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https://github.com/Card-Forge/forge.git
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- StringBuilder.
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@@ -3528,7 +3528,9 @@ public class CardFactoryUtil {
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@Override
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public void showMessage() {
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AllZone.getDisplay().showMessage("Select a " + type + " to untap");
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final StringBuilder sb = new StringBuilder();
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sb.append("Select a ").append(type).append(" to untap");
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AllZone.getDisplay().showMessage(sb.toString());
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ButtonUtil.enableOnlyCancel();
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}
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@@ -4710,20 +4712,29 @@ public class CardFactoryUtil {
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+ abilityDescription.substring(1);
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String hauntDescription;
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if (card.isCreature()) {
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hauntDescription = "When " + card.getName()
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+ " enters the battlefield or the creature it haunts dies, " + hauntAbilityDescription;
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final StringBuilder sb = new StringBuilder();
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sb.append("When ").append(card.getName());
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sb.append(" enters the battlefield or the creature it haunts dies, ");
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sb.append(hauntAbilityDescription);
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hauntDescription = sb.toString();
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} else {
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hauntDescription = "When the creature " + card.getName() + " haunts dies, " + hauntAbilityDescription;
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final StringBuilder sb = new StringBuilder();
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sb.append("When the creature ").append(card.getName());
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sb.append(" haunts dies, ").append(hauntAbilityDescription);
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hauntDescription = sb.toString();
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}
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card.getKeyword().remove(hauntPos);
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// First, create trigger that runs when the haunter goes to the
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// graveyard
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final StringBuilder sbHaunter = new StringBuilder();
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sbHaunter.append("Mode$ ChangesZone | Origin$ Battlefield | ");
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sbHaunter.append("Destination$ Graveyard | ValidCard$ Card.Self | ");
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sbHaunter.append("Static$ True | Secondary$ True | TriggerDescription$ Blank");
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final Trigger haunterDies = forge.card.trigger.TriggerHandler.parseTrigger(
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"Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | "
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+ "ValidCard$ Card.Self | Static$ True | Secondary$ True | TriggerDescription$ Blank",
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card, true);
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sbHaunter.toString(), card, true);
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final Ability haunterDiesWork = new Ability(card, "0") {
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@Override
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@@ -4793,23 +4804,33 @@ public class CardFactoryUtil {
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// Second, create the trigger that runs when the haunted creature
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// dies
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final StringBuilder sbDies = new StringBuilder();
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sbDies.append("Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ");
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sbDies.append("ValidCard$ Creature.HauntedBy | Execute$ ").append(hauntSVarName);
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sbDies.append(" | TriggerDescription$ ").append(hauntDescription);
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final Trigger hauntedDies = forge.card.trigger.TriggerHandler.parseTrigger(
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"Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | "
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+ "ValidCard$ Creature.HauntedBy | Execute$ " + hauntSVarName + " | TriggerDescription$ "
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+ hauntDescription, card, true);
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sbDies.toString(), card, true);
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// Third, create the trigger that runs when the haunting creature
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// enters the battlefield
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final StringBuilder sbETB = new StringBuilder();
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sbETB.append("Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ");
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sbETB.append(hauntSVarName).append(" | Secondary$ True | TriggerDescription$ ");
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sbETB.append(hauntDescription);
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final Trigger haunterETB = forge.card.trigger.TriggerHandler.parseTrigger(
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"Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ " + hauntSVarName
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+ " | Secondary$ True | TriggerDescription$ " + hauntDescription, card, true);
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sbETB.toString(), card, true);
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// Fourth, create a trigger that removes the haunting status if the
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// haunter leaves the exile
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final StringBuilder sbUnExiled = new StringBuilder();
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sbUnExiled.append("Mode$ ChangesZone | Origin$ Exile | Destination$ Any | ");
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sbUnExiled.append("ValidCard$ Card.Self | Static$ True | Secondary$ True | ");
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sbUnExiled.append("TriggerDescription$ Blank");
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final Trigger haunterUnExiled = forge.card.trigger.TriggerHandler.parseTrigger(
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"Mode$ ChangesZone | Origin$ Exile | Destination$ Any | "
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+ "ValidCard$ Card.Self | Static$ True | Secondary$ True | TriggerDescription$ Blank",
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card, true);
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sbUnExiled.toString(), card, true);
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final Ability haunterUnExiledWork = new Ability(card, "0") {
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@Override
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