AttackRequirement refactor to use StaticAbilityMustAttack

This commit is contained in:
Northmoc
2022-04-21 23:32:25 -04:00
parent 73b6d6f61e
commit 96f37a0e80

View File

@@ -4,7 +4,7 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import forge.game.staticability.StaticAbility;
import forge.game.staticability.StaticAbilityMustAttack;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
@@ -12,7 +12,6 @@ import com.google.common.collect.Lists;
import forge.game.Game;
import forge.game.GameEntity;
import forge.game.ability.AbilityUtils;
import forge.game.card.Card;
import forge.game.card.CardLists;
import forge.game.player.Player;
@@ -51,34 +50,12 @@ public class AttackRequirement {
nAttackAnything += attacker.getGoaded().size();
}
final Game game = attacker.getGame();
for (final Card ca : game.getCardsIn(ZoneType.STATIC_ABILITIES_SOURCE_ZONES)) {
for (final StaticAbility stAb : ca.getStaticAbilities()) {
if (stAb.isSuppressed() || !stAb.checkConditions()) {
continue;
}
if (stAb.getParam("Mode").equals("MustAttack")) {
if (stAb.matchesValid(attacker, stAb.getParam("Affected").split(","))) {
if (stAb.hasParam("MustAttack")) {
GameEntity e = AbilityUtils.getDefinedEntities(attacker, stAb.getParam("MustAttack"),
stAb).get(0);
if (e instanceof Player) {
Player attackPl = (Player) e;
if (!game.getPhaseHandler().isPlayerTurn(attackPl)) { // CR 506.2
defenderSpecific.add(attackPl);
}
} else if (e instanceof Card) {
Card attackPW = (Card) e;
if (!game.getPhaseHandler().isPlayerTurn(attackPW.getController())) { // CR 506.2
defenderSpecific.add(attackPW);
}
}
} else {
nAttackAnything++;
}
}
}
}
//MustAttack static check
final GameEntity e = StaticAbilityMustAttack.mustAttackSpecific(attacker);
if (e != null && e != attacker) {
defenderSpecific.add(e);
} else if (e == attacker) {
nAttackAnything++;
}
final GameEntity mustAttackThisTurn3 = attacker.getMustAttackEntityThisTurn();
@@ -86,7 +63,7 @@ public class AttackRequirement {
defenderSpecific.add(mustAttackThisTurn3);
}
final Game game = attacker.getGame();
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.hasKeyword("Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.")) {
if (attacker.getController().isOpponentOf(c.getController()) && !defenderOrPWSpecific.containsKey(c.getController())) {