From a946178ad3afcf5ca14091edaa64b949ae89a82c Mon Sep 17 00:00:00 2001 From: stubob Date: Wed, 14 Jul 2021 11:41:38 -0600 Subject: [PATCH] ray of frost as a curse for the ai --- forge-gui/res/cardsfolder/upcoming/ray_of_frost.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/upcoming/ray_of_frost.txt b/forge-gui/res/cardsfolder/upcoming/ray_of_frost.txt index 5603ee2b799..da4fff356cf 100644 --- a/forge-gui/res/cardsfolder/upcoming/ray_of_frost.txt +++ b/forge-gui/res/cardsfolder/upcoming/ray_of_frost.txt @@ -3,7 +3,7 @@ ManaCost:1 U Types:Enchantment Aura K:Flash K:Enchant creature -A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump +A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse T:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | IsPresent$ Creature.EnchantedBy+Red | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature is red, tap it. SVar:TrigTap:DB$ Tap | Defined$ Enchanted S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Red | RemoveAllAbilities$ True | Description$ As long as enchanted creature is red, it loses all abilities.