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update translation
This commit is contained in:
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
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lblErrorEntityWithId=Error: Entity with ID
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lblNotFound=not found
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lblChooseAnnounceFor=Choose %s for %name
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lblSacrifice=Sacrifice
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#AbstractGuiGame.java
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lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
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lblConcedeTitle=Spiel verloren geben?
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@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
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lblSelectOfCardsTo=Select
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lblCardsTo=card(s) to
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#AbandonEffect.java
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lblWouldYoulikeAbandon=Would you like to abandon the scheme
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lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
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#ActivateAbilityEffect.java
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lblChooseManaAbility=Choose a mana ability:
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#AddTurnEffect.java
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lblTakesExtraTurn=takes an extra turn.
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lblPlayerTakesExtraTurn={0} takes an extra turn.
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#AmassEffect.java.
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lblChooseAnArmy=Choose an army to put counters on
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#AssignGroupEffect.java
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lblChooseAbilityFor=Choose ability for
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lblChooseAbilityForObject=Choose ability for {0}
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#AttachEffect.java
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lblDoYouWantAttach=Do you want to attach
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lblSelectAPlayerAttachTo=Select a player to attach to.
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lblSelectACardAttachTo=Select a card to attach to.
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lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
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lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
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lblSelectACardAttachSourceTo={0} - Select a card to attach to.
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#BidLifeEffect.java
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lblChooseStartingBid=Choose a starting bid
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lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
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lblTopBidWith=topped bid with
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lblTopBidWithValueLife=topped bid with {0} life
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#BondEffect.java
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lblSelectACardPair=Select a card to pair with
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#ChangeCombatantsEffect.java
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lblChooseDefenderToAttackWith=Choose which defender to attack with
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lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
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#ChangeTargetsEffect.java
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lblDoYouWantChangeTargets=Do you want to change targets of
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lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
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#ChangeTextEffect.java
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lblChooseColorReplace=Choose a color word to replace
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lblChooseNewColor=Choose a new color word
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#ChangeZoneEffect.java
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lblDoYouWantMove=Do you want to move
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lblDeclareDefenderFor=Declare a defender for
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lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
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lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
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lblSearchPlayerZoneConfirm=Search {0} {1}?
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lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
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lblPutThatCardFrom=Put that card from
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lblLookingCardIn=Looking at cards in
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lblDoYouWantPlay=Do you want to play
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lblSelectCardFrom=Select a card from
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lblSelectUpTo=Select up to
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lblCardsFrom=cards from
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lblSelectCardsFrom=Select cards from
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lblCancelSearchUpTo=Cancel Search? Up to
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lblMoreCard=more card
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lblCanBeSelected=can be selected.
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lblDoYouWantPlayCard=Do you want to play {0}?
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lblSelectCardFromPlayerZone=Select a card from {0} {1}
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lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
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lblSelectCardsFromPlayerZone=Select cards from {0} {1}
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lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
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#ChangeZoneAllEffect.java
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lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
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#ChooseCardEffect.java
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lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
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lblTotalPower=Total Power
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lblChoose=Choose
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lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
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lblTotalPowerNum=Total Power: {0}
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lblCancelChooseConfirm=Cancel Choose?
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#ChooseCardNameEffect.java
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lblChooseACardName=Choose a card name
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lblChooseA=Choose a
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lblCardName=card name
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lblPicked=picked
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lblChooseASpecificCard=Choose a {0} card name.
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lblPlayerPickedChosen={0} picked {1}
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#ChooseColorEffect.java
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lblChooseAColor=Choose a color
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lblChoose=Choose
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lblOrMore=or more
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lblAtLastChooseNumColors=Choose {0} or more color
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lblChooseSpecifiedRangeColors=Choose {0} to {1} color
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#ChooseDirectionEffect.java
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lblLeftClockwise=Left (clockwise)
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lblRightAntiClockwise=Right (anticlockwise)
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@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
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lblChooseOne=Choose one
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#ChooseNumberEffect.java
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lblChooseNumber=Choose a number
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lblChose=chose
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lblPlayerChoseNum={0} chose {1}
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#ChoosePlayerEffect.java
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lblChoosePlayer=Choose a player
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#ChooseSourceEffect.java
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@@ -1692,26 +1692,24 @@ lblReveals=reveals
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lblWinsClash=wins clash
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lblLosesClash=loses clash
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#CloneEffect.java
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lblDoYouWantCopy=Do you want to copy
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lblDoYouWantCopy=Do you want to copy {0}?
