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- Migrating old changes list to README.txt.
- Documenting post-1.5.58 changes in CHANGES.txt.
This commit is contained in:
@@ -8,37 +8,20 @@ Forge Beta: 01-13-2017 ver 1.5.58
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Release Notes
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-------------
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- New Option: Preselect Last Known Order of Simultaneous Abilities -
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In both desktop and mobile Forge, there is now an option in Forge Preferences called "Preselect Last Order of Abilities" that preselects the last known order of simultaneous abilities, thus making it possible to just use "Space" once to confirm the previous order instead of having to press Space for each ability or clicking the ">>" button to add the previous order once more. This option is currently disabled by default to avoid being confusing to users who are used to doing it the way it used to be before.
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- Aether Revolt -
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This release features all Aether Revolt cards that you can play with in all game modes. There are still some remaining caveats and issues that are hopefully going to be addressed soon. Please report any issues you encounter with the new cards.
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- Commander 2016 -
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This release features most Commander 2016 cards scripted and ready to play. The few remaining cards that are not currently supported may be scripted in the upcoming versions of Forge.
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- Escape Key Functionality Change -
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Forge now does not allow the player to use the Escape key as a form of an "End Turn" shortcut by default in order to avoid situations when pressing Escape recklessly can lead to missing one's own turn or other dangerous and undesirable situations. However, if you prefer the old behavior, it can be reenabled using the "Use Escape Key To End Turn" option in Forge preferences.
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- User interface updates and changes -
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Some notable modifications were made to the Forge UI for desktop computers. First of all, many pop-up prompts have been replaced with prompt window queries - for example, Scry 1 now shows the request to put the card on the top or bottom of the library in the prompt window instead of a pop-up dialog window, and allows to view the card in question by moving the mouse over the prompt window, which is more convenient. Second of all, in both desktop and mobile Forge, there is now an option in Forge Preferences called "Preselect Last Order of Abilities" that preselects the last known order of simultaneous abilities, thus making it possible to just use "Space" once to confirm the previous order instead of having to press Space for each ability or clicking the ">>" button to add the previous order once more. This option is currently disabled by default to avoid being confusing to users who are used to doing it the way it used to be before. Also, there is now an option to view detailed spell ability descriptions in the prompt window during mana payment and targeting, which is enabled by default but can be enabled/disabled in Forge preferences ("Spell Description in Payment Prompt" under the "Gameplay" preference group).
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- Auto Yield Functionality Change -
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Auto Yield is now done on a per-card basis, consistent with how it is presented in the GUI. For example, auto-yielding an Evolve effect in the stack only affects Evolve on the card for the effect, not Evolve on all cards. Also, auto-yields are cleared between games, which gives the player more control over each decision to automatically pass priority in each game.
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- AI updates -
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Artificial intelligence received several improvements and fixes. The AI should now be able to use mana ritual cards (Dark Ritual and similar cards), sacrifice-and-upgrade cards (Birthing Pod, Eldritch Evolution, Natural Order). AI for some other card groups has been improved. The AI should no longer animate manlands with other manlands that were animated during the same turn, it should not instantly sac Bomat Courier, no longer kill itself by activating Smallpox and Pox at 1 life. The AI should now be able to use Spellskite correctly (at least when redirecting a single targeted ability). Some other improvements and modifications were made as well, hopefully making the AI more fun to play against.
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- Quest Mode Updates and Fixes -
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It is now possible to simulate random AI vs. AI match outcome instead of playing out all AI vs. AI matches and making the player watch them. AI decks with higher total card draft ranking value have a higher chance of "winning" a random simulated AI vs. AI match. This option is disabled by default and can be enabled in Quest Preferences (set the option "Simulate AI vs. AI Matches" to 1). When using a token to create a new quest draft tournament, the player will be shown the entry fee for the tournament and will be asked to confirm creating that tournament with the provided entry fee in mind. Quest mode has become more robust and resistant to quest data corruption. Non-tournament legal substandard cards (e.g. Conspiracies) will no longer be added to quest card pool from reward booster packs and possibly other sources to prevent persistent crashes (these cards had no possible use in quest mode anyway). Quest draft tournaments with sets that have no standard draft template in Forge (e.g. Commander, Conspiracy) will no longer be created in order to prevent the game crashing when trying to start a draft tournament.
