- Fixed token image names for Magic 2015

This commit is contained in:
excessum
2014-09-25 13:27:32 +00:00
parent 62ab06b188
commit 938ffba9b5
13 changed files with 38 additions and 38 deletions

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@@ -3,8 +3,8 @@ ManaCost:3 R
Types:Creature Human Shaman Types:Creature Human Shaman
PT:2/3 PT:2/3
T:Mode$ Attached | ValidSource$ Aura | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an Aura becomes attached to CARDNAME, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn." T:Mode$ Attached | ValidSource$ Aura | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an Aura becomes attached to CARDNAME, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Dragon | TokenTypes$ Creature,Dragon | TokenOwner$ You | TokenColors$ Red | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | TokenAbilities$ BroodPump SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Dragon | TokenTypes$ Creature,Dragon | TokenOwner$ You | TokenColors$ Red | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ r 2 2 dragon M15 | TokenKeywords$ Flying | TokenAbilities$ BroodPump
SVar:BroodPump:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. SVar:BroodPump:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
SVar:EnchantMe:Multiple SVar:EnchantMe:Multiple
SVar:Picture:http://www.wizards.com/global/images/magic/general/brood_keeper.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/brood_keeper.jpg
Oracle:Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn." Oracle:Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

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@@ -2,6 +2,6 @@ Name:Feral Incarnation
ManaCost:8 G ManaCost:8 G
Types:Sorcery Types:Sorcery
K:Convoke K:Convoke
A:SP$ Token | Cost$ 8 G | TokenAmount$ 3 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put three 3/3 green Beast creature tokens onto the battlefield. A:SP$ Token | Cost$ 8 G | TokenAmount$ 3 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | TokenImage$ g 3 3 beast M15 | SpellDescription$ Put three 3/3 green Beast creature tokens onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/feral_incarnation.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/feral_incarnation.jpg
Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nPut three 3/3 green Beast creature tokens onto the battlefield. Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nPut three 3/3 green Beast creature tokens onto the battlefield.

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@@ -2,7 +2,7 @@ Name:First Response
ManaCost:3 W ManaCost:3 W
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | References$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. T:Mode$ Phase | Phase$ Upkeep | CheckSVar$ X | References$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w 1 1 soldier M15
SVar:X:Count$Controller$LifeLostLastTurn SVar:X:Count$Controller$LifeLostLastTurn
SVar:Picture:http://www.wizards.com/global/images/magic/general/first_response.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/first_response.jpg
Oracle:At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. Oracle:At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.

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@@ -1,13 +1,13 @@
Name:Goblin Rabblemaster Name:Goblin Rabblemaster
ManaCost:2 R ManaCost:2 R
Types:Creature Goblin Warrior Types:Creature Goblin Warrior
PT:2/2 PT:2/2
S:Mode$ Continuous | Affected$ Creature.Goblin+Other+YouCtrl | AddHiddenKeyword$ CARDNAME attacks each turn if able. | Description$ Other Goblin creatures you control attack each turn if able. S:Mode$ Continuous | Affected$ Creature.Goblin+Other+YouCtrl | AddHiddenKeyword$ CARDNAME attacks each turn if able. | Description$ Other Goblin creatures you control attack each turn if able.
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenOwner$ You | TokenName$ Goblin | TokenTypes$ Creature,Goblin | TokenColors$ Red | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Haste SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenOwner$ You | TokenName$ Goblin | TokenTypes$ Creature,Goblin | TokenColors$ Red | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ r 1 1 goblin M15 | TokenKeywords$ Haste
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each other attacking Goblin. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ X | References$ X SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ X | References$ X
SVar:X:Count$Valid Goblin.attacking+Other SVar:X:Count$Valid Goblin.attacking+Other
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_rabblemaster.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_rabblemaster.jpg
Oracle:Other Goblin creatures you control attack each turn if able.\nAt the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.\nWhenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. Oracle:Other Goblin creatures you control attack each turn if able.\nAt the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.\nWhenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

