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- Fixed possible combat == null NPE in CloneAi.
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@@ -46,7 +46,7 @@ public class CloneAi extends SpellAbilityAi {
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// don't use instant speed clone abilities outside humans
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// Combat_Declare_Attackers_InstantAbility step
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if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) && !phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) {
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if (!phase.is(PhaseType.COMBAT_DECLARE_ATTACKERS) || phase.isPlayerTurn(ai) || game.getCombat().getAttackers().isEmpty()) {
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return false;
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}
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