diff --git a/forge-gui/res/languages/de-DE.properties b/forge-gui/res/languages/de-DE.properties index 90c389df1a5..719854ff135 100644 --- a/forge-gui/res/languages/de-DE.properties +++ b/forge-gui/res/languages/de-DE.properties @@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found lblChooseAnnounceFor=Choose %s for %name +lblSacrifice=Sacrifice #AbstractGuiGame.java lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben? lblConcedeTitle=Spiel verloren geben? @@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card lblSelectOfCardsTo=Select lblCardsTo=card(s) to #AbandonEffect.java -lblWouldYoulikeAbandon=Would you like to abandon the scheme +lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java lblChooseManaAbility=Choose a mana ability: #AddTurnEffect.java -lblTakesExtraTurn=takes an extra turn. +lblPlayerTakesExtraTurn={0} takes an extra turn. #AmassEffect.java. lblChooseAnArmy=Choose an army to put counters on #AssignGroupEffect.java -lblChooseAbilityFor=Choose ability for +lblChooseAbilityForObject=Choose ability for {0} #AttachEffect.java -lblDoYouWantAttach=Do you want to attach -lblSelectAPlayerAttachTo=Select a player to attach to. -lblSelectACardAttachTo=Select a card to attach to. +lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? +lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. +lblSelectACardAttachSourceTo={0} - Select a card to attach to. #BidLifeEffect.java lblChooseStartingBid=Choose a starting bid lblDoYouWantTopBid=Do you want to top bid? Current Bid \= -lblTopBidWith=topped bid with +lblTopBidWithValueLife=topped bid with {0} life #BondEffect.java lblSelectACardPair=Select a card to pair with #ChangeCombatantsEffect.java -lblChooseDefenderToAttackWith=Choose which defender to attack with +lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} #ChangeTargetsEffect.java -lblDoYouWantChangeTargets=Do you want to change targets of +lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? #ChangeTextEffect.java lblChooseColorReplace=Choose a color word to replace lblChooseNewColor=Choose a new color word #ChangeZoneEffect.java -lblDoYouWantMove=Do you want to move -lblDeclareDefenderFor=Declare a defender for +lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? +lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2} +lblSearchPlayerZoneConfirm=Search {0} {1}? lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. -lblPutThatCardFrom=Put that card from lblLookingCardIn=Looking at cards in -lblDoYouWantPlay=Do you want to play -lblSelectCardFrom=Select a card from -lblSelectUpTo=Select up to -lblCardsFrom=cards from -lblSelectCardsFrom=Select cards from -lblCancelSearchUpTo=Cancel Search? Up to -lblMoreCard=more card -lblCanBeSelected=can be selected. +lblDoYouWantPlayCard=Do you want to play {0}? +lblSelectCardFromPlayerZone=Select a card from {0} {1} +lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} +lblSelectCardsFromPlayerZone=Select cards from {0} {1} +lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? #ChooseCardEffect.java -lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to -lblTotalPower=Total Power +lblChoose=Choose +lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} +lblTotalPowerNum=Total Power: {0} lblCancelChooseConfirm=Cancel Choose? #ChooseCardNameEffect.java lblChooseACardName=Choose a card name -lblChooseA=Choose a -lblCardName=card name -lblPicked=picked +lblChooseASpecificCard=Choose a {0} card name. +lblPlayerPickedChosen={0} picked {1} #ChooseColorEffect.java lblChooseAColor=Choose a color -lblChoose=Choose -lblOrMore=or more +lblAtLastChooseNumColors=Choose {0} or more color +lblChooseSpecifiedRangeColors=Choose {0} to {1} color #ChooseDirectionEffect.java lblLeftClockwise=Left (clockwise) lblRightAntiClockwise=Right (anticlockwise) @@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction lblChooseOne=Choose one #ChooseNumberEffect.java lblChooseNumber=Choose a number -lblChose=chose +lblPlayerChoseNum={0} chose {1} #ChoosePlayerEffect.java lblChoosePlayer=Choose a player #ChooseSourceEffect.java @@ -1692,26 +1692,24 @@ lblReveals=reveals lblWinsClash=wins clash lblLosesClash=loses clash #CloneEffect.java -lblDoYouWantCopy=Do you want to copy +lblDoYouWantCopy=Do you want to copy {0}? #ControlExchangeVariantEffect.java lblChooseCards=Choose cards #CopyPermanentEffect.java lblCopyPermanentConfirm=Copy this permanent? lblDefender=defender #CopySpellAbilityEffect.java -lblDoyouWantCopyTheSpell=Do you want to copy