Edit pile cleanup: Line reordering, second pass: part 7, folders 'r', 'rebalanced'

This commit is contained in:
Renato Filipe Vidal Santos
2024-10-13 12:10:34 +01:00
committed by GitHub
parent 2a342b7e3b
commit 9766d4b1e5
58 changed files with 62 additions and 62 deletions

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@@ -10,6 +10,6 @@ SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Car
SVar:ReplaceGraveyard:Event$ Moved | ValidLKI$ Card.CastSa Spell.MayPlaySource | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile
SVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckNeeds:Type$Instant|Sorcery
DeckHas:Ability$LifeGain
DeckNeeds:Type$Instant|Sorcery
Oracle:Instant and sorcery spells you control have lifelink.\nAt the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.

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@@ -5,6 +5,6 @@ PT:1/3
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ tapXType<2/Creature>
A:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Vigilance | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 and gain vigilance until end of turn.
DeckHints:Type$Instant|Sorcery
SVar:BuffedBy:Creature
DeckHints:Type$Instant|Sorcery
Oracle:Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\n{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.

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@@ -5,6 +5,6 @@ PT:5/3
K:Flying
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, CARDNAME gains double strike until end of turn.
SVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | KW$ Double Strike
DeckHas:Ability$Sacrifice
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Sacrifice
Oracle:Flying\nWhenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.

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@@ -9,7 +9,7 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True
SVar:DBDestroy:DB$ DestroyAll | ValidCards$ Plains.IsNotImprinted | SubAbility$ DBCleanImp | AILogic$ RaidingParty | StackDescription$ None
SVar:DBCleanImp:DB$ Cleanup | ClearImprinted$ True
SVar:TappedXTwo:Count$Valid Creature.IsRemembered/Times.2
AI:RemoveDeck:Random
SVar:NeedsToPlay:Plains.OppCtrl
AI:RemoveDeck:Random
DeckNeeds:Type$Orc
Oracle:Raiding Party can't be the target of white spells or abilities from white sources.\nSacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

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@@ -13,6 +13,6 @@ SVar:VolverX:TriggerCount$DamageAmount
SVar:VolverPumped:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SubAbility$ VolverLaunch | SpellDescription$ If CARDNAME was kicked with its {U} kicker, it enters with a +1/+1 counter on it and with flying.
SVar:VolverLaunch:DB$ Animate | Defined$ Self | Keywords$ Flying | Duration$ Permanent
AI:RemoveDeck:Random
DeckNeeds:Color$White|Blue
DeckHas:Ability$Counters
DeckNeeds:Color$White|Blue
Oracle:Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)\nIf Rakavolver was kicked with its {1}{W} kicker, it enters with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."\nIf Rakavolver was kicked with its {U} kicker, it enters with a +1/+1 counter on it and with flying.

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@@ -3,7 +3,7 @@ ManaCost:1 R
Types:Sorcery
A:SP$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | SubAbility$ TrigPump | SpellDescription$ Create two 1/1 white Human Soldier creature tokens.
SVar:TrigPump:DB$ PumpAll | ValidCards$ Human.YouCtrl | KW$ Haste | SpellDescription$ Humans you control gain haste until end of turn.
DeckHas:Ability$Token & Type$Human|Soldier
SVar:PlayMain1:TRUE
DeckHas:Ability$Token & Type$Human|Soldier
DeckHints:Type$Human
Oracle:Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

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@@ -12,6 +12,6 @@ T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ Tr
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ Y
SVar:X:PlayerCountPropertyYou$DungeonsCompleted
SVar:Y:TriggeredDefendingPlayer$ValidExile Card.YouOwn+counters_GE1_HIT
DeckHints:Name$Etrata, the Silencer|Mari, the Killing Quill
SVar:HasAttackEffect:TRUE
DeckHints:Name$Etrata, the Silencer|Mari, the Killing Quill
Oracle:When Ravenloft Adventurer enters, you take the initiative.\nIf a creature an opponent controls would die, instead exile it and put a hit counter on it.\nWhenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

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@@ -7,7 +7,7 @@ SVar:TrigChoice:DB$ GenericChoice | Choices$ DBSacToDraw,DBDiscardToDraw
SVar:DBSacToDraw:DB$ Draw | UnlessCost$ Sac<1/Artifact> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ DBPump | SpellDescription$ Sacrifice an artifact.
SVar:DBDiscardToDraw:DB$ Draw | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | SubAbility$ DBPump | SpellDescription$ Discard a card.
SVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 2
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Sacrifice|Graveyard|Discard
DeckHints:Type$Artifact|Clue|Treasure
SVar:HasAttackEffect:TRUE
Oracle:Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.

