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- Added the missing Prowl part to Morsel Theft.
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@@ -1,8 +1,10 @@
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Name:Morsel Theft
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ManaCost:2 B B
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Types:Tribal Sorcery Rogue
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Text:(NOTE: "Prowl" is not implemented.)
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A:SP$ LoseLife | Cost$ 2 B B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ SVar=DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life.
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Text:no text
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A:SP$ LoseLife | Cost$ 1 B | Activation$ Prowl | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ SVar=DBDraw | PrecostDesc$ Prowl 1 B | SpellDescription$ (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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A:SP$ LoseLife | Cost$ 2 B B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ SVar=DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life. If CARDNAME's prowl cost was paid, draw a card.
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SVar:DBDraw:DB$Draw | NumCards$ 1 | SubAbility$ SVar=DBGainLife
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SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 3
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/morsel_theft.jpg
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