- Cleared out the changes.txt file, now ready for new material.

This commit is contained in:
Chris
2013-05-03 23:17:21 +00:00
parent 9c8bda3671
commit a46ff0ee02
2 changed files with 21 additions and 175 deletions

View File

@@ -1,18 +1,27 @@
Forge Beta: 05-03-2013 ver 1.3.14
Forge Beta: 05-##-2013 ver 1.3.15
12682 cards in total.
12### cards in total.
-------------
Release Notes
-------------
- Dragon's Maze -
Forge now includes 160 of the 166 Dragon's Maze cards in this new set. At this time card pictures for these cards are not available for downloading via the Download LQ Card Pictures and the Download LQ Set Pictures buttons. They will become available at some point in the near future. Please be patient.
- Thread bug -
---------
New Cards
---------
------------
Known Issues
------------
We have received several reports about a Null Pointer Exception crash report which contains the following info:
java.lang.NullPointerException
@@ -21,165 +30,6 @@ java.lang.NullPointerException
We currently suspect that this is a thread misuse issue. This will cause forge to crash eventually on some systems. Once the SwingWorkers that start different types of matches are refactored this problem should be fixed. The problem with a match starting with a blank screen will also be gone.
- Quest challenge start in play cards -
We have received reports that the quest challenge start in play cards are not appearing on the battlefield for people who were playing the classic mode rather than the fantasy mode. This should now be fixed.
---------
New Cards
---------
Advent of the Wurm
AEtherling
Alive // Well
Armed // Dangerous
Armored Wolf-Rider
Ascended Lawmage
Awe for the Guilds
Azorius Cluestone
Back from the Brink
Bane Alley Blackguard
Battering Krasis
Beck // Call
Beetleform Mage
Blast of Genius
Blaze Commando
Blood Baron of Vizkopa
Blood Scrivener
Boros Cluestone
Boros Mastiff
Breaking // Entering
Bred for the Hunt
Bronzebeak Moa
Callous Oppressor
Carnage Gladiator
Carry Away
Catch // Release
Clear a Path
Council of the Absolute
Crypt Incursion
Deadbridge Chant
Debt to the Deathless
Deputy of Acquittals
Dimir Cluestone
Down // Dirty
Dragonshift
Drown in Filth
Emmara Tandris
Exava, Rakdos Blood Witch
Far // Away
Fatal Fumes
Flesh // Blood
Fluxcharger
Gaze of Granite
Give // Take
Gleam of Battle
Goblin Test Pilot
Golgari Cluestone
Gruul Cluestone
Gruul War Chant
Haazda Snare Squad
Haunter of Nightveil
Hidden Strings
Hired Torturer
Izzet Cluestone
Jelenn Sphinx
Korozda Gorgon
Krasis Incubation
Kraul Warrior
Lavinia of the Tenth
Legion's Initiative
Lyev Decree
Master of Cruelties
Maw of the Obzedat
Maze Abomination
Maze Behemoth
Maze Glider
Maze Rusher
Maze Sentinel
Maze's End
Melek, Izzet Paragon
Mending Touch
Mindstatic
Mirko Vosk, Mind Drinker
Morgue Burst
Murmuring Phantasm
Mutant's Prey
Nivix Cyclops
Notion Thief
Obzedat's Aid
Opal Lake Gatekeeper
Orzhov Cluestone
Phytoburst
Pilfered Plans
Plasm Capture
Pontiff of Blight
Possibility Storm
Profit // Loss
Progenitor Mimic
Protect // Serve
Punish the Enemy
Rakdos Cluestone
Rakdos Drake
Ral Zarek
Ready // Willing
Reap Intellect
Render Silent
Renegade Krasis
Renounce the Guilds
Restore the Peace
Rhystic Lightning
Riot Control
Riot Piker
Rot Farm Skeleton
Rubblebelt Maaka
Runner's Bane
Ruric Thar, the Unbowed
Saruli Gatekeepers
Savageborn Hydra
Scab-Clan Giant
Scion of Vitu-Ghazi
Selesnya Cluestone
Simic Cluestone
Sin Collector
Sinister Possession
Sire of Insanity
Skylasher
Smelt-Ward Gatekeepers
Species Gorger
Spike Jester
Steeple Roc
Sunspire Gatekeepers
Tajic, Blade of the Legion
Teysa, Envoy of Ghosts
Thrashing Mossdog
Tithe Drinker
Toil // Trouble
Trostani's Summoner
Turn // Burn
Ubul Sar Gatekeepers
Uncovered Clues
Unflinching Courage
Varolz, the Scar-Striped
Viashino Firstblade
Voice of Resurgence
Vorel of the Hull Clade
Vulshok Battlemaster
Wake the Reflections
Warleader's Helix
Warped Physique
Weapon Surge
Wear // Tear
Woodlot Crawler
Zhur-Taa Ancient
Zhur-Taa Druid
------------
Known Issues
------------
A small number of cards including Wall of Corpses, Abu Ja'far and others with a similar ability are not functional. The common issue here is actually that they check the blocker/attacker after being removed from the battlefield. Probably need to use LKI. Regular destroy/destroy all effects work just fine. The problem cards are caring about battlefield specific properties, that no longer apply when the base card is no longer on the battlefield.
On several occasions people have noticed that the Forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. There has also been reports that Forge will crash while creating/populating display components during start up or crash when a match is started. One or both of your layout xml files may be corrupted in some fashion. Try deleting the file(s) named "editor.xml" and/or "match.xml" that are now located in your userDir/preferences/ directory. This should force Forge to then use the default layout xml files instead.
@@ -208,17 +58,7 @@ Some people use the Windows application 7zip. This utility can be found at http:
Contributors to This Release
----------------------------
Asepetci
Gos
Hellfish
Marc
Max
Nordos
Sloth
Sol
Swordshine
Xitax
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)

View File

@@ -622,6 +622,12 @@ Booster slots:
Booster slots are now way more customizable. This change allows us to implement DGM boosters correctly. Note that custom cube .draft and .sealed files have changed their format. They require a booster description instead of Num(Rarity) N lines. Find example records in files describing SkieraCube and Juzamjedi cude coming with Forge. Singleton parameter is obsolette, since all cards within a booster slot are unique. Ignore rarity is also deprecated, for Booster options allow you to pick cards regardless of rarity with 'any' word standing for ignored rarity. (ex: 15 Any)
Quest challenge start in play cards:
------------------------------------
We have received reports that the quest challenge start in play cards are not appearing on the battlefield for people who were playing the classic mode rather than the fantasy mode. This should now be fixed.
Our Lawyers Made Us Do This:
----------------------------