the spell -lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack +lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? +lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack lblSelectASpellCopy=Select a spell to copy #CounterEffect.java lblRemoveDestination=a destination to remove #CountersMoveEffect.java -lblChooseTakeCountersCard=Choose card to take %s counters from -lblTakeHowMany=Take how many -lblCountersFrom=counters from -lblChooseCardToGet=Choose cards to get -lblPutHowMany=Put how many -lblCountersOn=counters on -lblCounters=counters +lblChooseTakeCountersCard=Choose card to take {0} counters from +lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? +lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. +lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? +lblTakeHowManyTargetCounters=Take how many {0} counters? #CountersProliferateEffect.java lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate #CountersPutEffect.java @@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness lblSelectCounterTypeAddTo=Select counter type to add to lblHowManyCounters=How many counters? lblChooseAnOpponent=Choose an opponent -lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on +lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? #CountersPutOrRemoveEffect.java lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove -lblWhatToDoWithTargetCounter=What to do with that '%s' counter +lblWhatToDoWithTargetCounter=What to do with that '{0}' counter #CountersRemoveEffect.java lblAllCounters=all counters lblACounters=a counter -lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from -lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove +lblCounters=counters +lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from +lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove #DamageDealEffect.java -lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to +lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? #DigEffect.java lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for -lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library -lblChooseACardLeaveTarget=Choose a card to leave in %s -lblChooseCardsPutInto=Choose card(s) to put into -lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library -lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library +lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library +lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} +lblChooseCardsPutIntoZone=Choose card(s) to put into {0} +lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library +lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library +lblPlayerPickedCardFrom={0} picked card(s) from lblNoValidCards=No valid cards -lblThisCard=this card -lblTheseCards=these cards #DigUntilEffect.java lblDoYouWantDigYourLibrary=Do you want to dig your library? -lblDoYouWantPutCardTo=Do you want to put that card to +lblDoYouWantPutCardToZone=Do you want to put that card to {0}? #DiscardEffect.java -lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)? -lblHasChosen=has chosen +lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? +lblPlayerHasChosenCardsFrom={0} has chosen card(s) from #DrawEffect.java -lblDoYouWantDraw=Do you want to draw +lblDoYouWantDrawCards=Do you want to draw {0}? lblHowMayCardDoYouWantDraw=How may cards do you want to draw? #EncodeEffect.java -lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control? +lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? lblChooseACreatureYouControlToEncode=Choose a creature you control to encode -lblEncoding=Encoding #ExploreEffect.java lblRevealedForExplore=Revealed for Explore lblPutThisCardToYourGraveyard=Put this card in your graveyard? @@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total #ManaEffect.java lblDoYouWantAddMana=Do you want to add mana? lblSelectManaProduce=Select Mana to Produce -lblChooseSingleColorFrom=Choose a single color from +lblChooseSingleColorFromTarget=Choose a single color from {0} #ManifestEffect.java lblChooseCardToManifest=Choose cards to manifest #MeldEffect.java lblChooseCardToMeld=Choose card to meld with #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to +lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? #MultiplePilesEffect.java -lblChooseCardsInPile=Choose cards in Pile +lblChooseCardsInTargetPile=Choose cards in Pile {0}? #PeekAndRevealEffect.java lblRevealingCardFrom=Revealing cards from lblRevealCardToOtherPlayers=Reveal cards to other