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https://github.com/Card-Forge/forge.git
synced 2025-11-17 19:28:01 +00:00
Merge pull request #6002 from kevlahnota/master2
add resetPlayerLocation on defeat
This commit is contained in:
@@ -153,7 +153,7 @@ public class GuiMobile implements IGuiBase {
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@Override
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public void showImageDialog(final ISkinImage image, final String message, final String title) {
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if (Forge.isMobileAdventureMode) {
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FThreads.invokeInEdtNowOrLater(() -> MapStage.getInstance().showImageDialog("Achievement Earned\n"+message, (FBufferedImage)image));
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FThreads.invokeInEdtNowOrLater(() -> MapStage.getInstance().showImageDialog("Achievement Earned\n"+message, (FBufferedImage)image, null));
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return;
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}
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new WaitCallback<Integer>() {
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@@ -43,7 +43,7 @@ public class EntryActor extends MapActor{
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{
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if(targetMap==null||targetMap.isEmpty())
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{
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stage.exitDungeon();
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stage.exitDungeon(false);
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}
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else
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{
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@@ -39,7 +39,7 @@ public class PortalActor extends EntryActor {
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}
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if (currentAnimationType == PortalAnimationTypes.Active) {
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if (targetMap == null || targetMap.isEmpty()) {
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stage.exitDungeon();
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stage.exitDungeon(false);
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} else {
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if (targetMap.equals(currentMap)) {
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stage.spawn(entryTargetObject);
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@@ -737,11 +737,10 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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public boolean defeated() {
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gold = (int) (gold - (gold * difficultyData.goldLoss));
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int newLife = (int) (life - (maxLife * difficultyData.lifeLoss));
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life = Math.max(1, newLife);
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life = (int) (life - (maxLife * difficultyData.lifeLoss));
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onLifeTotalChangeList.emit();
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onGoldChangeList.emit();
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return newLife < 1;
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return life < 1;
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//If true, the player would have had 0 or less, and thus is actually "defeated" if the caller cares about it
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}
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@@ -193,7 +193,7 @@ public class ConsoleCommandInterpreter {
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});
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registerCommand(new String[]{"leave"}, s -> {
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if (!MapStage.getInstance().isInMap()) return "not on a map";
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MapStage.getInstance().exitDungeon();
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MapStage.getInstance().exitDungeon(false);
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return "Got out";
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});
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registerCommand(new String[]{"debug", "collision"}, s -> {
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@@ -882,7 +882,7 @@ public class GameHUD extends Stage {
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@Override
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public boolean act(float v) {
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if (exitDungeon) {
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MapStage.getInstance().exitDungeon();
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MapStage.getInstance().exitDungeon(false);
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setDisabled(exitToWorldMapActor, true, "[%120][+ExitToWorldMap]", "\uFF0F");
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setDisabled(bookmarkActor, true, "[%120][+Bookmark]", "\uFF0F");
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}
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@@ -34,6 +34,7 @@ import forge.adventure.scene.Scene;
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import forge.adventure.scene.StartScene;
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import forge.adventure.scene.TileMapScene;
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import forge.adventure.util.Controls;
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import forge.adventure.util.Current;
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import forge.adventure.util.KeyBinding;
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import forge.adventure.util.MapDialog;
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import forge.adventure.util.Paths;
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@@ -46,7 +47,9 @@ import forge.card.ColorSet;
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import forge.deck.Deck;
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import forge.deck.DeckProxy;
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import forge.game.GameType;
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import forge.gui.FThreads;
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import forge.gui.GuiBase;
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import forge.screens.TransitionScreen;
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import forge.util.MyRandom;
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import java.util.HashMap;
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@@ -144,12 +147,12 @@ public abstract class GameStage extends Stage {
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showDialog();
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}
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public void showImageDialog(String message, FBufferedImage fb) {
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public void showImageDialog(String message, FBufferedImage fb, Runnable runnable) {
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dialog.getContentTable().clear();
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dialog.getButtonTable().clear();
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dialog.clearListeners();
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if (fb.getTexture() != null) {
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if (fb != null && fb.getTexture() != null) {
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TextureRegion tr = new TextureRegion(fb.getTexture());
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tr.flip(true, true);
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Image image = new Image(tr);
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@@ -166,9 +169,13 @@ public abstract class GameStage extends Stage {
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Timer.schedule(new Timer.Task() {
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@Override
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public void run() {
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fb.dispose();
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if (fb != null)
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fb.dispose();
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}
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}, 0.5f);
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if (runnable != null) {
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runnable.run();
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}
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})).width(240f);
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dialog.setKeepWithinStage(true);
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setDialogStage(GameHUD.getInstance());
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@@ -634,4 +641,17 @@ public abstract class GameStage extends Stage {
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teleported(position);
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}
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public void resetPlayerLocation()
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{
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PointOfInterest poi = Current.world().findPointsOfInterest("Spawn");
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if (poi != null) {
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showImageDialog(Forge.getLocalizer().getMessage("lblYouDied", Current.player().getName()), null,
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() -> FThreads.invokeInEdtNowOrLater(() -> Forge.setTransitionScreen(new TransitionScreen(() -> {
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WorldStage.getInstance().setPosition(new Vector2(poi.getPosition().x - 16f, poi.getPosition().y + 16f));
