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Fixed a bug that caused the spell event sounds not to be played.
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@@ -68,7 +68,7 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> {
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}
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Card source = evt.spell.getSourceCard();
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if (!evt.spell.isSpell()) {
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if (evt.spell.isSpell()) {
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// if there's a specific effect for this particular card, play it and
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// we're done.
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if (hasSpecificCardEffect(source)) {
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