players? @@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play #ProtectAllEffect.java lblChooseAProtection=Choose a protection #PumpEffect.java -lblApplyPumpTo=Apply pump to +lblApplyPumpToTarget=Apply pump to {0}? #RearrangeTopOfLibraryEffect.java lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? #RepeatEffect.java @@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? #RevealHandEffect.java lblDoYouWantRevealYourHand=Do you want to reveal your hand? #RollPlanarDiceEffect.java -lblRolled=rolled +lblPlayerRolledResult={0} rolled {1} #SacrificeEffect.java lblDoYouWantPayEcho=Do you want to pay Echo lblPayEcho=Pay Echo lblDoYouWantSacrifice=Do you want to sacrifice? -lblSacrifice=Sacrifice -lblDestroys=Destroys #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up #ShuffleEffect.java -lblHaveTargetShuffle=Have %s shuffle? +lblHaveTargetShuffle=Have {0} shuffle? #SurveilEffect.java lblDoYouWantSurveil=Do you want to surveil? #TapOrUntapAllEffect.java lblPermanents=Permanents -lblTapOrUntap=Tap or Untap +lblTapOrUntapTarget=Tap or Untap {0}? #TwoPilesEffect.java lblSelectCardForFaceDownPile=Select cards for a face down pile lblDivideCardIntoTwoPiles=Divide cards into two piles diff --git a/forge-gui/res/languages/en-US.properties b/forge-gui/res/languages/en-US.properties index ab4d0edb609..93ad087dea7 100644 --- a/forge-gui/res/languages/en-US.properties +++ b/forge-gui/res/languages/en-US.properties @@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found lblChooseAnnounceFor=Choose %s for %name +lblSacrifice=Sacrifice #AbstractGuiGame.java lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeTitle=Concede Game? @@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card lblSelectOfCardsTo=Select lblCardsTo=card(s) to #AbandonEffect.java -lblWouldYoulikeAbandon=Would you like to abandon the scheme +lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java lblChooseManaAbility=Choose a mana ability: #AddTurnEffect.java -lblTakesExtraTurn=takes an extra turn. +lblPlayerTakesExtraTurn={0} takes an extra turn. #AmassEffect.java. lblChooseAnArmy=Choose an army to put counters on #AssignGroupEffect.java -lblChooseAbilityFor=Choose ability for +lblChooseAbilityForObject=Choose ability for {0} #AttachEffect.java -lblDoYouWantAttach=Do you want to attach -lblSelectAPlayerAttachTo=Select a player to attach to. -lblSelectACardAttachTo=Select a card to attach to. +lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? +lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. +lblSelectACardAttachSourceTo={0} - Select a card to attach to. #BidLifeEffect.java lblChooseStartingBid=Choose a starting bid lblDoYouWantTopBid=Do you want to top bid? Current Bid \= -lblTopBidWith=topped bid with +lblTopBidWithValueLife=topped bid with {0} life #BondEffect.java lblSelectACardPair=Select a card to pair with #ChangeCombatantsEffect.java -lblChooseDefenderToAttackWith=Choose which defender to attack with +lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} #ChangeTargetsEffect.java -lblDoYouWantChangeTargets=Do you want to change targets of +lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? #ChangeTextEffect.java lblChooseColorReplace=Choose a color word to replace lblChooseNewColor=Choose a new color word #ChangeZoneEffect.java -lblDoYouWantMove=Do you want to move -lblDeclareDefenderFor=Declare a defender for +lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? +lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2} +lblSearchPlayerZoneConfirm=Search {0} {1}? lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. -lblPutThatCardFrom=Put that card from lblLookingCardIn=Looking at cards in -lblDoYouWantPlay=Do you want to play -lblSelectCardFrom=Select a card from -lblSelectUpTo=Select up to -lblCardsFrom=cards from -lblSelectCardsFrom=Select cards from -lblCancelSearchUpTo=Cancel Search? Up to -lblMoreCard=more card -lblCanBeSelected=can be selected. +lblDoYouWantPlayCard=Do you want to play {0}? +lblSelectCardFromPlayerZone=Select a card from {0} {1} +lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} +lblSelectCardsFromPlayerZone=Select cards from {0} {1} +lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? #ChooseCardEffect.java -lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to -lblTotalPower=Total Power +lblChoose=Choose +lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} +lblTotalPowerNum=Total Power: {0} lblCancelChooseConfirm=Cancel Choose? #ChooseCardNameEffect.java