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#ControlExchangeVariantEffect.java
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lblChooseCards=Choose cards
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#CopyPermanentEffect.java
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lblCopyPermanentConfirm=Copy this permanent?
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lblDefender=defender
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#CopySpellAbilityEffect.java
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lblDoyouWantCopyTheSpell=Do you want to copy the spell
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lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
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lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
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lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
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lblSelectASpellCopy=Select a spell to copy
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#CounterEffect.java
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lblRemoveDestination=a destination to remove
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#CountersMoveEffect.java
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lblChooseTakeCountersCard=Choose card to take %s counters from
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lblTakeHowMany=Take how many
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lblCountersFrom=counters from
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lblChooseCardToGet=Choose cards to get
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lblPutHowMany=Put how many
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lblCountersOn=counters on
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lblCounters=counters
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lblChooseTakeCountersCard=Choose card to take {0} counters from
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lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
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lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
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lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
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lblTakeHowManyTargetCounters=Take how many {0} counters?
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#CountersProliferateEffect.java
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lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
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#CountersPutEffect.java
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@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
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lblSelectCounterTypeAddTo=Select counter type to add to
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lblHowManyCounters=How many counters?
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lblChooseAnOpponent=Choose an opponent
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lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
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lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
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#CountersPutOrRemoveEffect.java
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lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
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lblWhatToDoWithTargetCounter=What to do with that '%s' counter
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lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
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#CountersRemoveEffect.java
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lblAllCounters=all counters
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lblACounters=a counter
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lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
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lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
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lblCounters=counters
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lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
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lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
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lblSelectCountersTypeToRemove=Select type of counters to remove
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#DamageDealEffect.java
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lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
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lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
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#DigEffect.java
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lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
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lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
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lblChooseACardLeaveTarget=Choose a card to leave in %s
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lblChooseCardsPutInto=Choose card(s) to put into
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lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
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lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
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lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
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lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
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lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
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lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
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lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
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lblPlayerPickedCardFrom={0} picked card(s) from
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lblNoValidCards=No valid cards
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lblThisCard=this card
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lblTheseCards=these cards
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#DigUntilEffect.java
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lblDoYouWantDigYourLibrary=Do you want to dig your library?
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lblDoYouWantPutCardTo=Do you want to put that card to
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lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
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#DiscardEffect.java
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lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
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lblHasChosen=has chosen
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lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
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lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
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#DrawEffect.java
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lblDoYouWantDraw=Do you want to draw
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lblDoYouWantDrawCards=Do you want to draw {0}?
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lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
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#EncodeEffect.java
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lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
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lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
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lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
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lblEncoding=Encoding
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#ExploreEffect.java
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lblRevealedForExplore=Revealed for Explore
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lblPutThisCardToYourGraveyard=Put this card in your graveyard?
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@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
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#ManaEffect.java
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lblDoYouWantAddMana=Do you want to add mana?
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lblSelectManaProduce=Select Mana to Produce
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lblChooseSingleColorFrom=Choose a single color from
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lblChooseSingleColorFromTarget=Choose a single color from {0}
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#ManifestEffect.java
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lblChooseCardToManifest=Choose cards to manifest
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#MeldEffect.java
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lblChooseCardToMeld=Choose card to meld with
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#MillEffect.java
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lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
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lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
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#MultiplePilesEffect.java
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lblChooseCardsInPile=Choose cards in Pile
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lblChooseCardsInTargetPile=Choose cards in Pile {0}?
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#PeekAndRevealEffect.java
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lblRevealingCardFrom=Revealing cards from
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lblRevealCardToOtherPlayers=Reveal cards to other players?
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@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
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#ProtectAllEffect.java
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lblChooseAProtection=Choose a protection
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#PumpEffect.java
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lblApplyPumpTo=Apply pump to
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lblApplyPumpToTarget=Apply pump to {0}?
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#RearrangeTopOfLibraryEffect.java
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lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
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#RepeatEffect.java
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@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
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#RevealHandEffect.java
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lblDoYouWantRevealYourHand=Do you want to reveal your hand?
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#RollPlanarDiceEffect.java
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lblRolled=rolled
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lblPlayerRolledResult={0} rolled {1}
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#SacrificeEffect.java
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lblDoYouWantPayEcho=Do you want to pay Echo
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lblPayEcho=Pay Echo
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lblDoYouWantSacrifice=Do you want to sacrifice?
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lblSacrifice=Sacrifice
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lblDestroys=Destroys
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#SetStateEffect.java
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lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
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#ShuffleEffect.java
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lblHaveTargetShuffle=Have %s shuffle?
