Merge branch 'neo_ao' into 'master'

NEO: Ao, the Dawn Sky and support

See merge request core-developers/forge!6112
This commit is contained in:
Michael Kamensky
2022-02-01 20:06:25 +00:00
2 changed files with 63 additions and 17 deletions

View File

@@ -62,6 +62,7 @@ public class DigEffect extends SpellAbilityEffect {
final Card host = sa.getHostCard();
final Player player = sa.getActivatingPlayer();
final Game game = player.getGame();
final Player cont = host.getController();
Player chooser = player;
int numToDig = AbilityUtils.calculateAmount(host, sa.getParam("DigNum"), sa);
@@ -105,6 +106,8 @@ public class DigEffect extends SpellAbilityEffect {
boolean changeAll = false;
boolean allButOne = false;
boolean totalCMC = (sa.hasParam("WithTotalCMC"));
int totcmc = AbilityUtils.calculateAmount(host, sa.getParam("WithTotalCMC"), sa);
if (sa.hasParam("ChangeNum")) {
if (sa.getParam("ChangeNum").equalsIgnoreCase("All")) {
@@ -156,9 +159,9 @@ public class DigEffect extends SpellAbilityEffect {
}
else if (sa.hasParam("RevealValid")) {
final String revealValid = sa.getParam("RevealValid");
final CardCollection toReveal = CardLists.getValidCards(top, revealValid, host.getController(), host, sa);
final CardCollection toReveal = CardLists.getValidCards(top, revealValid, cont, host, sa);
if (!toReveal.isEmpty()) {
game.getAction().reveal(toReveal, host.getController());
game.getAction().reveal(toReveal, cont);
if (sa.hasParam("RememberRevealed")) {
for (final Card one : toReveal) {
host.addRemembered(one);
@@ -197,14 +200,17 @@ public class DigEffect extends SpellAbilityEffect {
CardCollection valid;
if (mitosis) {
valid = sharesNameWithCardOnBattlefield(game, top);
}
else if (!changeValid.isEmpty()) {
} else if (!changeValid.isEmpty()) {
if (changeValid.contains("ChosenType")) {
changeValid = changeValid.replace("ChosenType", host.getChosenType());
}
valid = CardLists.getValidCards(top, changeValid.split(","), host.getController(), host, sa);
}
else {
valid = CardLists.getValidCards(top, changeValid.split(","), cont, host, sa);
if (totalCMC) {
valid = CardLists.getValidCards(valid, "Card.cmcLE" + totcmc, cont, host, sa);
}
} else if (totalCMC) {
valid = CardLists.getValidCards(top, "Card.cmcLE" + totcmc, cont, host, sa);
} else {
// If all the cards are valid choices, no need for a separate reveal dialog to the chooser. pfps??
if (p == chooser && destZone1ChangeNum > 1) {
delayedReveal = null;
@@ -228,19 +234,49 @@ public class DigEffect extends SpellAbilityEffect {
if (changeAll) {
movedCards = new CardCollection(valid);
}
else if (sa.hasParam("RandomChange")) {
} else if (sa.hasParam("RandomChange")) {
int numChanging = Math.min(destZone1ChangeNum, valid.size());
movedCards = CardLists.getRandomSubList(valid, numChanging);
}
else if (sa.hasParam("ForEachColorPair")) {
} else if (sa.hasParam("WithTotalCMC")) {
movedCards = new CardCollection();
if (p == chooser) {
chooser.getController().tempShowCards(top);
}
if (valid.isEmpty()) {
chooser.getController().notifyOfValue(sa, null,
Localizer.getInstance().getMessage("lblNoValidCards"));
}
boolean opt = false;
if (anyNumber) {
opt = true;
}
while (!valid.isEmpty()) {
Card chosen = chooser.getController().chooseSingleEntityForEffect(valid, delayedReveal, sa,
Localizer.getInstance().getMessage("lblChooseOne"), opt, p, null);
if (chosen != null) {
movedCards.add(chosen);
valid.remove(chosen);
totcmc = totcmc - chosen.getCMC();
valid = CardLists.getValidCards(valid, "Card.cmcLE" + totcmc, cont, host, sa);
} else { //if they can and did choose nothing, we're done here
break;
}
}
chooser.getController().endTempShowCards();
if (!movedCards.isEmpty()) {
game.getAction().reveal(movedCards, chooser, true,
Localizer.getInstance().getMessage("lblPlayerPickedChosen",
chooser.getName(), ""));
}
} else if (sa.hasParam("ForEachColorPair")) {
movedCards = new CardCollection();
if (p == chooser) {
chooser.getController().tempShowCards(top);
}
for (final byte pair : MagicColor.COLORPAIR) {
Card chosen = chooser.getController().chooseSingleEntityForEffect(CardLists.filter(valid, CardPredicates.isExactlyColor(pair)),
delayedReveal, sa, Localizer.getInstance().getMessage("lblChooseOne"), false, p, null);
Card chosen = chooser.getController().chooseSingleEntityForEffect(CardLists.filter(valid,
CardPredicates.isExactlyColor(pair)), delayedReveal, sa,
Localizer.getInstance().getMessage("lblChooseOne"), false, p, null);
if (chosen != null) {
movedCards.add(chosen);
}
@@ -249,14 +285,12 @@ public class DigEffect extends SpellAbilityEffect {
if (!movedCards.isEmpty()) {
game.getAction().reveal(movedCards, chooser, true, Localizer.getInstance().getMessage("lblPlayerPickedChosen", chooser.getName(), ""));
}
}
else if (allButOne) {
} else if (allButOne) {
movedCards = new CardCollection(valid);
String prompt;
if (destZone2.equals(ZoneType.Library) && libraryPosition2 == 0) {
prompt = Localizer.getInstance().getMessage("lblChooseACardToLeaveTargetLibraryTop", p.getName());
}
else {
} else {
prompt = Localizer.getInstance().getMessage("lblChooseACardLeaveTarget", p.getName(), destZone2.getTranslatedName());
}

View File

@@ -0,0 +1,12 @@
Name:Ao, the Dawn Sky
ManaCost:3 W W
Types:Legendary Creature Dragon Spirit
PT:5/4
K:Flying
K:Vigilance
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME dies, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ TrigDig,TrigPutCounterAll
SVar:TrigDig:DB$ Dig | DigNum$ 7 | WithTotalCMC$ 4 | AnyNumber$ True | ChangeValid$ Card.Permanent+nonLand | DestinationZone$ Battlefield | DestinationZone2$ Library | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a a random order.
SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl,Vehicle.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.
DeckHints:Type$Creature|Vehicle
Oracle:Flying, vigilance\nWhen Ao, the Dawn Sky dies, choose one —\n• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a a random order.\n• Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.