Remove unnecessary threadSafeIterator call

This commit is contained in:
drdev
2014-10-15 16:12:37 +00:00
parent 99e2b67e04
commit a831201cd7

View File

@@ -682,10 +682,9 @@ public class GameAction {
} }
} }
} }
Iterable<Card> cards = game.getCardsIn(ZoneType.Battlefield).threadSafeIterator();
List<Card> noRegCreats = null; List<Card> noRegCreats = null;
List<Card> desCreats = null; List<Card> desCreats = null;
for (Card c : cards) { for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.isCreature()) { if (c.isCreature()) {
// Rule 704.5f - Put into grave (no regeneration) for toughness <= 0 // Rule 704.5f - Put into grave (no regeneration) for toughness <= 0
if (c.getNetToughness() <= 0) { if (c.getNetToughness() <= 0) {