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@@ -10,7 +10,7 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigProliferate | TriggerDescription$ Whenever CARDNAME attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SVar:TrigProliferate:DB$ Proliferate
K:Crew:2
DeckHints:Ability$Counters & Type$Planeswalker
DeckHas:Ability$Counters & Type$Alien
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Counters & Type$Alien
DeckHints:Ability$Counters & Type$Planeswalker
Oracle:Flying\nWhen Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.\nWhenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nCrew 2

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@@ -7,7 +7,7 @@ T:Mode$ ChangesZone | CheckSVar$ X | SVarCompare$ GE3 | Origin$ Any | Destinatio
T:Mode$ Attacks | CheckSVar$ X | SVarCompare$ GE3 | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Coven — Whenever CARDNAME enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouOwn+cmcLE3
SVar:X:Count$DifferentPower_Creature.YouCtrl
SVar:HasAttackEffect:TRUE
DeckHas:Ability$LifeGain|Graveyard
DeckHints:Ability$Graveyard|Mill
SVar:HasAttackEffect:TRUE
Oracle:Lifelink\nCoven — Whenever Redemption Choir enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

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@@ -7,6 +7,6 @@ A:AB$ DealDamage | Cost$ 2 T SubCounter<All/CHARGE> | NumDmg$ X | ValidTgts$ Cre
SVar:X:SVar$CostCountersRemoved
SVar:BuffedBy:Instant,Sorcery,Wizard
AI:RemoveDeck:Random
DeckNeeds:Type$Instant|Sorcery|Wizard
DeckHas:Ability$Counters
DeckNeeds:Type$Instant|Sorcery|Wizard
Oracle:Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.\n{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.

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@@ -5,6 +5,6 @@ PT:3/4
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
SVar:TrigCopy:AB$ CopyPermanent | Cost$ 1 U | Defined$ TriggeredCard
DeckNeeds:Type$Artifact
DeckHas:Ability$Token
DeckNeeds:Type$Artifact
Oracle:Flying\nWhenever a nontoken artifact you control enters, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.

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@@ -5,10 +5,10 @@ PT:3/3
K:Exploit
T:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME exploits a creature, return target instant or sorcery card from your graveyard to your hand.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl
DeckHas:Ability$Sacrifice|Graveyard
DeckHints:Type$Instant|Sorcery
SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn/LimitMax.1
SVar:Y:Count$Valid Creature.token,Creature.cmcLE2/LimitMax.1
SVar:Z:SVar$X/Plus.Y
SVar:NeedsToPlayVar:Z EQ2
DeckHas:Ability$Sacrifice|Graveyard
DeckHints:Type$Instant|Sorcery
Oracle:Exploit (When this creature enters, you may sacrifice a creature.)\nWhen Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

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@@ -5,6 +5,6 @@ PT:5/5
K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonSpirit+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You
DeckHas:Ability$Token
SVar:PlayMain1:TRUE
DeckHas:Ability$Token
Oracle:Flying\nWhenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

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@@ -7,6 +7,6 @@ A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.
A:AB$ Animate | Cost$ 1 W U | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Bird | Colors$ White,Blue | OverwriteColors$ True | Keywords$ Flying | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 white and blue Bird creature with flying. It's still a land.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Map token.
SVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore
DeckHas:Ability$Token|Sacrifice|Counters & Type$Bird|Artifact|Map & Color$White|Blue
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Token|Sacrifice|Counters & Type$Bird|Artifact|Map & Color$White|Blue
Oracle:Restless Anchorage enters tapped.\n{T}: Add {W} or {U}\n{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nWhenever Restless Anchorage attacks, create a Map token.

