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More upcoming THB
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Name:Commanding Presence
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ManaCost:3 W
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Types:Enchantment Aura
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K:Enchant creature
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A:SP$ Attach | Cost$ 3 W | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ First Strike | AddTrigger$ TriggerDamageDone | AddSVar$ DBToken | AddDescription$ Enchanted creature gets +2/+2 and has first strike.
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SVar:TriggerDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | CombatDamage$ True | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$ Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token.
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SVar:DBToken:DB$Token | TokenOwner$ You | TokenScript$ w_1_1_human_soldier | LegacyImage$ w 1 1 human soldier thb | TokenAmount$ 1
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Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier token."
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Name:Daxos, Blessed by the Sun
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ManaCost:W W
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Types:Legendary Enchantment Creature Demigod
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PT:2/*
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to your devotion to white.
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SVar:X:Count$Devotion.White
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T:Mode$ ChangesZone | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+Other | Origin$ Any | Destination$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, you gain 1 life.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ Whenever another creature you control enters the battlefield or dies, you gain 1 life.
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SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
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Oracle:Daxos’s toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)\nWhenever another creature you control enters the battlefield or dies, you gain 1 life.
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