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- Incremental Updates and Fixes -
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This release features many bug fixes and general improvements. Multiple corner cases and card interactions were fixed or changed to conform to Magic: the Gathering rules more closely. For example, the damage subsystem has been rewritten to allow proper interaction with replacement effects and lifelink (e.g. Gisela, Blade of Goldnight + Kalitas, Traitor or Ghet or Ajani's Pridemate getting a counter from Kalitas, Traitor of Ghet dealing damage to multiple creatures via Chandra's Ignition). Splice onto Arcane has been reworked to make it more intuitive for the player and more rule compliant.
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- AI Updates and New AI-Playable Cards -
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The AI received some fixes and updates, and there is an ongoing work on improving the simulated AI which is currently considered experimental and disabled by default.
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For those of you interested in making decks for the AI, the following cards have received their own special logic and are now considered AI-playable: Black Lotus, Lotus Bloom, Chain of Smog, Donate (currently only targeting Illusions of Grandeur), Illusions of Grandeur (as a target for Donate), Living Death, Necropotence, Nykthos, Shrine to Nyx, Timetwister, Yawgmoth's Bargain. Do not expect the AI to do miracles with them, but the AI should be able to play with these cards sensibly enough for most circumstances. For example, the AI does not know how to use Necropotence or Yawgmoth's Bargain in order to hit either of them for a big value (e.g. for 15) hoping to draw a win condition and just insta-win, but it does know how to use them as a form of "revolver reload" to consistently replenish its hand given enough life to spare.
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- Desktop Forge UI Changes -
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Desktop Forge UI has been updated a little bit. In the deck editor, the +/- buttons to add and remove cards (in the list view mode) have been flipped to -/+ in order to make them consistent with how they appear in the Add Basic Lands dialog (subtraction button on the left, addition button on the right), which also seems to be more intuitive. Ordering simultaneuos abilities and triggers no longer requires an additional confirmation prompt to confirm that you want to keep the same order as last time. Instead, you are presented with a dialog that starts with your previously made choice and allows you to change the order of abilities when and if necessary. Also, simultaneous abilities coming from different cards with the same name (e.g. Evolve triggers from different creatures) should no longer be automatically considered the same for the purpose of automatically ordering them. Targeting overlay underwent rather serious update under the hood and now performs much better and no longer continuously overloads the CPU whenever the targeting arrows are displayed.
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- Android Updates -
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Some work went into porting the remaining features from desktop version of the game to mobile Forge. In particular, it is now possible to start a match against a particular opponent in Sealed Deck and Booster Draft modes in addition to the gauntlet mode which is still default. The work to enable quest draft tournaments in mobile Forge is ongoing and should not be considered complete at the moment, draft tournaments in quest mode are still not fully functional in mobile Forge and you will not be able to complete a draft tournament yet.
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The mobile port of Forge now features an option "Battlefield Texture Filtering" which smoothes out card art on the battlefield. This can help make the graphics smoother on larger tablet screens (e.g. 12") or when connected to an external monitor. This option, however, comes with a performance penalty and may blur the card art too much on smaller screens. It is disabled by default.
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- Bug fixes -
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As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the 1.5.58 Beta release run.
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------------
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Known Issues
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@@ -1500,6 +1500,37 @@ A new "Download Achievement Images" button has been added to Content Downloaders
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"Filter" button replaced with smaller button with search icon
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When click, Add Filter > Advanced... will open Advanced Search dialog which will allow configuring an advanced search filter using any combination of filter options and operators, connected in an easy to build boolean expression.
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v1.5.58 Changes:
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================
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- Escape Key Functionality Change -
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Forge now does not allow the player to use the Escape key as a form of an "End Turn" shortcut by default in order to avoid situations when pressing Escape recklessly can lead to missing one's own turn or other dangerous and undesirable situations. However, if you prefer the old behavior, it can be reenabled using the "Use Escape Key To End Turn" option in Forge preferences.
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- Auto Yield Functionality Change -
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Auto Yield is now done on a per-card basis, consistent with how it is presented in the GUI. For example, auto-yielding an Evolve effect in the stack only affects Evolve on the card for the effect, not Evolve on all cards. Also, auto-yields are cleared between games, which gives the player more control over each decision to automatically pass priority in each game.