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@@ -7,6 +7,6 @@ A:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.
A:AB$ Animate | Cost$ 1 R W | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Ox | Colors$ Red,White | OverwriteColors$ True | SpellDescription$ CARDNAME becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on target creature you control.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Counters & Type$Ox & Color$Red|White
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Counters & Type$Ox & Color$Red|White
Oracle:Restless Bivouac enters tapped.\n{T}: Add {R} or {W}.\n{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nWhenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

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@@ -8,6 +8,6 @@ A:AB$ Animate | Cost$ 2 B G | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ C
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigFood | TriggerDescription$ Whenever CARDNAME attacks, create a Food token and exile up to one target card from a graveyard.
SVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target card from a graveyard
DeckHas:Ability$LifeGain|Token|Graveyard & Type$Horror|Food & Color$Black|Green
SVar:HasAttackEffect:TRUE
DeckHas:Ability$LifeGain|Token|Graveyard & Type$Horror|Food & Color$Black|Green
Oracle:Restless Cottage enters tapped.\n{T}: Add {B} or {G}.\n{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.\nWhenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

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@@ -8,6 +8,6 @@ A:AB$ Animate | Cost$ 2 W B | Defined$ Self | Power$ 1 | Toughness$ 4 | Types$ C
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 2 life and you gain 2 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2
DeckHas:Ability$LifeGain & Type$Nightmare & Color$White|Black
SVar:HasAttackEffect:TRUE
Oracle:Restless Fortress enters tapped.\n{T}: Add {W} or {B}.\n{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.\nWhenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
DeckHas:Ability$LifeGain & Type$Nightmare & Color$White|Black
Oracle:Restless Fortress enters tapped.\n{T}: Add {W} or {B}.\n\n{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.\nWhenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

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@@ -7,6 +7,6 @@ A:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.
A:AB$ Animate | Cost$ 2 G W | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Llama | Colors$ Green,White | OverwriteColors$ True | SpellDescription$ CARDNAME becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, other creatures you control get +1/+1 until end of turn.
SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.StrictlyOther+YouCtrl | NumAtt$ +1 | NumDef$ +1
DeckHas:Type$Llama & Color$Green|White
SVar:HasAttackEffect:TRUE
DeckHas:Type$Llama & Color$Green|White
Oracle:Restless Prairie enters tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nWhenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

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@@ -7,6 +7,6 @@ A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.
A:AB$ Animate | Cost$ 2 U B | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Shark | Colors$ Blue,Black | OverwriteColors$ True | Keywords$ Deathtouch | SpellDescription$ CARDNAME becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME attacks, target player mills 4 cards.
SVar:TrigMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player
DeckHas:Ability$Mill|Graveyard & Type$Shark & Color$Blue|Black
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Mill|Graveyard & Type$Shark & Color$Blue|Black
Oracle:Restless Reef enters tapped.\n{T}: Add {U} or {B}.\n{2}{U}{B}: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land.\nWhenever Restless Reef attacks, target player mills 4 cards.

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@@ -8,6 +8,6 @@ A:AB$ Animate | Cost$ 2 R G | Defined$ Self | Power$ 3 | Toughness$ 4 | Types$ C
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | NumAtt$ +2 | SubAbility$ DBUntap
SVar:DBUntap:DB$ Untap | Defined$ Targeted
DeckHas:Type$Dinosaur & Color$Red|Green
SVar:HasAttackEffect:TRUE
DeckHas:Type$Dinosaur & Color$Red|Green
Oracle:Restless Ridgeline enters tapped.\n{T}: Add {R} or {G}.\n{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.\nWhenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

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@@ -8,6 +8,6 @@ A:AB$ Animate | Cost$ U R | Defined$ Self | Power$ 2 | Toughness$ 1 | staticAbil
SVar:FirstStrikeStatic:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME attacks, scry 1.
SVar:TrigScry:DB$ Scry | ScryNum$ 1
DeckHas:Ability$LifeGain & Type$Elemental & Color$Blue|Red
SVar:HasAttackEffect:TRUE
DeckHas:Ability$LifeGain & Type$Elemental & Color$Blue|Red
Oracle:Restless Spire enters tapped.\n{T}: Add {U} or {R}.\n{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.\nWhenever Restless Spire attacks, scry 1.

