convert Curse of Chains to triggers

This commit is contained in:
jendave
2011-08-06 19:16:19 +00:00
parent eb2208a8bf
commit a072e850b8
2 changed files with 3 additions and 42 deletions

View File

@@ -1,8 +1,10 @@
Name:Curse of Chains
ManaCost:1 WU
Types:Enchantment Aura
Text:At the beginning of each upkeep, tap enchanted creature.
Text:no text
K:Enchant Creature Curse
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of each upkeep, tap enchanted creature.
SVar:TrigTap:AB$Tap | Cost$ 0 | Defined$ Enchanted
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_chains.jpg
SetInfo:SHM|Common|http://magiccards.info/scans/en/shm/139.jpg

View File

@@ -50,7 +50,6 @@ public class GameActionUtil {
upkeep_Plague_Spitter();
*/
upkeep_Curse_of_Chains();
upkeep_Greener_Pastures();
upkeep_Squee();
upkeep_Dragonmaster_Outcast();
@@ -4756,46 +4755,6 @@ public class GameActionUtil {
}
}//upkeep_Farmstead()
private static void upkeep_Curse_of_Chains() {
final String auraName = "Curse of Chains";
final Player player = AllZone.Phase.getPlayerTurn();
PlayerZone playZone = AllZone.getZone(Constant.Zone.Battlefield, player);
CardList list = new CardList(playZone.getCards());
list = list.filter(new CardListFilter() {
public boolean addCard(Card c) {
return c.isCreature() && c.isEnchanted();
}
});
if(list.size() > 0) {
Ability ability;
for(Card target:list) {
if(target.isEnchantedBy(auraName)) {
CardList auras = new CardList(target.getEnchantedBy().toArray());
auras = auras.getName(auraName);
for(Card aura:auras) {
final Card enchantedCard = target;
ability = new Ability(aura, "0") {
@Override
public void resolve() {
enchantedCard.tap();
}
};
if(enchantedCard.isUntapped()) {
StringBuilder sb = new StringBuilder();
sb.append(auraName).append(" - tap enchanted creature.");
ability.setStackDescription(sb.toString());
AllZone.Stack.add(ability);
}
}
}
}
}//list > 0
}//upkeep_Curse_of_Chains()
private static void upkeep_Squee() {
final Player player = AllZone.Phase.getPlayerTurn();
PlayerZone graveyard = AllZone.getZone(Constant.Zone.Graveyard, player);