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@@ -4,8 +4,8 @@ Types:Creature Insect
PT:0/2 PT:0/2
K:Defender K:Defender
T:Mode$ DamageDone | Execute$ TrigToken | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. T:Mode$ DamageDone | Execute$ TrigToken | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying<>Deathtouch | References$ X SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | TokenName$ Insect | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ g 1 1 insect M15 | TokenKeywords$ Flying<>Deathtouch | References$ X
SVar:X:TriggerCount$DamageAmount SVar:X:TriggerCount$DamageAmount
SVar:HasCombatEffect:TRUE SVar:HasCombatEffect:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/hornet_nest.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hornet_nest.jpg
Oracle:Defender (This creature can't attack.)\nWhenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) Oracle:Defender (This creature can't attack.)\nWhenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

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@@ -5,6 +5,6 @@ PT:2/2
K:Flying K:Flying
K:Deathtouch K:Deathtouch
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 4 | TokenName$ Insect | TokenImage$ G 1 1 Insect Deathtouch | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying<>Deathtouch SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 4 | TokenName$ Insect | TokenImage$ G 1 1 Insect M15 | TokenTypes$ Creature,Insect | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying<>Deathtouch
SVar:Picture:http://www.wizards.com/global/images/magic/general/hornet_queen.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hornet_queen.jpg
Oracle:Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. Oracle:Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

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@@ -2,9 +2,9 @@ Name:Necromancer's Stockpile
ManaCost:1 B ManaCost:1 B
Types:Enchantment Types:Enchantment
A:AB$ Draw | Cost$ 1 B Discard<1/Creature> | NumCards$ 1 | SubAbility$ DBToken | SpellDescription$ Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. A:AB$ Draw | Cost$ 1 B Discard<1/Creature> | NumCards$ 1 | SubAbility$ DBToken | SpellDescription$ Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.
SVar:DBToken:DB$ Token | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenOwner$ You | TokenAmount$ 1 | TokenTapped$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X SVar:DBToken:DB$ Token | TokenName$ Zombie | TokenColors$ Black | TokenTypes$ Creature,Zombie | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie M15 | TokenOwner$ You | TokenAmount$ 1 | TokenTapped$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
SVar:X:Discarded$Valid Card.Zombie SVar:X:Discarded$Valid Card.Zombie
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/necromancers_stockpile.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/necromancers_stockpile.jpg
Oracle:{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. Oracle:{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

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@@ -1,6 +1,6 @@
Name:Raise the Alarm Name:Raise the Alarm
ManaCost:1 W ManaCost:1 W
Types:Instant Types:Instant
A:SP$ Token | Cost$ 1 W | TokenAmount$ 2 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w 1 1 soldier MRD | SpellDescription$ Put two 1/1 white Soldier creature tokens onto the battlefield. A:SP$ Token | Cost$ 1 W | TokenAmount$ 2 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w 1 1 soldier M15 | SpellDescription$ Put two 1/1 white Soldier creature tokens onto the battlefield.
SVar:Picture:http://resources.wizards.com/magic/cards/mrd/en-us/card48103.jpg SVar:Picture:http://resources.wizards.com/magic/cards/mrd/en-us/card48103.jpg
Oracle:Put two 1/1 white Soldier creature tokens onto the battlefield. Oracle:Put two 1/1 white Soldier creature tokens onto the battlefield.

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@@ -3,7 +3,7 @@ ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add {1} to your mana pool. A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add {1} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Card.Sliver | SpellDescription$ Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Card.Sliver | SpellDescription$ Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
A:AB$ Token | Cost$ 5 T | IsPresent$ Sliver.YouCtrl | TokenAmount$ 1 | TokenName$ Sliver | TokenTypes$ Creature,Sliver | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. A:AB$ Token | Cost$ 5 T | IsPresent$ Sliver.YouCtrl | TokenAmount$ 1 | TokenName$ Sliver | TokenTypes$ Creature,Sliver | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ c 1 1 sliver M15 | SpellDescription$ Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
SVar:BuffedBy:Sliver SVar:BuffedBy:Sliver
SVar:Picture:http://www.wizards.com/global/images/magic/general/sliver_hive.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/sliver_hive.jpg
Oracle:{T}: Add {1} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.\n{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. Oracle:{T}: Add {1} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.\n{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

