mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
- Crewing a vehicle should keep the vehicle's supertypes in order to obey Legendary restrictions.
This commit is contained in:
@@ -3865,7 +3865,7 @@ public class CardFactoryUtil {
|
||||
String effect = "AB$ Animate | Cost$ tapXType<Any/Creature.YouCtrl+withTotalPowerGE" + power +
|
||||
"> | CostDesc$ Crew " + power + " (Tap any number of creatures you control with total power " + power +
|
||||
" or more: | Crew$ True | Secondary$ True | Defined$ Self | Types$ Creature,Artifact | OverwriteTypes$ True | " +
|
||||
"KeepSubtypes$ True | SpellDescription$ CARDNAME becomes an artifact creature until end of turn.)";
|
||||
"KeepSubtypes$ True | KeepSupertypes$ True | SpellDescription$ CARDNAME becomes an artifact creature until end of turn.)";
|
||||
|
||||
final SpellAbility sa = AbilityFactory.getAbility(effect, card);
|
||||
sa.setIntrinsic(intrinsic);
|
||||
|
||||
Reference in New Issue
Block a user