From a849c036512de4aca3e461c23820b327c8b904cc Mon Sep 17 00:00:00 2001 From: Sloth Date: Fri, 12 Jul 2013 09:42:41 +0000 Subject: [PATCH] - Fix for last commit. --- src/main/java/forge/game/GameAction.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/forge/game/GameAction.java b/src/main/java/forge/game/GameAction.java index af7c9282171..aefd283ad75 100644 --- a/src/main/java/forge/game/GameAction.java +++ b/src/main/java/forge/game/GameAction.java @@ -227,7 +227,7 @@ public class GameAction { } zoneFrom.remove(c); } - ZoneType fromZoneType = zoneFrom == null ? null : zoneFrom.getZoneType(); + ZoneType fromZoneType = zoneFrom == null ? ZoneType.Stack : zoneFrom.getZoneType(); zoneTo.getCardsAddedThisTurn().add(fromZoneType, c); // "enter the battlefield as a copy" - apply code here // but how to query for input here and continue later while the callers assume synchronous result?