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lblHaveTargetShuffle=Have {0} shuffle?
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#SurveilEffect.java
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lblDoYouWantSurveil=Do you want to surveil?
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#TapOrUntapAllEffect.java
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lblPermanents=Permanents
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lblTapOrUntap=Tap or Untap
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lblTapOrUntapTarget=Tap or Untap {0}?
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#TwoPilesEffect.java
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lblSelectCardForFaceDownPile=Select cards for a face down pile
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lblDivideCardIntoTwoPiles=Divide cards into two piles
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@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
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lblErrorEntityWithId=Error: Entity with ID
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lblNotFound=not found
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lblChooseAnnounceFor=Choose %s for %name
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lblSacrifice=Sacrifice
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
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lblSelectOfCardsTo=Select
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lblCardsTo=card(s) to
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#AbandonEffect.java
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lblWouldYoulikeAbandon=Would you like to abandon the scheme
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lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
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#ActivateAbilityEffect.java
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lblChooseManaAbility=Choose a mana ability:
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#AddTurnEffect.java
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lblTakesExtraTurn=takes an extra turn.
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lblPlayerTakesExtraTurn={0} takes an extra turn.
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#AmassEffect.java.
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lblChooseAnArmy=Choose an army to put counters on
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#AssignGroupEffect.java
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lblChooseAbilityFor=Choose ability for
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lblChooseAbilityForObject=Choose ability for {0}
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#AttachEffect.java
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lblDoYouWantAttach=Do you want to attach
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lblSelectAPlayerAttachTo=Select a player to attach to.
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lblSelectACardAttachTo=Select a card to attach to.
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lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
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lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
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lblSelectACardAttachSourceTo={0} - Select a card to attach to.
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#BidLifeEffect.java
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lblChooseStartingBid=Choose a starting bid
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lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
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lblTopBidWith=topped bid with
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lblTopBidWithValueLife=topped bid with {0} life
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#BondEffect.java
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lblSelectACardPair=Select a card to pair with
|
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#ChangeCombatantsEffect.java
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lblChooseDefenderToAttackWith=Choose which defender to attack with
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lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
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#ChangeTargetsEffect.java
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lblDoYouWantChangeTargets=Do you want to change targets of
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||||
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
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||||
#ChangeTextEffect.java
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||||
lblChooseColorReplace=Choose a color word to replace
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||||
lblChooseNewColor=Choose a new color word
|
||||
#ChangeZoneEffect.java
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||||
lblDoYouWantMove=Do you want to move
|
||||
lblDeclareDefenderFor=Declare a defender for
|
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lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
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||||
lblSearchPlayerZoneConfirm=Search {0} {1}?
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||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
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||||
lblPutThatCardFrom=Put that card from
|
||||
lblLookingCardIn=Looking at cards in
|
||||
lblDoYouWantPlay=Do you want to play
|
||||
lblSelectCardFrom=Select a card from
|
||||
lblSelectUpTo=Select up to
|
||||
lblCardsFrom=cards from
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||||
lblSelectCardsFrom=Select cards from
|
||||
lblCancelSearchUpTo=Cancel Search? Up to
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||||
lblMoreCard=more card
|
||||
lblCanBeSelected=can be selected.
|
||||
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||
lblSelectCardFromPlayerZone=Select a card from {0} {1}
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||||
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
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||||
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
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#ChooseCardEffect.java
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lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
||||
lblTotalPower=Total Power
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lblChoose=Choose
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||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
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||||
lblTotalPowerNum=Total Power: {0}
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||||
lblCancelChooseConfirm=Cancel Choose?
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||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=Choose a card name
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||||
lblChooseA=Choose a
|
||||
lblCardName=card name
|
||||
lblPicked=picked
|
||||
lblChooseASpecificCard=Choose a {0} card name.
|
||||
lblPlayerPickedChosen={0} picked {1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=Choose a color
|
||||
lblChoose=Choose
|
||||
lblOrMore=or more
|
||||
lblAtLastChooseNumColors=Choose {0} or more color
|
||||
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=Left (clockwise)
|
||||
lblRightAntiClockwise=Right (anticlockwise)
|
||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
|
||||
lblChooseOne=Choose one
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=Choose a number
|
||||
lblChose=chose
|
||||
lblPlayerChoseNum={0} chose {1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=Choose a player
|
||||
#ChooseSourceEffect.java
|
||||
@@ -1692,26 +1692,24 @@ lblReveals=reveals
|
||||
lblWinsClash=wins clash
|
||||
lblLosesClash=loses clash
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=Do you want to copy
|
||||
lblDoYouWantCopy=Do you want to copy {0}?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=Choose cards
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=Copy this permanent?