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@@ -7,6 +7,6 @@ A:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.
A:AB$ Animate | Cost$ 1 B R | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Insect | Keywords$ Menace | Colors$ Black,Red | OverwriteColors$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 black and red Insect creature with menace. It's still a land.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoot | TriggerDescription$ Whenever CARDNAME attacks, you may discard a card. If you do, draw a card.
SVar:TrigLoot:AB$ Draw | Cost$ Discard<1/Card>
DeckHas:Ability$Discard & Type$Insect & Color$Black|Red
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Discard & Type$Insect & Color$Black|Red
Oracle:Restless Vents enters tapped.\n{T}: Add {B} or {R}.\n{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.\nWhenever Restless Vents attacks, you may discard a card. If you do, draw a card.

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@@ -7,6 +7,6 @@ A:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.
A:AB$ Animate | Cost$ 3 G U | Defined$ Self | Power$ 5 | Toughness$ 5 | Types$ Creature,Plant | Keywords$ Trample | Colors$ Green,Blue | OverwriteColors$ True | SpellDescription$ Until end of turn, CARDNAME becomes a 5/5 green and blue Plant creature with trample. It's still a land.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever CARDNAME attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
SVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one target other creature | Power$ 3 | Toughness$ 3 | TargetMin$ 0 | TargetMax$ 1
DeckHas:Type$Plant & Color$Green|Blue
SVar:HasAttackEffect:TRUE
DeckHas:Type$Plant & Color$Green|Blue
Oracle:Restless Vinestalk enters tapped.\n{T}: Add {G} or {U}.\n{3}{G}{U}:Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.\nWhenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

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@@ -2,7 +2,7 @@ Name:Retether
ManaCost:3 W
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ValidGraveyard Aura.YouOwn | AttachedTo$ Creature | AILogic$ Pump | SpellDescription$ Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
SVar:NeedsToPlay:Creature.YouCtrl
AI:RemoveDeck:Random
DeckNeeds:Type$Aura
SVar:NeedsToPlay:Creature.YouCtrl
Oracle:Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

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@@ -8,7 +8,7 @@ A:AB$ PutCounter | Cost$ 1 S | ValidTgts$ Permanent | TgtPrompt$ Select target p
S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Permanent.counters_GE1_ICE | AddType$ Snow | Description$ Permanents with ice counters on them are snow.
SVar:X:Count$Valid Permanent.Snow
SVar:BuffedBy:Permanent.Snow
SVar:NoZeroToughnessAI:True
AI:RemoveDeck:Random
DeckNeeds:Type$Snow
SVar:NoZeroToughnessAI:True
Oracle:Flying\nRimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.\n{1}{S}: Put an ice counter on target permanent.\nPermanents with ice counters on them are snow.

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@@ -5,7 +5,7 @@ K:Equip:1
A:AB$ Pump | Cost$ 2 | Defined$ Equipped | KW$ Hexproof | SpellDescription$ Equipped creature gains hexproof until end of turn.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ EvosCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
SVar:EvosCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Blue | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1
AI:RemoveDeck:Random
SVar:AttachAi:AITgts$ Creature.Blue
AI:RemoveDeck:Random
DeckNeeds:Color$Blue
Oracle:{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -5,7 +5,7 @@ K:Equip:1
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Trample | Description$ Equipped creature has trample.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ KaloniaCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
SVar:KaloniaCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Green | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1
AI:RemoveDeck:Random
SVar:AttachAi:AITgts$ Creature.Green
AI:RemoveDeck:Random
DeckNeeds:Color$Green
Oracle:Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -5,7 +5,7 @@ K:Equip:1
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Vigilance | Description$ Equipped creature has vigilance.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ThuneCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
SVar:ThuneCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.White | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1
AI:RemoveDeck:Random
SVar:AttachAi:AITgts$ Creature.White
AI:RemoveDeck:Random
DeckNeeds:Color$White
Oracle:Equipped creature has vigilance. (Attacking doesn't cause it to tap.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -5,7 +5,7 @@ K:Equip:1
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Haste | Description$ Equipped creature has haste.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ValkasCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
SVar:ValkasCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Red | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1
AI:RemoveDeck:Random
SVar:AttachAi:AITgts$ Creature.Red
AI:RemoveDeck:Random
DeckNeeds:Color$Red
Oracle:Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -5,7 +5,7 @@ K:Equip:1
A:AB$ Regenerate | Cost$ 2 | Defined$ Equipped | SpellDescription$ Regenerate equipped creature.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ XathridCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
SVar:XathridCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.Black | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1
AI:RemoveDeck:Random
SVar:AttachAi:AITgts$ Creature.Black
AI:RemoveDeck:Random
DeckNeeds:Color$Black
Oracle:{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -5,6 +5,6 @@ PT:3/4
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
SVar:TrigCopy:DB$ CopyPermanent | NumCopies$ X | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | PumpKeywords$ Haste | AtEOT$ Exile
SVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl/Plus.1
DeckNeeds:Type$Instant|Sorcery
DeckHas:Ability$Token
DeckNeeds:Type$Instant|Sorcery
Oracle:At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

