From a97c18a16b35ec80ca9f6c38b2538d86581dbef9 Mon Sep 17 00:00:00 2001 From: Northmoc Date: Mon, 30 May 2022 20:07:29 -0400 Subject: [PATCH] ConniveEffect.resolve avoid potential infinite loop --- .../src/main/java/forge/game/ability/effects/ConniveEffect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java b/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java index de7873edf67..fd15e1b68f5 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/ConniveEffect.java @@ -75,7 +75,7 @@ public class ConniveEffect extends SpellAbilityEffect { moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); Card conniver = connivers.size() > 1 ? p.getController().chooseSingleEntityForEffect(connivers, sa, - Localizer.getInstance().getMessage("lblChooseConniver"), null) : toConnive.get(0); + Localizer.getInstance().getMessage("lblChooseConniver"), null) : connivers.get(0); p.drawCards(num, sa, moveParams);