|
||||
lblDefender=defender
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||
lblSelectASpellCopy=Select a spell to copy
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=a destination to remove
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
||||
lblTakeHowMany=Take how many
|
||||
lblCountersFrom=counters from
|
||||
lblChooseCardToGet=Choose cards to get
|
||||
lblPutHowMany=Put how many
|
||||
lblCountersOn=counters on
|
||||
lblCounters=counters
|
||||
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||
#CountersPutEffect.java
|
||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||
lblHowManyCounters=How many counters?
|
||||
lblChooseAnOpponent=Choose an opponent
|
||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
||||
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=all counters
|
||||
lblACounters=a counter
|
||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
||||
lblCounters=counters
|
||||
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
||||
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
||||
lblChooseCardsPutInto=Choose card(s) to put into
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||
lblNoValidCards=No valid cards
|
||||
lblThisCard=this card
|
||||
lblTheseCards=these cards
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
||||
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
||||
lblHasChosen=has chosen
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDraw=Do you want to draw
|
||||
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||
#EncodeEffect.java
|
||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||
lblEncoding=Encoding
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=Revealed for Explore
|
||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=Do you want to add mana?
|
||||
lblSelectManaProduce=Select Mana to Produce
|
||||
lblChooseSingleColorFrom=Choose a single color from
|
||||
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=Choose cards to manifest
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=Choose card to meld with
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInPile=Choose cards in Pile
|
||||
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=Revealing cards from
|
||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=Choose a protection
|
||||
#PumpEffect.java
|
||||
lblApplyPumpTo=Apply pump to
|
||||
lblApplyPumpToTarget=Apply pump to {0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||
#RepeatEffect.java
|
||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblRolled=rolled
|
||||
lblPlayerRolledResult={0} rolled {1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||
lblPayEcho=Pay Echo
|
||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||
lblSacrifice=Sacrifice
|
||||
lblDestroys=Destroys
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=Have %s shuffle?
|
||||
lblHaveTargetShuffle=Have {0} shuffle?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=Do you want to surveil?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=Permanents
|
||||
lblTapOrUntap=Tap or Untap
|
||||
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||
|
||||
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
|
||||
lblErrorEntityWithId=Error: Entity with ID
|
||||
lblNotFound=not found
|
||||
lblChooseAnnounceFor=Choose %s for %name
|
||||
lblSacrifice=Sacrifice
|
||||
#AbstractGuiGame.java
|
||||
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
|
||||
lblConcedeTitle=¿Conceder Partida?
|
||||
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
|
||||
lblSelectOfCardsTo=Select
|
||||
lblCardsTo=card(s) to
|
||||
#AbandonEffect.java
|
||||
lblWouldYoulikeAbandon=Would you like to abandon the scheme
|
||||
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||
#ActivateAbilityEffect.java
|
||||
lblChooseManaAbility=Choose a mana ability:
|
||||
#AddTurnEffect.java
|
||||
lblTakesExtraTurn=takes an extra turn.
|
||||
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
||||
#AmassEffect.java.
|
||||
lblChooseAnArmy=Choose an army to put counters on
|
||||
#AssignGroupEffect.java
|
||||
lblChooseAbilityFor=Choose ability for
|
||||
lblChooseAbilityForObject=Choose ability for {0}
|
||||
#AttachEffect.java
|
||||
lblDoYouWantAttach=Do you want to attach
|
||||
lblSelectAPlayerAttachTo=Select a player to attach to.
|
||||
lblSelectACardAttachTo=Select a card to attach to.
|
||||
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
||||
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
||||
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
||||
#BidLifeEffect.java
|
||||
lblChooseStartingBid=Choose a starting bid
|
||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||
lblTopBidWith=topped bid with
|
||||
lblTopBidWithValueLife=topped bid with {0} life
|
||||
#BondEffect.java
|
||||
lblSelectACardPair=Select a card to pair with
|
||||
#ChangeCombatantsEffect.java
|
||||
lblChooseDefenderToAttackWith=Choose which defender to attack with
|
||||
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
||||
#ChangeTargetsEffect.java
|
||||
lblDoYouWantChangeTargets=Do you want to change targets of
|
||||
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||
#ChangeTextEffect.java
|
||||
lblChooseColorReplace=Choose a color word to replace
|
||||
lblChooseNewColor=Choose a new color word
|
||||
#ChangeZoneEffect.java
|
||||
lblDoYouWantMove=Do you want to move
|
||||
lblDeclareDefenderFor=Declare a defender for
|
||||
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||
lblPutThatCardFrom=Put that card from
|
||||
lblLookingCardIn=Looking at cards in
|
||||
lblDoYouWantPlay=Do you want to play
|
||||
lblSelectCardFrom=Select a card from
|
||||
lblSelectUpTo=Select up to
|
||||
lblCardsFrom=cards from
|
||||
lblSelectCardsFrom=Select cards from
|
||||
lblCancelSearchUpTo=Cancel Search? Up to
|
||||
lblMoreCard=more card
|
||||
lblCanBeSelected=can be selected.
