- StringBuilder.

This commit is contained in:
Chris
2011-11-13 15:39:00 +00:00
parent 6f5b35b67b
commit 9d763552da

View File

@@ -3528,7 +3528,9 @@ public class CardFactoryUtil {
@Override
public void showMessage() {
AllZone.getDisplay().showMessage("Select a " + type + " to untap");
final StringBuilder sb = new StringBuilder();
sb.append("Select a ").append(type).append(" to untap");
AllZone.getDisplay().showMessage(sb.toString());
ButtonUtil.enableOnlyCancel();
}
@@ -4710,20 +4712,29 @@ public class CardFactoryUtil {
+ abilityDescription.substring(1);
String hauntDescription;
if (card.isCreature()) {
hauntDescription = "When " + card.getName()
+ " enters the battlefield or the creature it haunts dies, " + hauntAbilityDescription;
final StringBuilder sb = new StringBuilder();
sb.append("When ").append(card.getName());
sb.append(" enters the battlefield or the creature it haunts dies, ");
sb.append(hauntAbilityDescription);
hauntDescription = sb.toString();
} else {
hauntDescription = "When the creature " + card.getName() + " haunts dies, " + hauntAbilityDescription;
final StringBuilder sb = new StringBuilder();
sb.append("When the creature ").append(card.getName());
sb.append(" haunts dies, ").append(hauntAbilityDescription);
hauntDescription = sb.toString();
}
card.getKeyword().remove(hauntPos);
// First, create trigger that runs when the haunter goes to the
// graveyard
final StringBuilder sbHaunter = new StringBuilder();
sbHaunter.append("Mode$ ChangesZone | Origin$ Battlefield | ");
sbHaunter.append("Destination$ Graveyard | ValidCard$ Card.Self | ");
sbHaunter.append("Static$ True | Secondary$ True | TriggerDescription$ Blank");
final Trigger haunterDies = forge.card.trigger.TriggerHandler.parseTrigger(
"Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | "
+ "ValidCard$ Card.Self | Static$ True | Secondary$ True | TriggerDescription$ Blank",
card, true);
sbHaunter.toString(), card, true);
final Ability haunterDiesWork = new Ability(card, "0") {
@Override
@@ -4793,23 +4804,33 @@ public class CardFactoryUtil {
// Second, create the trigger that runs when the haunted creature
// dies
final StringBuilder sbDies = new StringBuilder();
sbDies.append("Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ");
sbDies.append("ValidCard$ Creature.HauntedBy | Execute$ ").append(hauntSVarName);
sbDies.append(" | TriggerDescription$ ").append(hauntDescription);
final Trigger hauntedDies = forge.card.trigger.TriggerHandler.parseTrigger(
"Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | "
+ "ValidCard$ Creature.HauntedBy | Execute$ " + hauntSVarName + " | TriggerDescription$ "
+ hauntDescription, card, true);
sbDies.toString(), card, true);
// Third, create the trigger that runs when the haunting creature
// enters the battlefield
final StringBuilder sbETB = new StringBuilder();
sbETB.append("Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ");
sbETB.append(hauntSVarName).append(" | Secondary$ True | TriggerDescription$ ");
sbETB.append(hauntDescription);
final Trigger haunterETB = forge.card.trigger.TriggerHandler.parseTrigger(
"Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ " + hauntSVarName
+ " | Secondary$ True | TriggerDescription$ " + hauntDescription, card, true);
sbETB.toString(), card, true);
// Fourth, create a trigger that removes the haunting status if the
// haunter leaves the exile
final StringBuilder sbUnExiled = new StringBuilder();
sbUnExiled.append("Mode$ ChangesZone | Origin$ Exile | Destination$ Any | ");
sbUnExiled.append("ValidCard$ Card.Self | Static$ True | Secondary$ True | ");
sbUnExiled.append("TriggerDescription$ Blank");
final Trigger haunterUnExiled = forge.card.trigger.TriggerHandler.parseTrigger(
"Mode$ ChangesZone | Origin$ Exile | Destination$ Any | "
+ "ValidCard$ Card.Self | Static$ True | Secondary$ True | TriggerDescription$ Blank",
card, true);
sbUnExiled.toString(), card, true);
final Ability haunterUnExiledWork = new Ability(card, "0") {
@Override