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update
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@@ -6,8 +6,7 @@ K:Prototype:2 B:3:2
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, return target creature card with power less than CARDNAME's power from your graveyard to the battlefield. Its base power perpetually becomes equal to CARDNAME's Power
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SVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature.powerLTX+YouOwn | RememberChanged$ True | TgtPrompt$ Select target creature card with lesser power | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | Name$ Forgefire Automaton's Perpetual Effect | RememberObjects$ Remembered | StaticAbilities$ PerpetualStatic | Duration$ Permanent
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SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ Y | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The base power of this card perpetually becomes equal to Forgefire Automaton's Power
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SVar:PerpetualStatic:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ X | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ The base power of this card perpetually becomes equal to Forgefire Automaton's Power
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SVar:X:TriggeredCard$CardPower
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SVar:Y:Count$CardPower
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DeckHints:Ability$Graveyard|Discard|Mill & Color$Black
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Oracle:Prototype {2}{B} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nAt the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield.\nIts base power perpetually becomes equal to Forgefire Automaton's Power
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@@ -4,14 +4,14 @@ Types:Creature Hellion
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PT:5/5
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K:Starting intensity:1
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K:Menace
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you discard a card. If you discard a card this way, perpetually increase Great CARDNAME's intensity by 1.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME unless you discard a card. If you discard a card this way, perpetually increase CARDNAME's intensity by 1.
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SVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Optional$ True | RememberDiscarded$ True | SubAbility$ DBSacrifice
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SVar:DBSacrifice:DB$ Sacrifice | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBIncrease
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SVar:DBIncrease:DB$ Intensify | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDiscardBis | TriggerDescription$ When CARDNAME leaves the battlefield, you may discard your hand. If you do, Draw cards equal to CARDNAME's intensity.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDiscardBis | TriggerDescription$ When CARDNAME leaves the battlefield, you may discard your hand. If you do, draw cards equal to CARDNAME's intensity.
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SVar:TrigDiscardBis:DB$ Discard | Optional$ True | Mode$ Hand | Defined$ You | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X
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SVar:X:TriggeredCard$Intensity
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SVar:X:Count$Intensity
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DeckHas:Ability$Discard|Sacrifice
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Oracle:Starting intensity 1\nMenace\nAt the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, perpetually increase Great Desert Hellion's intensity by 1.\nWhen Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, Draw cards equal to Great Desert Hellion's intensity.
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Oracle:Starting intensity 1\nMenace\nAt the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, perpetually increase Great Desert Hellion's intensity by 1.\nWhen Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.
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@@ -2,7 +2,7 @@ Name:Penregon Besieged
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ManaCost:1 B
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Types:Enchantment
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.
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SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.leastToughness+OppCtrl | ChoiceTitle$ Choose a creature with the least toughness among creatures your opponents control | Mandatory$ True | SubAbility$ DBEffect
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SVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.leastToughness+OppCtrl | ChoiceTitle$ Choose a creature with the least toughness among creatures your opponents control | Mandatory$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | StaticAbilities$ PerpetualDebuff | Name$ Penregon Besieged's Perpetual Effect | Duration$ Permanent
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SVar:PerpetualDebuff:Mode$ Continuous | Affected$ Card.ChosenCard | AddPower$ -1 | AddToughness$ -1 | EffectZone$ Command | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | Description$ This creature perpetually gets -1/-1.
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T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.OppCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When your opponents control no creatures, sacrifice CARDNAME.
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