|
||||
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||
#ChooseCardEffect.java
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
||||
lblTotalPower=Total Power
|
||||
lblChoose=Choose
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||
lblTotalPowerNum=Total Power: {0}
|
||||
lblCancelChooseConfirm=Cancel Choose?
|
||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=Choose a card name
|
||||
lblChooseA=Choose a
|
||||
lblCardName=card name
|
||||
lblPicked=picked
|
||||
lblChooseASpecificCard=Choose a {0} card name.
|
||||
lblPlayerPickedChosen={0} picked {1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=Choose a color
|
||||
lblChoose=Choose
|
||||
lblOrMore=or more
|
||||
lblAtLastChooseNumColors=Choose {0} or more color
|
||||
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=Left (clockwise)
|
||||
lblRightAntiClockwise=Right (anticlockwise)
|
||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
|
||||
lblChooseOne=Choose one
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=Choose a number
|
||||
lblChose=chose
|
||||
lblPlayerChoseNum={0} chose {1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=Choose a player
|
||||
#ChooseSourceEffect.java
|
||||
@@ -1692,26 +1692,24 @@ lblReveals=reveals
|
||||
lblWinsClash=wins clash
|
||||
lblLosesClash=loses clash
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=Do you want to copy
|
||||
lblDoYouWantCopy=Do you want to copy {0}?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=Choose cards
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=Copy this permanent?
|
||||
lblDefender=defender
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||
lblSelectASpellCopy=Select a spell to copy
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=a destination to remove
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
||||
lblTakeHowMany=Take how many
|
||||
lblCountersFrom=counters from
|
||||
lblChooseCardToGet=Choose cards to get
|
||||
lblPutHowMany=Put how many
|
||||
lblCountersOn=counters on
|
||||
lblCounters=counters
|
||||
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||
#CountersPutEffect.java
|
||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||
lblHowManyCounters=How many counters?
|
||||
lblChooseAnOpponent=Choose an opponent
|
||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
||||
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=all counters
|
||||
lblACounters=a counter
|
||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
||||
lblCounters=counters
|
||||
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
||||
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
||||
lblChooseCardsPutInto=Choose card(s) to put into
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||
lblNoValidCards=No valid cards
|
||||
lblThisCard=this card
|
||||
lblTheseCards=these cards
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
||||
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
||||
lblHasChosen=has chosen
|
||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDraw=Do you want to draw
|
||||
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||
#EncodeEffect.java
|
||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||
lblEncoding=Encoding
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=Revealed for Explore
|
||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=Do you want to add mana?
|
||||
lblSelectManaProduce=Select Mana to Produce
|
||||
lblChooseSingleColorFrom=Choose a single color from
|
||||
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=Choose cards to manifest
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=Choose card to meld with
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInPile=Choose cards in Pile
|
||||
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=Revealing cards from
|
||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=Choose a protection
|
||||
#PumpEffect.java
|
||||
lblApplyPumpTo=Apply pump to
|
||||
lblApplyPumpToTarget=Apply pump to {0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||
#RepeatEffect.java
|
||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblRolled=rolled
|
||||
lblPlayerRolledResult={0} rolled {1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||
lblPayEcho=Pay Echo
|
||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||
lblSacrifice=Sacrifice
|
||||
lblDestroys=Destroys
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=Have %s shuffle?
