From 8fef34f8dd2f85fdef7d58a3d28605d96853fa53 Mon Sep 17 00:00:00 2001 From: tool4EvEr Date: Thu, 28 Jan 2021 17:40:11 +0100 Subject: [PATCH] Dev Mode improvement for alternate states --- .../src/main/java/forge/player/PlayerControllerHuman.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java index c409109cf48..1a2023add62 100644 --- a/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java +++ b/forge-gui/src/main/java/forge/player/PlayerControllerHuman.java @@ -2504,6 +2504,12 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont @Override public void run() { if (targetZone == ZoneType.Battlefield) { + if (!forgeCard.getName().equals(f.getName())) { + forgeCard.changeToState(CardStateName.Flipped); + forgeCard.changeToState(CardStateName.Transformed); + forgeCard.changeToState(CardStateName.Modal); + } + if (noTriggers) { if (forgeCard.isPermanent() && !forgeCard.isAura()) { if (forgeCard.isCreature()) {