lblChooseACardName=Choose a card name -lblChooseA=Choose a -lblCardName=card name -lblPicked=picked +lblChooseASpecificCard=Choose a {0} card name. +lblPlayerPickedChosen={0} picked {1} #ChooseColorEffect.java lblChooseAColor=Choose a color -lblChoose=Choose -lblOrMore=or more +lblAtLastChooseNumColors=Choose {0} or more color +lblChooseSpecifiedRangeColors=Choose {0} to {1} color #ChooseDirectionEffect.java lblLeftClockwise=Left (clockwise) lblRightAntiClockwise=Right (anticlockwise) @@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction lblChooseOne=Choose one #ChooseNumberEffect.java lblChooseNumber=Choose a number -lblChose=chose +lblPlayerChoseNum={0} chose {1} #ChoosePlayerEffect.java lblChoosePlayer=Choose a player #ChooseSourceEffect.java @@ -1692,26 +1692,24 @@ lblReveals=reveals lblWinsClash=wins clash lblLosesClash=loses clash #CloneEffect.java -lblDoYouWantCopy=Do you want to copy +lblDoYouWantCopy=Do you want to copy {0}? #ControlExchangeVariantEffect.java lblChooseCards=Choose cards #CopyPermanentEffect.java lblCopyPermanentConfirm=Copy this permanent? lblDefender=defender #CopySpellAbilityEffect.java -lblDoyouWantCopyTheSpell=Do you want to copy the spell -lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack +lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? +lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack lblSelectASpellCopy=Select a spell to copy #CounterEffect.java lblRemoveDestination=a destination to remove #CountersMoveEffect.java -lblChooseTakeCountersCard=Choose card to take %s counters from -lblTakeHowMany=Take how many -lblCountersFrom=counters from -lblChooseCardToGet=Choose cards to get -lblPutHowMany=Put how many -lblCountersOn=counters on -lblCounters=counters +lblChooseTakeCountersCard=Choose card to take {0} counters from +lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? +lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. +lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? +lblTakeHowManyTargetCounters=Take how many {0} counters? #CountersProliferateEffect.java lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate #CountersPutEffect.java @@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness lblSelectCounterTypeAddTo=Select counter type to add to lblHowManyCounters=How many counters? lblChooseAnOpponent=Choose an opponent -lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on +lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? #CountersPutOrRemoveEffect.java lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove -lblWhatToDoWithTargetCounter=What to do with that '%s' counter +lblWhatToDoWithTargetCounter=What to do with that '{0}' counter #CountersRemoveEffect.java lblAllCounters=all counters lblACounters=a counter -lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from -lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove +lblCounters=counters +lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from +lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove #DamageDealEffect.java -lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to +lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? #DigEffect.java lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for -lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library -lblChooseACardLeaveTarget=Choose a card to leave in %s -lblChooseCardsPutInto=Choose card(s) to put into -lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library -lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library +lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library +lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} +lblChooseCardsPutIntoZone=Choose card(s) to put into {0} +lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library +lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library +lblPlayerPickedCardFrom={0} picked card(s) from lblNoValidCards=No valid cards -lblThisCard=this card -lblTheseCards=these cards #DigUntilEffect.java lblDoYouWantDigYourLibrary=Do you want to dig your library? -lblDoYouWantPutCardTo=Do you want to put that card to +lblDoYouWantPutCardToZone=Do you want to put that card to {0}? #DiscardEffect.java -lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)? -lblHasChosen=has chosen +lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? +lblPlayerHasChosenCardsFrom={0} has chosen card(s) from #DrawEffect.java -lblDoYouWantDraw=Do you want to draw +lblDoYouWantDrawCards=Do you want to draw {0}? lblHowMayCardDoYouWantDraw=How may cards do you want to draw? #EncodeEffect.java -lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control? +lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? lblChooseACreatureYouControlToEncode=Choose a creature you control to encode -lblEncoding=Encoding #ExploreEffect.java lblRevealedForExplore=Revealed for Explore lblPutThisCardToYourGraveyard=Put this card in your graveyard? @@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total #ManaEffect.java lblDoYouWantAddMana=Do you want to add mana? lblSelectManaProduce=Select Mana to Produce -lblChooseSingleColorFrom=Choose a single color from +lblChooseSingleColorFromTarget=Choose a single color from {0} #ManifestEffect.java lblChooseCardToManifest=Choose cards to manifest #MeldEffect.java lblChooseCardToMeld=Choose card to meld with #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to +lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? #MultiplePilesEffect.java -lblChooseCardsInPile=Choose cards in Pile +lblChooseCardsInTargetPile=Choose cards in Pile {0}? #PeekAndRevealEffect.java lblRevealingCardFrom=Revealing cards from lblRevealCardToOtherPlayers=Reveal cards to other players? @@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play #ProtectAllEffect.java lblChooseAProtection=Choose a protection #PumpEffect.java -lblApplyPumpTo=Apply pump to +lblApplyPumpToTarget=Apply pump to {0}? #RearrangeTopOfLibraryEffect.java lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? #RepeatEffect.java @@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? #RevealHandEffect.java lblDoYouWantRevealYourHand=Do you want to reveal your hand? #RollPlanarDiceEffect.java -lblRolled=rolled +lblPlayerRolledResult={0} rolled {1} #SacrificeEffect.java lblDoYouWantPayEcho=Do you want to pay Echo lblPayEcho=Pay Echo lblDoYouWantSacrifice=Do you want to sacrifice? -lblSacrifice=Sacrifice -lblDestroys=Destroys #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up #ShuffleEffect.java -lblHaveTargetShuffle=Have %s shuffle? +lblHaveTargetShuffle=Have {0} shuffle? #SurveilEffect.java lblDoYouWantSurveil=Do you want to surveil? #TapOrUntapAllEffect.java lblPermanents=Permanents -lblTapOrUntap=Tap or Untap +lblTapOrUntapTarget=Tap or Untap {0}? #TwoPilesEffect.java lblSelectCardForFaceDownPile=Select cards for a face down pile lblDivideCardIntoTwoPiles=Divide cards into two piles diff --git a/forge-gui/res/languages/es-ES.properties b/forge-gui/res/languages/es-ES.properties index e2cd6d0aaef..f269df2be2d 100644 --- a/forge-gui/res/languages/es-ES.properties +++ b/forge-gui/res/languages/es-ES.properties @@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an lblErrorEntityWithId=Error: Entity with ID lblNotFound=not found lblChooseAnnounceFor=Choose %s for %name +lblSacrifice=Sacrifice #AbstractGuiGame.java lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos? lblConcedeTitle=¿Conceder Partida? @@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card lblSelectOfCardsTo=Select lblCardsTo=card(s) to #AbandonEffect.java -lblWouldYoulikeAbandon=Would you like to abandon the scheme +lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}? #ActivateAbilityEffect.java lblChooseManaAbility=Choose a mana ability: #AddTurnEffect.java -lblTakesExtraTurn=takes an extra turn. +lblPlayerTakesExtraTurn={0} takes an extra turn. #AmassEffect.java. lblChooseAnArmy=Choose an army to put counters on #AssignGroupEffect.java -lblChooseAbilityFor=Choose ability for +lblChooseAbilityForObject=Choose ability for {0} #AttachEffect.java -lblDoYouWantAttach=Do you want to attach -lblSelectAPlayerAttachTo=Select a player to attach to. -lblSelectACardAttachTo=Select a card to attach to. +lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}? +lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to. +lblSelectACardAttachSourceTo={0} - Select a card to attach to. #BidLifeEffect.java lblChooseStartingBid=Choose a starting bid lblDoYouWantTopBid=Do you want to top bid? Current Bid \= -lblTopBidWith=topped bid with +lblTopBidWithValueLife=topped bid with {0} life #BondEffect.java lblSelectACardPair=Select a card to pair with #ChangeCombatantsEffect.java -lblChooseDefenderToAttackWith=Choose which defender to attack with +lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0} #ChangeTargetsEffect.java -lblDoYouWantChangeTargets=Do you want to change targets of +lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}? #ChangeTextEffect.java