ray of frost as a curse for the ai

This commit is contained in:
stubob
2021-07-14 11:41:38 -06:00
parent a5852b76f0
commit a946178ad3

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@@ -3,7 +3,7 @@ ManaCost:1 U
Types:Enchantment Aura Types:Enchantment Aura
K:Flash K:Flash
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | IsPresent$ Creature.EnchantedBy+Red | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature is red, tap it. T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | IsPresent$ Creature.EnchantedBy+Red | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature is red, tap it.
SVar:TrigTap:DB$ Tap | Defined$ Enchanted SVar:TrigTap:DB$ Tap | Defined$ Enchanted
S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Red | RemoveAllAbilities$ True | Description$ As long as enchanted creature is red, it loses all abilities. S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Red | RemoveAllAbilities$ True | Description$ As long as enchanted creature is red, it loses all abilities.