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@@ -9,6 +9,6 @@ T:Mode$ SpellCast | ValidCard$ Dragon.wasCastFromYourGraveyard | ValidActivating
SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Duration$ Permanent | Triggers$ TrigDieExile
SVar:TrigDieExile:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this creature dies, exile it.
SVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile
DeckNeeds:Type$Dragon & Modifier$NoToken
DeckHas:Ability$Graveyard
DeckNeeds:Type$Dragon & Modifier$NoToken
Oracle:Menace\n{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.\nOnce during each of your turns, you may cast a Dragon creature spell from your graveyard.\nWhenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

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@@ -3,7 +3,7 @@ ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ U | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ ManaB | SpellDescription$ Add {U}. If you played a land this turn, add {B} instead.
SVar:ManaB:DB$ Mana | Produced$ B | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1
SVar:X:PlayerCountPropertyYou$LandsPlayed
AI:RemoveDeck:Random
DeckHints:Color$Blue|Black
SVar:X:PlayerCountPropertyYou$LandsPlayed
Oracle:{T}: Add {U}. If you played a land this turn, add {B} instead.

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@@ -7,7 +7,7 @@ T:Mode$ SpellCast | ValidCard$ Kobold | ValidActivatingPlayer$ You | Execute$ Tr
SVar:TrigTokenDragon:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_4_4_dragon_flying
T:Mode$ SpellCast | ValidCard$ Dragon | ValidActivatingPlayer$ You | Execute$ TrigTokenKobold | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
SVar:TrigTokenKobold:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ kobolds_of_kher_keep
SVar:PlayMain1:TRUE
DeckHints:Name$Kobolds of Kher Keep
DeckNeeds:Type$Dragon|Kobold
SVar:PlayMain1:TRUE
Oracle:Other Kobolds you control get +2/+2.\nWhenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.\nWhenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

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@@ -8,6 +8,6 @@ SVar:DBChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILo
SVar:DBGainControl:DB$ GainControl | NewController$ Player.Chosen | AllValid$ Card.Self,Creature.YouCtrl+namedKobolds of Kher Keep | SubAbility$ DBClearChosen
SVar:DBClearChosen:DB$ Cleanup | ClearChosenPlayer$ True
S:Mode$ Continuous | Affected$ Creature.YouCtrl+namedKobolds of Kher Keep | AddPower$ 2 | AddToughness$ 2 | Description$ Creatures you control named Kobolds of Kher Keep get +2/+2.
DeckHints:Name$Kobolds of Kher Keep & Type$Kobold
SVar:PlayMain1:TRUE
DeckHints:Name$Kobolds of Kher Keep & Type$Kobold
Oracle:At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.\nCreatures you control named Kobolds of Kher Keep get +2/+2.

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@@ -5,7 +5,7 @@ PT:3/4
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
SVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1
S:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | AffectedZone$ Graveyard | EffectZone$ Graveyard | RaiseCost$ Discard<2/Card> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard by discarding two cards in addition to paying its other costs.
SVar:DiscardMe:1
DeckHas:Ability$Discard|Graveyard
DeckNeeds:Type$Instant|Sorcery
SVar:DiscardMe:1
Oracle:Whenever you cast an instant or sorcery spell, each opponent loses 1 life.\nYou may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.

