This commit is contained in:
Simisays
2023-09-23 09:41:12 +02:00
parent dcd26feed2
commit a0a948ef9c
5 changed files with 61 additions and 0 deletions

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Name:Eagle of Deliverance
ManaCost:4 W W
Types:Creature Bird Soldier
PT:5/5
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
SVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target Creature you control | CounterType$ Indestructible | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | ConditionDefined$ Targeted | ConditionPresent$ Creature.powerLE2
DeckHas:Ability$Counters
Oracle:Flying\nWhen Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

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Name:Minas Tirith Garrison
ManaCost:3 U
Types:Creature Human Soldier
PT:*/5
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is each equal to the number of cards in your hand.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
SVar:TrigTap:DB$ Tap | CardChoices$ Human.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Human.YouCtrl+untapped | RememberTapped$ True | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$InYourHand
SVar:Y:Remembered$Amount
DeckHints:Type$Human
SVar:HasAttackEffect:TRUE
Oracle:Minas Tirith Garrison's power is equal to the number of cards in your hand.\nWhenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

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Name:Mirkwood Channeler
ManaCost:3 G
Types:Creature Elf Druid
PT:3/3
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
SVar:TrigPump:DB$ Pump | ValidTgts$ Elf.YouCtrl | TgtPrompt$ Select target Elf you control | NumAtt$ X | NumDef$ X | KW$ Trample
SVar:X:Count$Valid Forest.YouCtrl
SVar:BuffedBy:Forest
DeckHints:Type$Elf
Oracle:At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

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Name:Riders of the Mark
ManaCost:6 R
Types:Creature Human Knight
PT:7/4
K:Trample
K:Haste
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each Human you control.
SVar:X:Count$TypeYouCtrl.Human
T:Mode$ Phase | TriggerZones$ Battlefield | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+attackedThisTurn | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, if CARDNAME attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
SVar:TrigChangeZone:DB$ ChangeZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Hand | RememberChanged$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | TokenAmount$ Y | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Y:RememberedLKI$CardToughness
DeckHints:Type$Human
DeckHas:Ability$Token & Type$Soldier
Oracle:This spell costs {1} less to cast for each Human you control.\nTrample, haste\nAt the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

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Name:Warg Rider
ManaCost:4 B
Types:Creature Orc Warrior
PT:4/3
K:Menace
S:Mode$ Continuous | Affected$ Goblin.YouCtrl+Other,Orc.YouCtrl+Other | AddKeyword$ Menace | Description$ Other Orcs and Goblins you control have menace.
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
SVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2
DeckHas:Ability$Token|Counters & Type$Orc|Army
DeckHints:Type$Goblin|Orc
Oracle:Menace\nOther Orcs and Goblins you control have menace.\nAt the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. Its also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)