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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
This commit is contained in:
59
CHANGES.txt
59
CHANGES.txt
@@ -297,6 +297,60 @@ Fixes/Features:
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- passes GameState to phaseHandler, moved player related static calls to player/Player.java
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- If player decides to draw, turn is given to his opponent
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Added Multiplayer support for unless costs (but not multiple humans yet).
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- Added "Any Player" support to unless costs.
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- Improved AI dealing with Measure of Wickedness.
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- Turn counting removed from GameState (cause phaseHandler already did it)
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- Inlined some static methods called from phaseHandler
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- PhaseType: index is not a field, yet the order is set by a list initialized statically
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- GetLabelForPhase - moved to VField from PhaseUtil
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- Game has a method to determine the next player who takes turn/priority after the given one.
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- IVDoc parametrized so that getLayoutControl method returns a object or right type, won't have to cast from ICDoc
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- Converted Stasis to Keyword
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- Simplify Yosei a touch
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- Avatars on match UI are somewhat working (will take human's icon for every even-numbered player and ai's for odd ones)
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- Converted Eon Hub and Gibbering Descent into Keyword
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- remove unused var, type casting
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- fixing restart issue and hand crash
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- games against several AIs can be started now - yet extra AI players cannot be attacked and don't act (though they recieve turns)
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- Fixed getSpellCostChange.
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- Phase indicators are properly lit when attack/defend cast instants phase begins
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- computer should not recieve priority before mulligan
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- Sands of Time needs this update
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- Fix ante checking for a match win instead of last game win.
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- Moved card and player cleanup routines to repective classes
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- renamed isNeedToNextPhase => !mayPlayerHavePriority (would let understand the code better)
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- @inputControl: setInputInterrupt and setInput add to resolveStack and common Stack
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- @inputControl: updateInput => getActualInput
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- Fixed Tarzan Description. Advertised as WR, but really is GR.
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- Rollback of 17605 that broke everything
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- that borken 17605 + changes to skip mechanism
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- nextPhase transition according to priority passes
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- Targeting overlay mouseover state preferences and dock button enabled.
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- Its mechanics still need some work.
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- Targeting overlay isn't maturing as I'd hoped. It's now disabled until further notice. Code will remain in place if someone wants to tackle it.
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- Bugfix: Editor card panel looking for color from nonexistent game state.
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- Also checkstyle updates to Card.java.
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- Checkstyle.
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- Fixed description of Flameshot.
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- Re-enabled "Add 4", "Remove", "Remove 4" buttons in Limited mode card editors.
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- Removed "save" and "print proxies" button in Limited mode card editors.
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- Added the quest opponent Nelson Muntz 2 (thanks to edessa).
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- Bugfix: "Remove 4" button in Limited deck editor actually removed 8.
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- nextphase is private :)
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- Player's block interface passes priority when he is done
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- merged nightly doublestrike's changes (17610-17617)
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- 17605 fixed, 609 617-618
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- Draft "save" dialog improvements:
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1 Added functionality to "cancel" button
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2 Added yes/no confirm to overwrite cases
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- A bit o' checkstyle
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- Renamed various WinLose screens to better reflect their application.
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- Small grammar fix on sealed dialog.
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- You may plays against several AI opponents now
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- InputControl: human will get only one 'declare blockers' prompt in multiplayer games
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- GameAction: fix crash when ai player drew miracle card on 1st turn
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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@@ -337,6 +391,11 @@ Glittering Lion
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Grip of Amnesia
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Rotting Giant
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Wicked Akuba
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Rhystic Tutor
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Book Burning
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Breaking Point
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Browbeat
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Sands of Time
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end
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