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- Quest Mode Updates and Fixes -
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It is now possible to simulate random AI vs. AI match outcome instead of playing out all AI vs. AI matches and making the player watch them. AI decks with higher total card draft ranking value have a higher chance of "winning" a random simulated AI vs. AI match. This option is disabled by default and can be enabled in Quest Preferences (set the option "Simulate AI vs. AI Matches" to 1). When using a token to create a new quest draft tournament, the player will be shown the entry fee for the tournament and will be asked to confirm creating that tournament with the provided entry fee in mind. Quest mode has become more robust and resistant to quest data corruption. Non-tournament legal substandard cards (e.g. Conspiracies) will no longer be added to quest card pool from reward booster packs and possibly other sources to prevent persistent crashes (these cards had no possible use in quest mode anyway). Quest draft tournaments with sets that have no standard draft template in Forge (e.g. Commander, Conspiracy) will no longer be created in order to prevent the game crashing when trying to start a draft tournament.
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- Incremental Updates and Fixes -
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This release features many bug fixes and general improvements. Multiple corner cases and card interactions were fixed or changed to conform to Magic: the Gathering rules more closely. For example, the damage subsystem has been rewritten to allow proper interaction with replacement effects and lifelink (e.g. Gisela, Blade of Goldnight + Kalitas, Traitor or Ghet or Ajani's Pridemate getting a counter from Kalitas, Traitor of Ghet dealing damage to multiple creatures via Chandra's Ignition). Splice onto Arcane has been reworked to make it more intuitive for the player and more rule compliant.
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- AI Updates and New AI-Playable Cards -
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The AI received some fixes and updates, and there is an ongoing work on improving the simulated AI which is currently considered experimental and disabled by default.
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For those of you interested in making decks for the AI, the following cards have received their own special logic and are now considered AI-playable: Black Lotus, Lotus Bloom, Chain of Smog, Donate (currently only targeting Illusions of Grandeur), Illusions of Grandeur (as a target for Donate), Living Death, Necropotence, Nykthos, Shrine to Nyx, Timetwister, Yawgmoth's Bargain. Do not expect the AI to do miracles with them, but the AI should be able to play with these cards sensibly enough for most circumstances. For example, the AI does not know how to use Necropotence or Yawgmoth's Bargain in order to hit either of them for a big value (e.g. for 15) hoping to draw a win condition and just insta-win, but it does know how to use them as a form of "revolver reload" to consistently replenish its hand given enough life to spare.
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- Desktop Forge UI Changes -
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Desktop Forge UI has been updated a little bit. In the deck editor, the +/- buttons to add and remove cards (in the list view mode) have been flipped to -/+ in order to make them consistent with how they appear in the Add Basic Lands dialog (subtraction button on the left, addition button on the right), which also seems to be more intuitive. Ordering simultaneuos abilities and triggers no longer requires an additional confirmation prompt to confirm that you want to keep the same order as last time. Instead, you are presented with a dialog that starts with your previously made choice and allows you to change the order of abilities when and if necessary. Also, simultaneous abilities coming from different cards with the same name (e.g. Evolve triggers from different creatures) should no longer be automatically considered the same for the purpose of automatically ordering them. Targeting overlay underwent rather serious update under the hood and now performs much better and no longer continuously overloads the CPU whenever the targeting arrows are displayed.
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- Android Updates -
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Some work went into porting the remaining features from desktop version of the game to mobile Forge. In particular, it is now possible to start a match against a particular opponent in Sealed Deck and Booster Draft modes in addition to the gauntlet mode which is still default. The work to enable quest draft tournaments in mobile Forge is ongoing and should not be considered complete at the moment, draft tournaments in quest mode are still not fully functional in mobile Forge and you will not be able to complete a draft tournament yet.
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The mobile port of Forge now features an option "Battlefield Texture Filtering" which smoothes out card art on the battlefield. This can help make the graphics smoother on larger tablet screens (e.g. 12") or when connected to an external monitor. This option, however, comes with a performance penalty and may blur the card art too much on smaller screens. It is disabled by default.
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---------------------------
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