ConniveEffect.resolve avoid potential infinite loop

This commit is contained in:
Northmoc
2022-05-30 20:07:29 -04:00
parent 51362e8290
commit a97c18a16b

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@@ -75,7 +75,7 @@ public class ConniveEffect extends SpellAbilityEffect {
moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard()); moveParams.put(AbilityKey.LastStateGraveyard, sa.getLastStateGraveyard());
Card conniver = connivers.size() > 1 ? p.getController().chooseSingleEntityForEffect(connivers, sa, Card conniver = connivers.size() > 1 ? p.getController().chooseSingleEntityForEffect(connivers, sa,
Localizer.getInstance().getMessage("lblChooseConniver"), null) : toConnive.get(0); Localizer.getInstance().getMessage("lblChooseConniver"), null) : connivers.get(0);
p.drawCards(num, sa, moveParams); p.drawCards(num, sa, moveParams);