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https://github.com/Card-Forge/forge.git
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setPriority to human player moved from Input and CField to Player.playSpellAbility (that both sources call)
InputProxy.selectCard no longer requires PlayerZone (it can be derived from card by those who needed it) ComputerUtil - rem imports
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@@ -85,7 +85,6 @@ public class InputPassPriority extends Input {
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SpellAbility ab = player.getController().getAbilityToPlay(game.getAbilitesOfCard(card, player));
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if ( null != ab) {
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player.playSpellAbility(card, ab);
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Singletons.getModel().getGame().getPhaseHandler().setPriority(player);
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}
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else {
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SDisplayUtil.remind(VMessage.SINGLETON_INSTANCE);
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@@ -36,11 +36,8 @@ import forge.card.ability.ApiType;
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import forge.card.ability.effects.CharmEffect;
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import forge.card.cardfactory.CardFactoryUtil;
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import forge.card.cost.Cost;
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import forge.card.cost.CostPart;
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import forge.card.cost.CostPartMana;
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import forge.card.cost.CostPayment;
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import forge.card.cost.CostUtil;
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import forge.card.mana.ManaCost;
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import forge.card.spellability.AbilityStatic;
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import forge.card.spellability.SpellAbility;
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import forge.card.spellability.Target;
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@@ -2994,10 +2994,12 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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* @param ab
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*/
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public void playSpellAbility(Card c, SpellAbility ab) {
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if (ab == Ability.PLAY_LAND_SURROGATE) {
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if (ab == Ability.PLAY_LAND_SURROGATE)
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this.playLand(c);
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} else
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else {
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game.getActionPlay().playSpellAbility(ab, this);
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}
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game.getPhaseHandler().setPriority(this);
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}
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/**
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@@ -24,7 +24,6 @@ import forge.Card;
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import forge.Singletons;
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import forge.control.input.Input;
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import forge.game.player.Player;
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import forge.game.zone.PlayerZone;
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import forge.view.ButtonUtil;
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/**
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@@ -102,7 +101,7 @@ public class InputProxy implements Observer {
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* @param zone
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* a {@link forge.game.zone.PlayerZone} object.
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*/
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public final void selectCard(final Card card, final PlayerZone zone) {
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public final void selectCard(final Card card) {
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this.getInput().selectCard(card);
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}
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@@ -114,7 +114,7 @@ public class CCommand implements ICDoc {
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if (c != null && c.isInZone(ZoneType.Command)) {
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//TODO: Cast commander/activate avatar/roll planar dice here.
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CMessage.SINGLETON_INSTANCE.getInputControl().selectCard(c, player.getZone(ZoneType.Command));
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CMessage.SINGLETON_INSTANCE.getInputControl().selectCard(c);
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}
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}
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@@ -348,7 +348,6 @@ public class CField implements ICDoc {
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SpellAbility ab = player.getController().getAbilityToPlay(game.getAbilitesOfCard(c, player));
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if ( null != ab) {
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player.playSpellAbility(c, ab);
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game.getPhaseHandler().setPriority(player);
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}
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}
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}.actionPerformed(null);
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@@ -108,8 +108,7 @@ public class CHand implements ICDoc {
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public void mousePressed(final MouseEvent e) {
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if (e.getButton() != MouseEvent.BUTTON1) { return; }
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CMessage.SINGLETON_INSTANCE.getInputControl()
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.selectCard(cardobj, Singletons.getControl().getPlayer().getZone(ZoneType.Hand));
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CMessage.SINGLETON_INSTANCE.getInputControl().selectCard(cardobj);
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}
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});
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}
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@@ -184,7 +183,7 @@ public class CHand implements ICDoc {
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}
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final Card c = view.getHandArea().getHoveredCard(e);
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if (c != null) {
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CMessage.SINGLETON_INSTANCE.getInputControl().selectCard(c, Singletons.getControl().getPlayer().getZone(ZoneType.Hand));
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CMessage.SINGLETON_INSTANCE.getInputControl().selectCard(c);
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}
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}
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