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@@ -6,6 +6,6 @@ K:Reach
A:AB$ Token | Cost$ 3 B G ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ g_1_2_spider_reach | TokenOwner$ You | SubAbility$ DBLoseLife | SpellDescription$ Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
SVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X
SVar:X:Count$Valid Spider.YouCtrl
DeckHas:Ability$Token
SVar:AIPreference:ExileFromGraveCost$Creature+YouOwn+inZoneGraveyard
DeckHas:Ability$Token
Oracle:Reach\n{3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.

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@@ -6,8 +6,8 @@ K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters, choose a creature type. | AILogic$ MostProminentInComputerDeck
S:Mode$ Continuous | Affected$ Creature.YouCtrl+nonToken,Sliver.YouCtrl | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddType$ ChosenType | Description$ Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
A:AB$ Token | Cost$ 3 T | TokenAmount$ 1 | TokenScript$ c_1_1_sliver | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Sliver creature token.
SVar:HasAttackEffect:TRUE
AI:RemoveDeck:Random
DeckHas:Ability$Token & Type$Sliver
DeckNeeds:Type$Sliver
SVar:HasAttackEffect:TRUE
Oracle:As Rukarumel, Biologist enters, choose a creature type.\nSlivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.\n{3}, {T}: Create a 1/1 colorless Sliver creature token.

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@@ -7,6 +7,6 @@ T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Wh
SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Token
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Token
Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

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@@ -3,7 +3,7 @@ ManaCost:3 U
Types:Creature Human Wizard
PT:2/2
A:AB$ Surveil | Cost$ 2 U | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
AI:RemoveDeck:All
SVar:TrigSurveil:DB$ Surveil | Amount$ 1
AI:RemoveDeck:All
DeckHas:Ability$Surveil|Graveyard
Oracle:{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

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@@ -25,6 +25,6 @@ T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$
SVar:TrigCopy:DB$ CopyPermanent | ValidTgts$ Creature.Other+attacking | TgtPrompt$ Select another target attacking creature | TokenTapped$ True | TokenAttacking$ True | NumCopies$ X | AITgts$ Kraken.Other+attacking,Leviathan.Other+attacking,Octopus.Other+attacking,Serpent.Other+attacking
SVar:X:Count$Compare Y GE1.2.1
SVar:Y:Targeted$Valid Kraken,Leviathan,Octopus,Serpent
DeckHints:Type$Kraken|Leviathan|Octopus|Serpent
SVar:HasAttackEffect:TRUE
DeckHints:Type$Kraken|Leviathan|Octopus|Serpent
Oracle:Flying\nWhenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

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@@ -3,6 +3,6 @@ ManaCost:R
Types:Instant
A:SP$ Pump | ValidTgts$ Creature | NumAtt$ +1 | SubAbility$ DBPump | KW$ First Strike | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn.
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | ConditionDefined$ Targeted | ConditionPresent$ Orc,Goblin | SpellDescription$ If it's a Goblin or Orc, it also gains haste until end of turn.
DeckHints:Type$Goblin|Orc
SVar:PlayMain1:TRUE
DeckHints:Type$Goblin|Orc
Oracle:Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

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@@ -4,6 +4,6 @@ Types:Creature Beast
PT:2/1
K:First Strike
A:AB$ Pump | Cost$ Sac<1/Artifact> | Defined$ Self | NumAtt$ 2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.
DeckNeeds:Type$Artifact
DeckHas:Ability$Sacrifice
DeckNeeds:Type$Artifact
Oracle:First strike\nSacrifice an artifact: Rust Monster gets +2/+0 until end of turn.

