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- Fix for last commit.
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@@ -227,7 +227,7 @@ public class GameAction {
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}
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zoneFrom.remove(c);
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}
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ZoneType fromZoneType = zoneFrom == null ? null : zoneFrom.getZoneType();
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ZoneType fromZoneType = zoneFrom == null ? ZoneType.Stack : zoneFrom.getZoneType();
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zoneTo.getCardsAddedThisTurn().add(fromZoneType, c);
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// "enter the battlefield as a copy" - apply code here
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// but how to query for input here and continue later while the callers assume synchronous result?
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