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Remove unnecessary threadSafeIterator call
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@@ -682,10 +682,9 @@ public class GameAction {
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}
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}
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}
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}
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}
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}
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Iterable<Card> cards = game.getCardsIn(ZoneType.Battlefield).threadSafeIterator();
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List<Card> noRegCreats = null;
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List<Card> noRegCreats = null;
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List<Card> desCreats = null;
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List<Card> desCreats = null;
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for (Card c : cards) {
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for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
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if (c.isCreature()) {
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if (c.isCreature()) {
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// Rule 704.5f - Put into grave (no regeneration) for toughness <= 0
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// Rule 704.5f - Put into grave (no regeneration) for toughness <= 0
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if (c.getNetToughness() <= 0) {
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if (c.getNetToughness() <= 0) {
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