|
||||
lblHaveTargetShuffle=Have {0} shuffle?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=Do you want to surveil?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=Permanents
|
||||
lblTapOrUntap=Tap or Untap
|
||||
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||
|
||||
@@ -1035,7 +1035,7 @@ lblAny=任意
|
||||
lblFantasy=幻想
|
||||
lblGeneric=通用
|
||||
#MatchController.java
|
||||
lblChooseAbilityToPlay=选择使用的能力
|
||||
lblChooseAbilityToPlay=选择要使用的异能
|
||||
lblSelected=选择
|
||||
#ItemManager.java
|
||||
lblAdvancedSearch=高级搜索
|
||||
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/
|
||||
lblErrorEntityWithId=错误:实体的ID
|
||||
lblNotFound=没有找到
|
||||
lblChooseAnnounceFor=为%name选择%s
|
||||
lblSacrifice=牺牲
|
||||
#AbstractGuiGame.java
|
||||
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
|
||||
lblConcedeTitle=这局游戏认输?
|
||||
@@ -1620,59 +1621,58 @@ lblCurrentCard=当前牌
|
||||
lblSelectOfCardsTo=选择
|
||||
lblCardsTo=牌到
|
||||
#AbandonEffect.java
|
||||
lblWouldYoulikeAbandon=你想要终止阴谋
|
||||
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
|
||||
#ActivateAbilityEffect.java
|
||||
lblChooseManaAbility=选择一个法术力异能:
|
||||
#AddTurnEffect.java
|
||||
lblTakesExtraTurn=获得一个额外回合。
|
||||
lblPlayerTakesExtraTurn={0}获得一个额外回合。
|
||||
#AmassEffect.java.
|
||||
lblChooseAnArmy=选择一个军队将指示物放置在上面。
|
||||
#AssignGroupEffect.java
|
||||
lblChooseAbilityFor=选择一个异能
|
||||
lblChooseAbilityForObject=从{0}中选择一个异能
|
||||
#AttachEffect.java
|
||||
lblDoYouWantAttach=你想要装备
|
||||
lblSelectAPlayerAttachTo=选择一个要结附的牌手。
|
||||
lblSelectACardAttachTo=选择一个要结附的牌。
|
||||
lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗?
|
||||
lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。
|
||||
lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。
|
||||
#BidLifeEffect.java
|
||||
lblChooseStartingBid=选择一个初始价钱
|
||||
lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \=
|
||||
lblTopBidWith=最高喊价
|
||||
lblTopBidWithValueLife=最高喊价为{0}生命
|
||||
#BondEffect.java
|
||||
lblSelectACardPair=选择要组成搭档的牌
|
||||
#ChangeCombatantsEffect.java
|
||||
lblChooseDefenderToAttackWith=选择守军进行进攻
|
||||
#ChangeTargetsEffect.java
|
||||
lblDoYouWantChangeTargets=你是否想要更改目标
|
||||
lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
|
||||
#ChangeTextEffect.java
|
||||
lblChooseColorReplace=选择一个要替换的颜色词
|
||||
lblChooseNewColor=选择一个新的颜色词
|
||||
#ChangeZoneEffect.java
|
||||
lblDoYouWantMove=你想要移动
|
||||
lblDeclareDefenderFor=声明阻挡者
|
||||
lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗?
|
||||
lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2}
|
||||
lblSearchPlayerZoneConfirm=搜索{0}的{1}?
|
||||
lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。
|
||||
lblPutThatCardFrom=放置这张牌从
|
||||
lblLookingCardIn=看牌自
|
||||
lblDoYouWantPlay=你想要使用
|
||||
lblSelectCardFrom=选择一张牌从
|
||||
lblSelectUpTo=最多选择
|
||||
lblCardsFrom=牌张来自
|
||||
lblSelectCardsFrom=选择牌张来自
|
||||
lblCancelSearchUpTo=取消搜索?直到
|
||||
lblMoreCard=更多牌
|
||||
lblCanBeSelected=可以选择
|
||||
lblDoYouWantPlayCard=你想要使用{0}?
|
||||
lblSelectCardFromPlayerZone=选择一张牌从{0}的{1}
|
||||
lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2}
|
||||
lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1}
|
||||
lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。
|
||||
#ChangeZoneAllEffect.java
|
||||
lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}?
|
||||
#ChooseCardEffect.java
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量合小于或等于
|
||||
lblTotalPower=总力量
|
||||
lblChoose=选择
|
||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0}
|
||||
lblTotalPowerNum=总力量:{0}
|
||||
lblCancelChooseConfirm=取消选择?