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WorldStage.getInstance().loadPOI(poi);
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Forge.clearTransitionScreen();
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}, null, false, true, false, false))));
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}//Spawn shouldn't be null
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}
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}
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@@ -605,7 +605,7 @@ public class MapStage extends GameStage {
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}));
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break;
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case "exit":
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addMapActor(obj, new OnCollide(MapStage.this::exitDungeon));
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addMapActor(obj, new OnCollide(() -> MapStage.this.exitDungeon(false)));
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break;
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case "dialog":
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if (obj instanceof TiledMapTileMapObject) {
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@@ -749,13 +749,15 @@ public class MapStage extends GameStage {
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}
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}
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public boolean exitDungeon() {
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public boolean exitDungeon(boolean defeated) {
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WorldSave.getCurrentSave().autoSave();
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AdventureQuestController.instance().updateQuestsLeave();
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clearIsInMap();
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AdventureQuestController.instance().showQuestDialogs(this);
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isLoadingMatch = false;
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effect = null; //Reset dungeon effects.
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if (defeated)
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WorldStage.getInstance().resetPlayerLocation();
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Forge.switchScene(GameScene.instance());
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return true;
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}
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@@ -799,18 +801,18 @@ public class MapStage extends GameStage {
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AdventureQuestController.instance().updateQuestsLose(currentMob);
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AdventureQuestController.instance().showQuestDialogs(MapStage.this);
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boolean defeated = Current.player().defeated();
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if (canFailDungeon && defeated) {
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//If hardcore mode is added, check and redirect to game over screen here
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dungeonFailedDialog();
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exitDungeon();
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}
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//If hardcore mode is added, check and redirect to game over screen here
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if (canFailDungeon && !defeated)
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dungeonFailedDialog(true);
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else
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exitDungeon(defeated);
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MapStage.this.stop();
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currentMob = null;
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});
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}
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}
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private void dungeonFailedDialog() {
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private void dungeonFailedDialog(boolean exit) {
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dialog.getButtonTable().clear();
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dialog.getContentTable().clear();
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dialog.clearListeners();
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@@ -829,7 +831,8 @@ public class MapStage extends GameStage {
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public void clicked(InputEvent event, float x, float y) {
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L.skipToTheEnd();
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super.clicked(event, x, y);
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//exitDungeon();
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if (exit)
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exitDungeon(false);
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}
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});
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dialog.getButtonTable().add(ok).width(240f);
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@@ -188,11 +188,14 @@ public class WorldStage extends GameStage implements SaveFileContent {
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currentMob.setAnimation(CharacterSprite.AnimationTypes.Attack);
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startPause(0.5f, () -> {
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currentMob.resetCollisionHeight();
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Current.player().defeated();
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boolean defeated = Current.player().defeated();
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AdventureQuestController.instance().updateQuestsLose(currentMob);
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AdventureQuestController.instance().showQuestDialogs(MapStage.getInstance());
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WorldStage.this.removeEnemy(currentMob);
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currentMob = null;
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if (defeated) {
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WorldStage.getInstance().resetPlayerLocation();
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}
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});
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}
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}
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@@ -209,17 +212,9 @@ public class WorldStage extends GameStage implements SaveFileContent {
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if (point == collidingPoint) {
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continue;
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}
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try {
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WorldSave.getCurrentSave().autoSave();
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TileMapScene.instance().load(point.getPointOfInterest());
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stop();
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TileMapScene.instance().setFromWorldMap(true);
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Forge.switchScene(TileMapScene.instance());
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point.getMapSprite().checkOut();
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} catch (Exception e) {
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System.err.println("Error loading map...");
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e.printStackTrace();
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}
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WorldSave.getCurrentSave().autoSave();
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loadPOI(point.getPointOfInterest());
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point.getMapSprite().checkOut();
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} else {
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if (point == collidingPoint) {
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collidingPoint = null;
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@@ -229,6 +224,18 @@ public class WorldStage extends GameStage implements SaveFileContent {
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}
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}
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public void loadPOI(PointOfInterest poi) {
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try {
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TileMapScene.instance().load(poi);
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stop();
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TileMapScene.instance().setFromWorldMap(true);
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Forge.switchScene(TileMapScene.instance());
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} catch (Exception e) {
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System.err.println("Error loading map...");
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e.printStackTrace();
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}
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}
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@Override
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public boolean isColliding(Rectangle boundingRect) {
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if (currentModifications.containsKey(PlayerModification.Fly))
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@@ -3419,4 +3419,5 @@ AdvBossIntro31=Was wird als nächstes passieren?
