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https://github.com/Card-Forge/forge.git
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- Cleared out the changes.txt file, now ready for new material.
This commit is contained in:
146
CHANGES.txt
146
CHANGES.txt
@@ -1,8 +1,8 @@
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Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
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Forge Beta: 0#-##-2012 ver 1.2.# rev 13###
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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
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9951 cards in total.
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#### cards in total.
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Several people have noticed a crash report stating that "Buffers have not been created". We hope to have this fixed in the near future. It has been pointed out that:
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Several people have noticed a crash report stating that "Buffers have not been created". We hope to have this fixed in the near future. It has been pointed out that:
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@@ -17,99 +17,7 @@ We have changed the archival format used for the Forge distributions from ".zip"
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Fixes/Features:
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Fixes/Features:
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- merged updates from trunk cardsfolder into DKA branch
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- Added the player keyword "Play with your hand revealed."
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- Converted Volrath's Dungeon to script.
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- Fixed Kjeldoran Javelineer.
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- Added some NPE checks to activateManaAbility.
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- Cleared out the changes.txt file, now ready for new material.
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- Fixed errors related to the AI controlling cards like Essence Bottle.
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- CheckStyle.
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- rename Phase.java to PhaseHandler.java (matches other TriggerHandler, etc.) and updated all calling classes. Remade the Phase class as a superclass for Untap, Upkeep, EndOfTurn, EndOfCombat to consolidate some code.
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- Modified keyboard shortcuts algorithms to be less complicated to implement.
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- Moved keyboard shortcut setting UI into home screen.
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- Implemented on-the-fly detach/reattach for modified shortcuts.
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- Put shortcuts into a top-level scope, not only for match UI.
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- Fixed "scale larger" setting to work on-the-fly (no reset required).
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- hook the Dev Mode buttons up to the Skin
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- Fixed "inaccurate life total at before mulligan" bug.
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- Added game type to counter information in Input area.
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- checkstyle
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- Optimization: lightweight splash sprite loads before rest of skin (which soon will occur in preload bar).
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- Moved the "forge.view.swing" package into "forge.view".
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- Removed FSkin access from AllZone, all FSkin access now through Singletons.getView().
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- Removed "Random" from the list of themes (it didn't work and there is the button below anyway).
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- A few aesthetic and organizational updates around the Forge initialization process.
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- ControlAllUI renamed to FControl to match project organization.
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- Updated a few quest decks.
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- Converted Cranial Extraction to script.
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- Added AI support to Rebound.
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- Fixed Grozoth.
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- Added canPlayFromEffectAI entries to AF GainLife and LoseLife.
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- Converted Maelstrom Pulse to script.
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- Set all TapsForMana triggers that execute a mana ability to static to conform with rule 605.4a.
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- Converted Erratic Explosion to script.
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- Little fix
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- hook the PhaseLabels up to the skin
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- fix crash when changing skins from Settings
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- fix so that after picking a new skin, you are still on the Settings View instead of on the Constructed View. (Fixes the TODO Doublestrike had in there.)
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- changes to fix issues with zcTriggers for transformed cards
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- Fixed Smoldering Spires.
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- Fixed Cosmic Horror.
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- General fix: DealDamage abilities that targeted "target creature or player" can now target planeswalkers as well, either using TgtCP or implicitly added Planeswalker type.
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- Solved splash swatch switch snafu.
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Added AI targeting to AF ChangeZoneAll if origin is library to support the ultimate of Jace, the Mind Sculptor.
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- Fixed rarity for Helvault
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- Added canPlayFromEffectAI to AF Token.
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- use FScrollPane instead of JScrollPane in ViewDraft so it uses the colors of the skin.
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- CheckStyle.
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- Fixed Parallax Dementia. Used Reality Acid tech.
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- Fixed Forethought Amulet.
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- Fixed Reality Acid.
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- Fixed Parallax Dementia.
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- Converted Explosive Revelation to script.
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- Converted Mind Funeral to script. Thanks Sol.
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- Text fix
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- Fixed Helm of the Ghastlord.
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- Included Infect in evaluateCreature.
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- Little fix in the script of Distortion Strike.
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- Added a very hard version of the Jabba the Hut deck.
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- When using Defined$ TargetedController for SpellAbilities, we should use the Spell Activator, not the Spell's Source Card's Controller.
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- fix Crash when Animate Dead is put onto battlefield by things like Show and Tell.
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- Added Burnout (Hydroblast and Pyroblast can be scripted this same way)
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- Ran Oracle and SetInfo scripts
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- Removed the unnecessary code from the matchesValid function.
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- Added "HIDDEN" to some unblockable pumps.
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- Fixed an IndexOutOfBoundsException in getPumpCreatures.
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- Moved draft instructions and licensing information into overlay format.
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- Also, a few performance fixes for classes involved.
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- Redundant scaleLargerThanOriginal method removed from ImageCache, preferences setting used directly instead.
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- First small attempt at "non-sticky" combat panel (needs playtesting).
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Reverted green/red theme on phase labels.
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- Added targeting support to tapAllTrigger AI.
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- Updated some SVars.
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- Codebase organization:
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1) Moved MatchState from forge package into model package, renamed to FMatchState.
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2) Documented the difference between FMatchState and FGameState.
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- Added Trepanation Blade (and supporting RememberRevealed code to AbilityFactoryReveal)
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- Fixed possible NPE in AbilityFactory.getDefinedSpellAbilities()
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- Cleanup in CardFactorySorceries.java
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- Fixed Illumination.
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- Updated some SVars.
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- Fixed Gravity Well.
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- CheckStyle.
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- Fixed Soul Seizer // Ghastly Haunting script.
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- Fixed Curse of Thirst and Curse of the Pierced Heart after EnchantedPlayer removed from Valid.
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- merged updates (r13217-r13308) from trunk cardsfolder into DKA branch.
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- Converted to script: Ceta Sanctuary and Dega Sanctuary
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- Ran SetInfo and Oracle scripts
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- Small fix
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- Fixed summoning sickness not being cleared on the first turn of the player going second.
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- Added the recent commit logs to changes.txt. Preparing for the beta build and release.
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- Preparing the changes.txt file for the next beta build and release.
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Added pre-release cards to DKA cardfolder branch:
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Added pre-release cards to DKA cardfolder branch:
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@@ -164,56 +72,12 @@ Zombie Apocalypse
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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ArsenalNut
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Dave
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DeadSpeak
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Doublestrike
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Friar Sol
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Hellfish
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Iran
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Jeff Wadsworth
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Marc
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Slapshot5
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Sloth
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SoulStorm
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ZzzzSleep
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Chris H
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Added many cards, including:
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Added many cards, including:
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Ana Sanctuary
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Arcane Denial
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Burnout
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Calming Licid
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Convulsing Licid
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Corrupting Licid
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Dominating Licid
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Enraging Licid
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Force Bubble
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Gliding Licid
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Hydroblast
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Interdict
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Leeching Licid
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Necra Sanctuary
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Nurturing Licid
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Pyroblast
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Quickening Licid
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Raka Sanctuary
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Rats' Feast
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Reality Acid
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Revelation
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River Kelpie
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Seer's Vision
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Stinging Licid
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Summit Apes
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Telepathy
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Tempting Licid
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Torture Chamber
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Transmogrifying Licid
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Trepanation Blade
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Wood Sage
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Zedruu the Greathearted
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end
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end
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