|
||||
#ChooseCardNameEffect.java
|
||||
lblChooseACardName=选择一个牌名
|
||||
lblChooseA=选择一个
|
||||
lblCardName=牌名
|
||||
lblPicked=选取
|
||||
lblChooseASpecificCard=选择一个{0}牌名
|
||||
lblPlayerPickedChosen={0}选取了{1}
|
||||
#ChooseColorEffect.java
|
||||
lblChooseAColor=选择一个颜色
|
||||
lblChoose=选择
|
||||
lblOrMore=或更多
|
||||
lblAtLastChooseNumColors=选择{0}或更多颜色
|
||||
lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色
|
||||
#ChooseDirectionEffect.java
|
||||
lblLeftClockwise=左(顺时针)
|
||||
lblRightAntiClockwise=右(逆时针)
|
||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=选择一个方向
|
||||
lblChooseOne=选择一个
|
||||
#ChooseNumberEffect.java
|
||||
lblChooseNumber=选择一个数
|
||||
lblChose=已选择
|
||||
lblPlayerChoseNum={0}已选择{1}
|
||||
#ChoosePlayerEffect.java
|
||||
lblChoosePlayer=选择一个牌手
|
||||
#ChooseSourceEffect.java
|
||||
@@ -1692,26 +1692,24 @@ lblReveals=展示
|
||||
lblWinsClash=比点赢了
|
||||
lblLosesClash=比点输了
|
||||
#CloneEffect.java
|
||||
lblDoYouWantCopy=你想要复制
|
||||
lblDoYouWantCopy=你想要复制{0}吗?
|
||||
#ControlExchangeVariantEffect.java
|
||||
lblChooseCards=选择牌
|
||||
#CopyPermanentEffect.java
|
||||
lblCopyPermanentConfirm=复制这个永久物?
|
||||
lblDefender=守军
|
||||
#CopySpellAbilityEffect.java
|
||||
lblDoyouWantCopyTheSpell=你想要复制这个咒语
|
||||
lblSelectMultiSpellCopyToStack=选择%d个咒语复制到堆叠
|
||||
lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗?
|
||||
lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠
|
||||
lblSelectASpellCopy=选择一个咒语进行复制
|
||||
#CounterEffect.java
|
||||
lblRemoveDestination=要删除的目标
|
||||
#CountersMoveEffect.java
|
||||
lblChooseTakeCountersCard=选择牌获得%s指示物自
|
||||
lblTakeHowMany=获得几个
|
||||
lblCountersFrom=指示物自
|
||||
lblChooseCardToGet=选择牌获得
|
||||
lblPutHowMany=放置几个
|
||||
lblCountersOn=指示物在上面
|
||||
lblCounters=指示物
|
||||
lblChooseTakeCountersCard=选择牌获得{0}指示物自
|
||||
lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物?
|
||||
lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物
|
||||
lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}?
|
||||
lblTakeHowManyTargetCounters=获得多少{0}指示物?
|
||||
#CountersProliferateEffect.java
|
||||
lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
|
||||
#CountersPutEffect.java
|
||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=选择防御力最小的生物
|
||||
lblSelectCounterTypeAddTo=选择指示物类型以添加到
|
||||
lblHowManyCounters=多少指示物?
|
||||
lblChooseAnOpponent=选择一个对手
|
||||
lblDoYouWantPutTargetP1P1CountersOn=你想要放置%d个+1+1指示物到
|
||||
lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗?
|
||||
#CountersPutOrRemoveEffect.java
|
||||
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
|
||||
lblWhatToDoWithTargetCounter=如何使用'%s'指示物
|
||||
lblWhatToDoWithTargetCounter=如何使用'{0}'指示物
|
||||
#CountersRemoveEffect.java
|
||||
lblAllCounters=所有指示物
|
||||
lblACounters=一个指示物
|
||||
lblChooseCardtoTakeTargetCounters=选择牌要获得%s指示物自
|
||||
lblSelectRemoveCountersNumberOfTarget=选择要删除的%s指示物的数量
|
||||
lblCounters=指示物
|
||||
lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自
|
||||
lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量
|
||||
lblSelectCountersTypeToRemove=选择要删除的指示物类型
|
||||
#DamageDealEffect.java
|
||||
lblDoyouWantDealTargetDamageTo=你想造成%d伤害给
|
||||
lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗?
|
||||
#DigEffect.java
|
||||
lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗
|
||||
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开%s的牌库顶
|
||||
lblChooseACardLeaveTarget=选择一张牌离开%s
|
||||
lblChooseCardsPutInto=选择牌放到
|
||||
lblChooseCardPutOnTargetLibarayBottom=选择牌放到%s的牌库底
|
||||
lblChooseCardPutOnTargetLibarayTop=选择牌放到%s的牌库顶
|
||||
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶
|
||||
lblChooseACardLeaveTarget=选择一张牌离开{0}的{1}
|
||||
lblChooseCardsPutIntoZone=选择牌放到{0}
|
||||
lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底
|
||||
lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶
|
||||
lblPlayerPickedCardFrom={0}选择了牌自
|
||||
lblNoValidCards=没有有效的牌
|
||||
lblThisCard=这张牌
|
||||
lblTheseCards=这些牌
|
||||
#DigUntilEffect.java
|
||||
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
|
||||
lblDoYouWantPutCardTo=你想把这张牌放到
|
||||
lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
|
||||
#DiscardEffect.java
|
||||
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗?
