- Fixed possible combat == null NPE in CloneAi.

This commit is contained in:
Sloth
2013-06-30 21:21:23 +00:00
parent 2ad63e7d7f
commit 9a3282285c

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@@ -46,7 +46,7 @@ public class CloneAi extends SpellAbilityAi {
// don't use instant speed clone abilities outside humans // don't use instant speed clone abilities outside humans
// Combat_Declare_Attackers_InstantAbility step // Combat_Declare_Attackers_InstantAbility step
if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) && !phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) { if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) {
return false; return false;
} }