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@@ -7,7 +7,7 @@ SVar:TrigToken:AB$ Token | Cost$ Sac<1/Creature.Other/another creature you contr
SVar:Y:Sacrificed$CardPower
A:AB$ ChangeZone | Cost$ XMin1 2 B Sac<X/Artifact> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.powerLEX+YouOwn | TgtPrompt$ Select target creature with power X or less | SpellDescription$ Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
SVar:X:Count$xPaid
SVar:AIPreference:SacCost$Artifact.cmcLE1
DeckHas:Ability$Sacrifice|Token|Graveyard & Type$Treasure|Artifact
DeckHints:Type$Artifact
SVar:AIPreference:SacCost$Artifact.cmcLE1
Oracle:When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.\n{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

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@@ -6,7 +6,7 @@ S:Mode$ Continuous | Affected$ Zombie.YouCtrl,Skeleton.YouCtrl,Vampire.YouCtrl |
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_skeleton | TokenOwner$ You
SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
DeckHas:Ability$Token
SVar:PlayMain1:TRUE
DeckHas:Ability$Token
DeckHints:Type$Skeleton|Zombie|Vampire
Oracle:Skeletons, Vampires, and Zombies you control get +1/+1.\nAt the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.

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@@ -6,6 +6,6 @@ K:Ninjutsu:1 B
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Discard<1/Card> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature or planeswalker that player controls.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy Spawner>TriggeredTarget,Planeswalker.ControlledBy Spawner>TriggeredTarget | TgtPrompt$ Select target creature or planeswalker damaged player controls
DeckHas:Ability$Discard
SVar:AIPreference:DiscardCost$Card.cmcLE3
DeckHas:Ability$Discard
Oracle:Ninjutsu {1}{B}\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.

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@@ -8,6 +8,6 @@ S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone
A:AB$ ChangeZone | Cost$ 2 G Sac<1/Land> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.
SVar:DiscardMe:1
SVar:PlayMain1:TRUE
DeckHints:Type$Dragon
SVar:X:Count$Valid Creature.Dragon+notnamedEarthquake Dragon+notnamedA-Earthquake Dragon+YouCtrl$SumCMC
DeckHints:Type$Dragon
Oracle:This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.\nFlying, trample\n{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.

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@@ -5,7 +5,7 @@ PT:1/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 3 life.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3
A:AB$ ChangeZone | Cost$ G Sac<1/CARDNAME> | ValidTgts$ Enchantment.nonCreature,Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact or noncreature enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target noncreature artifact or noncreature enchantment.
SVar:SacMe:1
DeckHas:Ability$LifeGain|Sacrifice
DeckHints:Color$Green
SVar:SacMe:1
Oracle:When Haywire Mite dies, you gain 3 life.\n{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

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@@ -5,6 +5,6 @@ PT:3/3
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenOwner$ You | TokenScript$ g_1_1_insect
SVar:X:Count$CountersAddedThisTurn P1P1 You Creature.YouCtrl
DeckNeeds:Ability$Counters
DeckHas:Ability$Counters
DeckNeeds:Ability$Counters
Oracle:At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

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@@ -6,6 +6,6 @@ S:Mode$ CantBlockBy | ValidAttacker$ Creature.Warrior | ValidBlocker$ Creature.C
A:AB$ Charm | Cost$ 1 | Choices$ Pump,Coward | ChoiceRestriction$ ThisTurn | CharmNum$ 1
SVar:Pump:DB$ Pump | ValidTgts$ Warrior | TgtPrompt$ Select target Warrior | NumAtt$ 1 | NumDef$ 1 | KW$ Trample | SpellDescription$ Target Warrior gets +1/+1 and gains trample until end of turn.
SVar:Coward:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ Coward | RemoveCreatureTypes$ True | SpellDescription$ Target creature becomes a Coward until end of turn.
DeckHints:Type$Warrior
SVar:PlayMain1:TRUE
DeckHints:Type$Warrior
Oracle:Cowards can't block Warriors.\n{1}: Choose one that hasn't been chosen this turn —\n• Target Warrior gets +1/+1 and gains trample until end of turn.\n• Target creature becomes a Coward until end of turn.

