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Dev Mode improvement for alternate states
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@@ -2504,6 +2504,12 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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@Override
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@Override
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public void run() {
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public void run() {
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if (targetZone == ZoneType.Battlefield) {
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if (targetZone == ZoneType.Battlefield) {
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if (!forgeCard.getName().equals(f.getName())) {
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forgeCard.changeToState(CardStateName.Flipped);
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forgeCard.changeToState(CardStateName.Transformed);
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forgeCard.changeToState(CardStateName.Modal);
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}
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if (noTriggers) {
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if (noTriggers) {
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if (forgeCard.isPermanent() && !forgeCard.isAura()) {
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if (forgeCard.isPermanent() && !forgeCard.isAura()) {
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if (forgeCard.isCreature()) {
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if (forgeCard.isCreature()) {
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