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forge-gui/res/cardsfolder/upcoming/white_glove_gourmand.txt
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forge-gui/res/cardsfolder/upcoming/white_glove_gourmand.txt
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Name:White Glove Gourmand
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ManaCost:2 W B
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Types:Creature Human Noble
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigHumanToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 white Human Soldier creature tokens.
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SVar:TrigHumanToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigFoodToken | TriggerDescription$ At the beginning of your end step, if another Human died under your control this turn, create a Food token.
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SVar:TrigFoodToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You
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SVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Human.Other+YouCtrl
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DeckHas:Ability$Token|Food
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DeckHints:Type$Human
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Oracle:When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.\nAt the beginning of your end step, if another Human died under your control this turn, create a Food token.
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forge-gui/res/cardsfolder/upcoming/wild_wasteland.txt
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forge-gui/res/cardsfolder/upcoming/wild_wasteland.txt
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Name:Wild Wasteland
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ManaCost:2 R
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Types:Enchantment
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R:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ ExileTwo | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
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SVar:ExileTwo:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ EndOfTurn
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SVar:STPlay:Mode$ Continuous | MayPlay$ True | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled cards.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Skip your draw step.\nAt the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
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