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@@ -3,7 +3,7 @@ ManaCost:4 G G
Types:Creature Avatar Types:Creature Avatar
PT:6/6 PT:6/6
K:Reach K:Reach
A:AB$ Token | Cost$ 3 G G | TokenAmount$ 1 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put a 3/3 green Beast creature token onto the battlefield. A:AB$ Token | Cost$ 3 G G | TokenAmount$ 1 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | TokenImage$ g 3 3 beast M15 | SpellDescription$ Put a 3/3 green Beast creature token onto the battlefield.
A:AB$ Token | Cost$ 3 G G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenAmount$ 1 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3| TokenToughness$ 3 | SpellDescription$ Put a 3/3 green Beast creature token onto the battlefield. A:AB$ Token | Cost$ 3 G G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenAmount$ 1 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3| TokenToughness$ 3 | TokenImage$ g 3 3 beast M15 | SpellDescription$ Put a 3/3 green Beast creature token onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_of_zendikar.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_of_zendikar.jpg
Oracle:Reach\n{3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.\n{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. Oracle:Reach\n{3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.\n{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.

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@@ -2,8 +2,8 @@ Name:Spirit Bonds
ManaCost:1 W ManaCost:1 W
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ W | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying SVar:TrigToken:AB$ Token | Cost$ W | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w 1 1 spirit M15 | TokenKeywords$ Flying
A:AB$ Pump | Cost$ 1 W Sac<1/Spirit> | ValidTgts$ Creature.nonSpirit+YouCtrl | TgtPrompt$ Select target non-Spirit creature you control | KW$ Indestructible | SpellDescription$ Target non-Spirit creature you control gains indestructible until end of turn. A:AB$ Pump | Cost$ 1 W Sac<1/Spirit> | ValidTgts$ Creature.nonSpirit+YouCtrl | TgtPrompt$ Select target non-Spirit creature you control | KW$ Indestructible | SpellDescription$ Target non-Spirit creature you control gains indestructible until end of turn.
SVar:BuffedBy:Creature SVar:BuffedBy:Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/spirit_bonds.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/spirit_bonds.jpg
Oracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.\n{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Oracle:Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.\n{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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@@ -2,6 +2,6 @@ Name:Triplicate Spirits
ManaCost:4 W W ManaCost:4 W W
Types:Sorcery Types:Sorcery
K:Convoke K:Convoke
A:SP$ Token | Cost$ 4 W W | TokenAmount$ 3 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put three 1/1 white Spirit creature tokens with flying onto the battlefield. A:SP$ Token | Cost$ 4 W W | TokenAmount$ 3 | TokenImage$ w 1 1 spirit M15 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/triplicate_spirits.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/triplicate_spirits.jpg
Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nPut three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) Oracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nPut three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

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@@ -2,11 +2,11 @@ Name:Waste Not
ManaCost:1 B ManaCost:1 B
Types:Enchantment Types:Enchantment
T:Mode$ Discarded | ValidCard$ Creature.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. T:Mode$ Discarded | ValidCard$ Creature.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie M15 |
T:Mode$ Discarded | ValidCard$ Land.OppOwn | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever an opponent discards a land card, add {B}{B} to your mana pool. T:Mode$ Discarded | ValidCard$ Land.OppOwn | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever an opponent discards a land card, add {B}{B} to your mana pool.
SVar:TrigMana:DB$ Mana | Produced$ B | Amount$ 2 | Defined$ You SVar:TrigMana:DB$ Mana | Produced$ B | Amount$ 2 | Defined$ You
T:Mode$ Discarded | ValidCard$ Card.nonLand+nonCreature+OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent discards a noncreature, nonland card, draw a card. T:Mode$ Discarded | ValidCard$ Card.nonLand+nonCreature+OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent discards a noncreature, nonland card, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/waste_not.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/waste_not.jpg
Oracle:Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.\nWhenever an opponent discards a land card, add {B}{B} to your mana pool.\nWhenever an opponent discards a noncreature, nonland card, draw a card. Oracle:Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.\nWhenever an opponent discards a land card, add {B}{B} to your mana pool.\nWhenever an opponent discards a noncreature, nonland card, draw a card.