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Fix Wondrous Crucible not casting permanent spells cleanly
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@@ -43,6 +43,7 @@ import forge.game.replacement.ReplacementResult;
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import forge.game.replacement.ReplacementType;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.SpellAbilityPredicates;
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import forge.game.spellability.SpellPermanent;
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import forge.game.spellability.TargetRestrictions;
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import forge.game.staticability.StaticAbility;
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import forge.game.staticability.StaticAbilityCantAttackBlock;
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@@ -118,7 +119,8 @@ public class GameAction {
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boolean wasFacedown = c.isFaceDown();
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// Rule 111.8: A token that has left the battlefield can't move to another zone
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if (!c.isSpell() && c.isToken() && zoneFrom != null && !fromBattlefield && !zoneFrom.is(ZoneType.Stack)) {
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if (!c.isSpell() && c.isToken() && !fromBattlefield && zoneFrom != null && !zoneFrom.is(ZoneType.Stack)
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&& (cause == null || !(cause instanceof SpellPermanent) || !cause.hasSVar("IsCastFromPlayEffect"))) {
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return c;
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}
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@@ -1305,7 +1307,6 @@ public class GameAction {
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}
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final Iterable<Card> cards = p.getCardsIn(zt).threadSafeIterable();
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for (final Card c : cards) {
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// If a token is in a zone other than the battlefield, it ceases to exist.
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checkAgain |= stateBasedAction704_5d(c);
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// Dungeon Card won't affect other cards, so don't need to set checkAgain
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stateBasedAction_Dungeon(c);
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