Fixed a bug that caused the spell event sounds not to be played.

This commit is contained in:
Agetian
2013-05-31 16:29:05 +00:00
parent f376a39d08
commit 913ba50b58

View File

@@ -68,7 +68,7 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> {
} }
Card source = evt.spell.getSourceCard(); Card source = evt.spell.getSourceCard();
if (!evt.spell.isSpell()) { if (evt.spell.isSpell()) {
// if there's a specific effect for this particular card, play it and // if there's a specific effect for this particular card, play it and
// we're done. // we're done.
if (hasSpecificCardEffect(source)) { if (hasSpecificCardEffect(source)) {