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AdvBossIntro32=Nicht blinzeln!
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AdvBossIntro33=Hier kann man nicht verlieren!
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AdvBossIntro34=Es gibt kein Zurück!
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AdvBossIntro35=Jetzt geht es um alles oder nichts!
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AdvBossIntro35=Jetzt geht es um alles oder nichts!
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lblYouDied={0}, du bist gestorben!!!
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@@ -3152,4 +3152,5 @@ AdvBossIntro31=What will happen next?
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AdvBossIntro32=Don't blink!
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AdvBossIntro33=You can't lose here!
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AdvBossIntro34=There's no turning back!
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AdvBossIntro35=It's all or nothing now!
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AdvBossIntro35=It's all or nothing now!
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lblYouDied={0}, You Died!!!
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@@ -3433,4 +3433,5 @@ AdvBossIntro31=¿Qué pasará después?
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AdvBossIntro32=¡No parpadees!
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AdvBossIntro33=¡No puedes perder aquí!
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AdvBossIntro34=¡No hay marcha atrás!
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AdvBossIntro35=¡Ahora es todo o nada!
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AdvBossIntro35=¡Ahora es todo o nada!
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lblYouDied={0}, ¡¡¡Moriste!!!
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@@ -3427,4 +3427,5 @@ AdvBossIntro31=Que va-t-il se passer ensuite?
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AdvBossIntro32=Ne clignez pas des yeux !
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AdvBossIntro33=Vous ne pouvez pas perdre ici !
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AdvBossIntro34=Il n'y a pas de retour en arrière!
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AdvBossIntro35=C'est tout ou rien maintenant !
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AdvBossIntro35=C'est tout ou rien maintenant !
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lblYouDied={0}, tu es mort !!!
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@@ -3425,4 +3425,5 @@ AdvBossIntro31=Cosa succederà dopo?
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AdvBossIntro32=Non sbattere le palpebre!
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AdvBossIntro33=Non puoi perdere qui!
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AdvBossIntro34=Non si può tornare indietro!
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AdvBossIntro35=Adesso è tutto o niente!
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AdvBossIntro35=Adesso è tutto o niente!
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lblYouDied={0}, sei morto!!!
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@@ -3421,4 +3421,5 @@ AdvBossIntro31=次は何が起こるのだろう?
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AdvBossIntro32=瞬きしないでください!
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AdvBossIntro33=ここで負けるわけにはいかない!
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AdvBossIntro34=もう後戻りはできない!
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AdvBossIntro35=もう、オール・オア・ナッシングだ!
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AdvBossIntro35=もう、オール・オア・ナッシングだ!
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lblYouDied={0}、死んだ!!!
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@@ -3511,4 +3511,5 @@ AdvBossIntro31=O que vai acontecer à seguir?
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AdvBossIntro32=Não pisque!
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AdvBossIntro33=Você não pode perder aqui!
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AdvBossIntro34=Não há como voltar atrás!
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AdvBossIntro35=É tudo ou nada agora!
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AdvBossIntro35=É tudo ou nada agora!
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lblYouDied={0}, você morreu!!!
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@@ -3412,4 +3412,5 @@ AdvBossIntro31=接下来会发生什么?
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AdvBossIntro32=别眨眼!
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AdvBossIntro33=在这里你不能输!
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AdvBossIntro34=没有回头路了!
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AdvBossIntro35=现在要么全有要么全无!
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AdvBossIntro35=现在要么全有要么全无!
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lblYouDied={0},你死了!!!
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