From 99d06c01bed6af379931bb5cf1d715da1d72c04a Mon Sep 17 00:00:00 2001 From: Sloth Date: Wed, 24 Aug 2011 14:57:32 +0000 Subject: [PATCH] - Added the missing Prowl part to Morsel Theft. --- res/cardsfolder/m/morsel_theft.txt | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/res/cardsfolder/m/morsel_theft.txt b/res/cardsfolder/m/morsel_theft.txt index 7fe7d7cb061..f07c44bf45d 100644 --- a/res/cardsfolder/m/morsel_theft.txt +++ b/res/cardsfolder/m/morsel_theft.txt @@ -1,8 +1,10 @@ Name:Morsel Theft ManaCost:2 B B Types:Tribal Sorcery Rogue -Text:(NOTE: "Prowl" is not implemented.) -A:SP$ LoseLife | Cost$ 2 B B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ SVar=DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life. +Text:no text +A:SP$ LoseLife | Cost$ 1 B | Activation$ Prowl | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ SVar=DBDraw | PrecostDesc$ Prowl 1 B | SpellDescription$ (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) +A:SP$ LoseLife | Cost$ 2 B B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ SVar=DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life. If CARDNAME's prowl cost was paid, draw a card. +SVar:DBDraw:DB$Draw | NumCards$ 1 | SubAbility$ SVar=DBGainLife SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 3 SVar:Rarity:Common SVar:Picture:http://www.wizards.com/global/images/magic/general/morsel_theft.jpg