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AFR card scripts 03 Jul
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@@ -6,4 +6,5 @@ K:Flying
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T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You
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SVar:X:TriggerCount$DamageAmount
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DeckHas:Ability$Token
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Oracle:Flying\nWhenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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@@ -6,4 +6,5 @@ SVar:SmashIt:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifa
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SVar:LiftTheCurse:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Lift the Curse — Destroy target enchantment.
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SVar:StealItsEyes:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBVenture | SpellDescription$ Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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SVar:DBVenture:DB$ Venture
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Oracle:Choose one —\n• Smash It — Destroy target artifact.\n• Lift the Curse — Destroy target enchantment.\n• Steal Its Eyes — Create an Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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DeckHas:Ability$Token
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Oracle:Choose one —\n• Smash It — Destroy target artifact.\n• Lift the Curse — Destroy target enchantment.\n• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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@@ -9,5 +9,5 @@ SVar:STZariel:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ You | FirstCombat$ T
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SVar:TrigZarielCombat:DB$ Untap | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | SubAbility$ DBAddCombat
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SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat
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SVar:PlayMain1:TRUE
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Oracle:[+1]: Creatures you control get +1/+0 and gain haste until end of turn.\n[0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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\n[−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
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DeckHas:Ability$Token
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Oracle:[+1]: Creatures you control get +1/+0 and gain haste until end of turn.\n[0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\n[−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
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