Dev Mode improvement for alternate states

This commit is contained in:
tool4EvEr
2021-01-28 17:40:11 +01:00
parent c6693afa29
commit 8fef34f8dd

View File

@@ -2504,6 +2504,12 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
@Override @Override
public void run() { public void run() {
if (targetZone == ZoneType.Battlefield) { if (targetZone == ZoneType.Battlefield) {
if (!forgeCard.getName().equals(f.getName())) {
forgeCard.changeToState(CardStateName.Flipped);
forgeCard.changeToState(CardStateName.Transformed);
forgeCard.changeToState(CardStateName.Modal);
}
if (noTriggers) { if (noTriggers) {
if (forgeCard.isPermanent() && !forgeCard.isAura()) { if (forgeCard.isPermanent() && !forgeCard.isAura()) {
if (forgeCard.isCreature()) { if (forgeCard.isCreature()) {