diff --git a/CHANGES.txt b/CHANGES.txt index e8f7c79565d..dd06e1072ca 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -1,8 +1,8 @@ -Forge Beta: 01-20-2012 ver 1.2.2 rev 13318 +Forge Beta: 0#-##-2012 ver 1.2.# rev 13### (Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com) -9951 cards in total. +#### cards in total. Several people have noticed a crash report stating that "Buffers have not been created". We hope to have this fixed in the near future. It has been pointed out that: @@ -17,99 +17,7 @@ We have changed the archival format used for the Forge distributions from ".zip" Fixes/Features: -- merged updates from trunk cardsfolder into DKA branch -- Added the player keyword "Play with your hand revealed." -- Converted Volrath's Dungeon to script. -- Fixed Kjeldoran Javelineer. -- Added some NPE checks to activateManaAbility. -- Cleared out the changes.txt file, now ready for new material. -- Fixed errors related to the AI controlling cards like Essence Bottle. -- CheckStyle. -- rename Phase.java to PhaseHandler.java (matches other TriggerHandler, etc.) and updated all calling classes. Remade the Phase class as a superclass for Untap, Upkeep, EndOfTurn, EndOfCombat to consolidate some code. -- Modified keyboard shortcuts algorithms to be less complicated to implement. -- Moved keyboard shortcut setting UI into home screen. -- Implemented on-the-fly detach/reattach for modified shortcuts. -- Put shortcuts into a top-level scope, not only for match UI. -- Fixed "scale larger" setting to work on-the-fly (no reset required). -- hook the Dev Mode buttons up to the Skin -- Fixed "inaccurate life total at before mulligan" bug. -- Added game type to counter information in Input area. -- checkstyle -- Optimization: lightweight splash sprite loads before rest of skin (which soon will occur in preload bar). -- Moved the "forge.view.swing" package into "forge.view". -- Removed FSkin access from AllZone, all FSkin access now through Singletons.getView(). -- Removed "Random" from the list of themes (it didn't work and there is the button below anyway). -- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. -- A few aesthetic and organizational updates around the Forge initialization process. -- ControlAllUI renamed to FControl to match project organization. -- Updated a few quest decks. -- Converted Cranial Extraction to script. -- Added AI support to Rebound. -- Fixed Grozoth. -- Added canPlayFromEffectAI entries to AF GainLife and LoseLife. -- Converted Maelstrom Pulse to script. -- Set all TapsForMana triggers that execute a mana ability to static to conform with rule 605.4a. -- Converted Erratic Explosion to script. -- Little fix -- hook the PhaseLabels up to the skin -- fix crash when changing skins from Settings -- fix so that after picking a new skin, you are still on the Settings View instead of on the Constructed View. (Fixes the TODO Doublestrike had in there.) -- changes to fix issues with zcTriggers for transformed cards -- Fixed Smoldering Spires. -- Fixed Cosmic Horror. -- General fix: DealDamage abilities that targeted "target creature or player" can now target planeswalkers as well, either using TgtCP or implicitly added Planeswalker type. -- Solved splash swatch switch snafu. -- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. -- Added AI targeting to AF ChangeZoneAll if origin is library to support the ultimate of Jace, the Mind Sculptor. -- Fixed rarity for Helvault -- Added canPlayFromEffectAI to AF Token. -- use FScrollPane instead of JScrollPane in ViewDraft so it uses the colors of the skin. -- CheckStyle. -- Fixed Parallax Dementia. Used Reality Acid tech. -- Fixed Forethought Amulet. -- Fixed Reality Acid. -- Fixed Parallax Dementia. -- Converted Explosive Revelation to script. -- Converted Mind Funeral to script. Thanks Sol. -- Text fix -- Fixed Helm of the Ghastlord. -- Included Infect in evaluateCreature. -- Little fix in the script of Distortion Strike. -- Added a very hard version of the Jabba the Hut deck. -- When using Defined$ TargetedController for SpellAbilities, we should use the Spell Activator, not the Spell's Source Card's Controller. -- fix Crash when Animate Dead is put onto battlefield by things like Show and Tell. -- Added Burnout (Hydroblast and Pyroblast can be scripted this same way) -- Ran Oracle and SetInfo scripts -- Removed the unnecessary code from the matchesValid function. -- Added "HIDDEN" to some unblockable pumps. -- Fixed an IndexOutOfBoundsException in getPumpCreatures. -- Moved draft instructions and licensing information into overlay format. -- Also, a few performance fixes for classes involved. -- Redundant scaleLargerThanOriginal method removed from ImageCache, preferences setting used directly instead. -- First small attempt at "non-sticky" combat panel (needs playtesting). -- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. -- Reverted green/red theme on phase labels. -- Added targeting support to tapAllTrigger AI. -- Updated some SVars. -- Codebase organization: -1) Moved MatchState from forge package into model package, renamed to FMatchState. -2) Documented the difference between FMatchState and FGameState. -- Added Trepanation Blade (and supporting RememberRevealed code to AbilityFactoryReveal) -- Fixed possible NPE in AbilityFactory.getDefinedSpellAbilities() -- Cleanup in CardFactorySorceries.java -- Fixed Illumination. -- Updated some SVars. -- Fixed Gravity Well. -- CheckStyle. -- Fixed Soul Seizer // Ghastly Haunting script. -- Fixed Curse of Thirst and Curse of the Pierced Heart after EnchantedPlayer removed from Valid. -- merged updates (r13217-r13308) from trunk cardsfolder into DKA branch. -- Converted to script: Ceta Sanctuary and Dega Sanctuary -- Ran SetInfo and Oracle scripts -- Small fix -- Fixed summoning sickness not being cleared on the first turn of the player going second. -- Added the recent commit logs to changes.txt. Preparing for the beta build and release. -- Preparing the changes.txt file for the next beta build and release. + Added pre-release cards to DKA cardfolder branch: @@ -164,56 +72,12 @@ Zombie Apocalypse Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): -ArsenalNut -Dave -DeadSpeak -Doublestrike -Friar Sol -Hellfish -Iran -Jeff Wadsworth -Marc -Slapshot5 -Sloth -SoulStorm -ZzzzSleep -Chris H + Added many cards, including: -Ana Sanctuary -Arcane Denial -Burnout -Calming Licid -Convulsing Licid -Corrupting Licid -Dominating Licid -Enraging Licid -Force Bubble -Gliding Licid -Hydroblast -Interdict -Leeching Licid -Necra Sanctuary -Nurturing Licid -Pyroblast -Quickening Licid -Raka Sanctuary -Rats' Feast -Reality Acid -Revelation -River Kelpie -Seer's Vision -Stinging Licid -Summit Apes -Telepathy -Tempting Licid -Torture Chamber -Transmogrifying Licid -Trepanation Blade -Wood Sage -Zedruu the Greathearted + end