|
||||
lblHasChosen=选择了
|
||||
lblPlayerHasChosenCardsFrom={0}选择了牌自
|
||||
#DrawEffect.java
|
||||
lblDoYouWantDraw=你想抓
|
||||
lblDoYouWantDrawCards=你想抓{0}张牌吗?
|
||||
lblHowMayCardDoYouWantDraw=你想怎么抓牌?
|
||||
#EncodeEffect.java
|
||||
lblAndEncodeOntoAYouControlCreature=和赋码到你控制的生物?
|
||||
lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物吗?
|
||||
lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码
|
||||
lblEncoding=已赋码
|
||||
#ExploreEffect.java
|
||||
lblRevealedForExplore=勘察所展示
|
||||
lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场?
|
||||
@@ -1768,25 +1765,25 @@ lblLifeTotal=生命总数
|
||||
#ManaEffect.java
|
||||
lblDoYouWantAddMana=你想增加法术力吗?
|
||||
lblSelectManaProduce=选择要产出的法术力
|
||||
lblChooseSingleColorFrom=选择一种颜色自
|
||||
lblChooseSingleColorFromTarget=从{0}选择一种颜色
|
||||
#ManifestEffect.java
|
||||
lblChooseCardToManifest=选择要显化的牌
|
||||
#MeldEffect.java
|
||||
lblChooseCardToMeld=选择要融合的牌
|
||||
#MillEffect.java
|
||||
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入
|
||||
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗?
|
||||
#MultiplePilesEffect.java
|
||||
lblChooseCardsInPile=选择一堆卡
|
||||
lblChooseCardsInTargetPile=选择堆{0}中的牌?
|
||||
#PeekAndRevealEffect.java
|
||||
lblRevealingCardFrom=展示牌自
|
||||
lblRevealCardToOtherPlayers=想其他玩家展示牌?
|
||||
lblRevealCardToOtherPlayers=向其他玩家展示牌?
|
||||
#PlayEffect.java
|
||||
lblChooseUpTo=选择最多
|
||||
lblChooseUpTo=最多选择
|
||||
lblSelectCardToPlay=选择要使用的牌
|
||||
#ProtectAllEffect.java
|
||||
lblChooseAProtection=选择一个保护
|
||||
#PumpEffect.java
|
||||
lblApplyPumpTo=将pump用于
|
||||
lblApplyPumpToTarget=将pump用于{0}?
|
||||
#RearrangeTopOfLibraryEffect.java
|
||||
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
|
||||
#RepeatEffect.java
|
||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程?
|
||||
#RevealHandEffect.java
|
||||
lblDoYouWantRevealYourHand=你想展示你的手牌吗?
|
||||
#RollPlanarDiceEffect.java
|
||||
lblRolled=已掷骰
|
||||
lblPlayerRolledResult={0}掷骰结果为{1}
|
||||
#SacrificeEffect.java
|
||||
lblDoYouWantPayEcho=你想支付返响费用
|
||||
lblPayEcho=支付返响费用
|
||||
lblDoYouWantSacrifice=你想牺牲吗?
|
||||
lblSacrifice=牺牲
|
||||
lblDestroys=消灭
|
||||
#SetStateEffect.java
|
||||
lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上
|
||||
#ShuffleEffect.java
|
||||
lblHaveTargetShuffle=%s洗牌了吗?
|
||||
lblHaveTargetShuffle={0}洗牌了吗?
|
||||
#SurveilEffect.java
|
||||
lblDoYouWantSurveil=你想刺探吗?
|
||||
#TapOrUntapAllEffect.java
|
||||
lblPermanents=永久物
|
||||
lblTapOrUntap=横置或重置
|
||||
lblTapOrUntapTarget=横置还是重置{0}?
|
||||
#TwoPilesEffect.java
|
||||
lblSelectCardForFaceDownPile=选择一个面朝下的堆
|
||||
lblDivideCardIntoTwoPiles=将牌分为两堆
|
||||
|
||||
Reference in New Issue
Block a user