From 9a3282285cc7f7852456c72aa006a18d1da09090 Mon Sep 17 00:00:00 2001 From: Sloth Date: Sun, 30 Jun 2013 21:21:23 +0000 Subject: [PATCH] - Fixed possible combat == null NPE in CloneAi. --- src/main/java/forge/card/ability/ai/CloneAi.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/forge/card/ability/ai/CloneAi.java b/src/main/java/forge/card/ability/ai/CloneAi.java index 421ad47804d..1807e9a6584 100644 --- a/src/main/java/forge/card/ability/ai/CloneAi.java +++ b/src/main/java/forge/card/ability/ai/CloneAi.java @@ -46,7 +46,7 @@ public class CloneAi extends SpellAbilityAi { // don't use instant speed clone abilities outside humans // Combat_Declare_Attackers_InstantAbility step - if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) && !phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) { + if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) { return false; }