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remove Remember functions from DamageAllEffect
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@@ -61,9 +61,7 @@ public class DamageAllEffect extends DamageBaseEffect {
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final String damage = sa.getParam("NumDmg");
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final int dmg = AbilityUtils.calculateAmount(source, damage, sa);
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final boolean rememberCard = sa.hasParam("RememberDamaged") || sa.hasParam("RememberDamagedCreature");
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final boolean rememberPlayer = sa.hasParam("RememberDamaged") || sa.hasParam("RememberDamagedPlayer");
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//Remember params from this effect have been moved to dealDamage in GameAction
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Player targetPlayer = sa.getTargets().getFirstTargetedPlayer();
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String players = "";
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@@ -114,17 +112,6 @@ public class DamageAllEffect extends DamageBaseEffect {
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game.getAction().dealDamage(false, damageMap, preventMap, counterTable, sa);
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}
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// do Remember there
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if (rememberCard || rememberPlayer) {
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for (GameEntity e : damageMap.row(sourceLKI).keySet()) {
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if (e instanceof Card && rememberCard) {
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source.addRemembered(e);
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} else if (e instanceof Player && rememberPlayer) {
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source.addRemembered(e);
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}
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}
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}
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replaceDying(sa);
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}
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}
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