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@@ -8,7 +8,7 @@ SVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | UnlessCo
A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | AILogic$ Always | Stackable$ False | Name$ Emblem — Karn, Living Legacy | Image$ emblem_karn_living_legacy | Duration$ Permanent | Abilities$ KarnPing | SpellDescription$ You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
SVar:KarnPing:AB$ DealDamage | Cost$ tapXType<1/Artifact> | ActivationZone$ Command | ValidTgts$ Any | NumDmg$ 1
SVar:PlayMain1:TRUE
SVar:X:Count$ChosenNumber
DeckHas:Ability$Token & Type$Artifact
DeckNeeds:Type$Artifact
SVar:X:Count$ChosenNumber
Oracle:[+1]: Create a tapped Powerstone token.\n[0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n[-6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

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@@ -5,7 +5,7 @@ PT:2/1
A:AB$ Draw | Cost$ 1 T Discard<1/Card> | SpellDescription$ Draw a card.
T:Mode$ DiscardedAll | ValidPlayer$ You | ValidCard$ Card.Artifact | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigMana | TriggerDescription$ Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.
SVar:TrigMana:DB$ Mana | Produced$ R R
DeckHints:Type$Artifact
DeckHas:Ability$Discard
SVar:AIPreference:DiscardCost$Card.Artifact
DeckHas:Ability$Discard
DeckHints:Type$Artifact
Oracle:{1}, {T}, Discard a card: Draw a card.\nWhenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.

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@@ -9,6 +9,6 @@ SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4 | ConditionCheckSVar
SVar:DBMana:DB$ Mana | Produced$ R G W U | ConditionCheckSVar$ LandfallAmount | ConditionSVarCompare$ EQ2 | SubAbility$ DBDamageAll
SVar:DBDamageAll:DB$ DamageAll | ValidPlayers$ Opponent | ValidCards$ Planeswalker.YouDontCtrl | NumDmg$ 4 | ConditionCheckSVar$ LandfallAmount | ConditionSVarCompare$ EQ3
SVar:LandfallAmount:Count$ResolvedThisTurn
DeckHas:Ability$LifeGain
SVar:BuffedBy:Land
DeckHas:Ability$LifeGain
Oracle:When Omnath, Locus of Creation enters, draw a card.\nLandfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

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@@ -8,6 +8,6 @@ T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Wh
SVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Token
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Token
Oracle:Menace\nWhenever Rulik Mons, Warren Chief enters or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

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@@ -5,6 +5,6 @@ PT:4/3
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample & Lifelink | CheckSVar$ X | Description$ As long as you've put one or more +1/+1 counters on a creature this turn, CARDNAME has trample and lifelink.
SVar:X:Count$CountersAddedThisTurn P1P1 You Creature
A:AB$ Pump | Cost$ G W | ValidTgts$ Creature.YouCtrl+counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter on it | KW$ Trample & Lifelink | SpellDescription$ Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
DeckNeeds:Ability$Counters
DeckHas:Ability$LifeGain
DeckNeeds:Ability$Counters
Oracle:As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.\n{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

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@@ -9,6 +9,6 @@ A:AB$ GainLife | Cost$ G Discard<1/Land> | LifeAmount$ 3 | SpellDescription$ You
A:AB$ Draw | Cost$ R Discard<1/Land> | SpellDescription$ Draw a card.
A:AB$ Pump | Cost$ B Discard<1/Land> | KW$ Indestructible | SubAbility$ DBTap | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains indestructible until end of turn.
SVar:DBTap:DB$ Tap | Defined$ Self | StackDescription$ SpellDescription | SpellDescription$ Tap it.
DeckHas:Ability$LifeGain|Discard|Graveyard & Keyword$Indestructible
SVar:HasAttackEffect:TRUE
DeckHas:Ability$LifeGain|Discard|Graveyard & Keyword$Indestructible
Oracle:Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.\n{G}, Discard a land card: You gain 3 life.\n{R}, Discard a land card: Draw a card.\n{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

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@@ -5,6 +5,6 @@ PT:4/4
S:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddKeyword$ Flying | Description$ Land creatures you control have flying.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
SVar:TrigAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | Duration$ Permanent | TgtPrompt$ Select up to one target land you control | Power$ 4 | Toughness$ 4 | Types$ Elemental,Creature | Keywords$ Haste
DeckHints:Type$Land
SVar:BuffedBy:Land
DeckHints:Type$Land
Oracle:Land creatures you control have flying.\nWhenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.