This commit is contained in:
Simisays
2022-12-05 19:10:26 +01:00
parent ce2a9f7929
commit 9a57a12e00
3 changed files with 6 additions and 7 deletions

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@@ -6,8 +6,7 @@ K:Prototype:2 B:3:2
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target creature card with power less than CARDNAME's power from your graveyard to the battlefield. Its base power perpetually becomes equal to CARDNAME's Power T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target creature card with power less than CARDNAME's power from your graveyard to the battlefield. Its base power perpetually becomes equal to CARDNAME's Power
SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with lesser power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBEffect SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with lesser power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | Name$ Forgefire Automaton's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualStatic | Duration$ Permanent SVar:DBEffect:DB$ Effect | Name$ Forgefire Automaton's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualStatic | Duration$ Permanent
SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ Y | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The base power of this card perpetually becomes equal to Forgefire Automaton's Power SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ X | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The base power of this card perpetually becomes equal to Forgefire Automaton's Power
SVar:X:TriggeredCard$CardPower SVar:X:TriggeredCard$CardPower
SVar:Y:Count$CardPower
DeckHints:Ability$Graveyard|Discard|Mill & Color$Black DeckHints:Ability$Graveyard|Discard|Mill & Color$Black
Oracle:Prototype {2}{B} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield.\nIts base power perpetually becomes equal to Forgefire Automaton's Power Oracle:Prototype {2}{B} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield.\nIts base power perpetually becomes equal to Forgefire Automaton's Power

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@@ -4,14 +4,14 @@ Types:Creature Hellion
PT:5/5 PT:5/5
K:Starting intensity:1 K:Starting intensity:1
K:Menace K:Menace
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you discard a card. If you discard a card this way, perpetually increase Great CARDNAME's intensity by 1. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you discard a card. If you discard a card this way, perpetually increase CARDNAME's intensity by 1.
SVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Optional$ True | RememberDiscarded$ True | SubAbility$ DBSacrifice SVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Optional$ True | RememberDiscarded$ True | SubAbility$ DBSacrifice
SVar:DBSacrifice:DB$ Sacrifice | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBIncrease SVar:DBSacrifice:DB$ Sacrifice | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBIncrease
SVar:DBIncrease:DB$ Intensify | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup SVar:DBIncrease:DB$ Intensify | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDiscardBis | TriggerDescription$ When CARDNAME leaves the battlefield, you may discard your hand. If you do, Draw cards equal to CARDNAME's intensity. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDiscardBis | TriggerDescription$ When CARDNAME leaves the battlefield, you may discard your hand. If you do, draw cards equal to CARDNAME's intensity.
SVar:TrigDiscardBis:DB$ Discard | Optional$ True | Mode$ Hand | Defined$ You | SubAbility$ DBDraw SVar:TrigDiscardBis:DB$ Discard | Optional$ True | Mode$ Hand | Defined$ You | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X
SVar:X:TriggeredCard$Intensity SVar:X:Count$Intensity
DeckHas:Ability$Discard|Sacrifice DeckHas:Ability$Discard|Sacrifice
Oracle:Starting intensity 1\nMenace\nAt the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, perpetually increase Great Desert Hellion's intensity by 1.\nWhen Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, Draw cards equal to Great Desert Hellion's intensity. Oracle:Starting intensity 1\nMenace\nAt the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, perpetually increase Great Desert Hellion's intensity by 1.\nWhen Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.