lblChooseColorReplace=Choose a color word to replace lblChooseNewColor=Choose a new color word #ChangeZoneEffect.java -lblDoYouWantMove=Do you want to move -lblDeclareDefenderFor=Declare a defender for +lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}? +lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2} +lblSearchPlayerZoneConfirm=Search {0} {1}? lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. -lblPutThatCardFrom=Put that card from lblLookingCardIn=Looking at cards in -lblDoYouWantPlay=Do you want to play -lblSelectCardFrom=Select a card from -lblSelectUpTo=Select up to -lblCardsFrom=cards from -lblSelectCardsFrom=Select cards from -lblCancelSearchUpTo=Cancel Search? Up to -lblMoreCard=more card -lblCanBeSelected=can be selected. +lblDoYouWantPlayCard=Do you want to play {0}? +lblSelectCardFromPlayerZone=Select a card from {0} {1} +lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2} +lblSelectCardsFromPlayerZone=Select cards from {0} {1} +lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected. +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}? #ChooseCardEffect.java -lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to -lblTotalPower=Total Power +lblChoose=Choose +lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0} +lblTotalPowerNum=Total Power: {0} lblCancelChooseConfirm=Cancel Choose? #ChooseCardNameEffect.java lblChooseACardName=Choose a card name -lblChooseA=Choose a -lblCardName=card name -lblPicked=picked +lblChooseASpecificCard=Choose a {0} card name. +lblPlayerPickedChosen={0} picked {1} #ChooseColorEffect.java lblChooseAColor=Choose a color -lblChoose=Choose -lblOrMore=or more +lblAtLastChooseNumColors=Choose {0} or more color +lblChooseSpecifiedRangeColors=Choose {0} to {1} color #ChooseDirectionEffect.java lblLeftClockwise=Left (clockwise) lblRightAntiClockwise=Right (anticlockwise) @@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction lblChooseOne=Choose one #ChooseNumberEffect.java lblChooseNumber=Choose a number -lblChose=chose +lblPlayerChoseNum={0} chose {1} #ChoosePlayerEffect.java lblChoosePlayer=Choose a player #ChooseSourceEffect.java @@ -1692,26 +1692,24 @@ lblReveals=reveals lblWinsClash=wins clash lblLosesClash=loses clash #CloneEffect.java -lblDoYouWantCopy=Do you want to copy +lblDoYouWantCopy=Do you want to copy {0}? #ControlExchangeVariantEffect.java lblChooseCards=Choose cards #CopyPermanentEffect.java lblCopyPermanentConfirm=Copy this permanent? lblDefender=defender #CopySpellAbilityEffect.java -lblDoyouWantCopyTheSpell=Do you want to copy the spell -lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack +lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}? +lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack lblSelectASpellCopy=Select a spell to copy #CounterEffect.java lblRemoveDestination=a destination to remove #CountersMoveEffect.java -lblChooseTakeCountersCard=Choose card to take %s counters from -lblTakeHowMany=Take how many -lblCountersFrom=counters from -lblChooseCardToGet=Choose cards to get -lblPutHowMany=Put how many -lblCountersOn=counters on -lblCounters=counters +lblChooseTakeCountersCard=Choose card to take {0} counters from +lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}? +lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}. +lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}? +lblTakeHowManyTargetCounters=Take how many {0} counters? #CountersProliferateEffect.java lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate #CountersPutEffect.java @@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness lblSelectCounterTypeAddTo=Select counter type to add to lblHowManyCounters=How many counters? lblChooseAnOpponent=Choose an opponent -lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on +lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}? #CountersPutOrRemoveEffect.java lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove -lblWhatToDoWithTargetCounter=What to do with that '%s' counter +lblWhatToDoWithTargetCounter=What to do with that '{0}' counter #CountersRemoveEffect.java lblAllCounters=all counters lblACounters=a counter -lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from -lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove +lblCounters=counters +lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from +lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove #DamageDealEffect.java -lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to +lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}? #DigEffect.java lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for -lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library -lblChooseACardLeaveTarget=Choose a card to leave in %s -lblChooseCardsPutInto=Choose card(s) to put into -lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library -lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library +lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library +lblChooseACardLeaveTarget=Choose a card to leave in {0} {1} +lblChooseCardsPutIntoZone=Choose card(s) to put into {0} +lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library +lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library +lblPlayerPickedCardFrom={0} picked card(s) from lblNoValidCards=No valid cards -lblThisCard=this card -lblTheseCards=these cards #DigUntilEffect.java lblDoYouWantDigYourLibrary=Do you want to dig your library? -lblDoYouWantPutCardTo=Do you want to put that card to +lblDoYouWantPutCardToZone=Do you want to put that card to {0}? #DiscardEffect.java -lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)? -lblHasChosen=has chosen +lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)? +lblPlayerHasChosenCardsFrom={0} has chosen card(s) from #DrawEffect.java -lblDoYouWantDraw=Do you want to draw +lblDoYouWantDrawCards=Do you want to draw {0}? lblHowMayCardDoYouWantDraw=How may cards do you want to draw? #EncodeEffect.java -lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control? +lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control? lblChooseACreatureYouControlToEncode=Choose a creature you control to encode -lblEncoding=Encoding #ExploreEffect.java lblRevealedForExplore=Revealed for Explore lblPutThisCardToYourGraveyard=Put this card in your graveyard? @@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total #ManaEffect.java lblDoYouWantAddMana=Do you want to add mana? lblSelectManaProduce=Select Mana to Produce -lblChooseSingleColorFrom=Choose a single color from +lblChooseSingleColorFromTarget=Choose a single color from {0} #ManifestEffect.java lblChooseCardToManifest=Choose cards to manifest #MeldEffect.java lblChooseCardToMeld=Choose card to meld with #MillEffect.java -lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to +lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}? #MultiplePilesEffect.java -lblChooseCardsInPile=Choose cards in Pile +lblChooseCardsInTargetPile=Choose cards in Pile {0}? #PeekAndRevealEffect.java lblRevealingCardFrom=Revealing cards from lblRevealCardToOtherPlayers=Reveal cards to other players? @@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play #ProtectAllEffect.java lblChooseAProtection=Choose a protection #PumpEffect.java -lblApplyPumpTo=Apply pump to +lblApplyPumpToTarget=Apply pump to {0}? #RearrangeTopOfLibraryEffect.java lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? #RepeatEffect.java @@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again? #RevealHandEffect.java lblDoYouWantRevealYourHand=Do you want to reveal your hand? #RollPlanarDiceEffect.java -lblRolled=rolled +lblPlayerRolledResult={0} rolled {1} #SacrificeEffect.java lblDoYouWantPayEcho=Do you want to pay Echo lblPayEcho=Pay Echo lblDoYouWantSacrifice=Do you want to sacrifice? -lblSacrifice=Sacrifice -lblDestroys=Destroys #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up #ShuffleEffect.java -lblHaveTargetShuffle=Have %s shuffle? +lblHaveTargetShuffle=Have {0} shuffle? #SurveilEffect.java lblDoYouWantSurveil=Do you want to surveil? #TapOrUntapAllEffect.java lblPermanents=Permanents -lblTapOrUntap=Tap or Untap +lblTapOrUntapTarget=Tap or Untap {0}? #TwoPilesEffect.java lblSelectCardForFaceDownPile=Select cards for a face down pile lblDivideCardIntoTwoPiles=Divide cards into two piles diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index 9d02b163033..000126f77f9 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -1035,7 +1035,7 @@ lblAny=任意 lblFantasy=幻想 lblGeneric=通用 #MatchController.java -lblChooseAbilityToPlay=选择使用的能力 +lblChooseAbilityToPlay=选择要使用的异能 lblSelected=选择 #ItemManager.java lblAdvancedSearch=高级搜索 @@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/ lblErrorEntityWithId=错误:实体的ID lblNotFound=没有找到 lblChooseAnnounceFor=为%name选择%s +lblSacrifice=牺牲 #AbstractGuiGame.java lblConcedeCurrentGame=这局游戏认输。\n\n确认吗? lblConcedeTitle=这局游戏认输? @@ -1620,59 +1621,58 @@ lblCurrentCard=当前牌 lblSelectOfCardsTo=选择 lblCardsTo=牌到 #AbandonEffect.java -lblWouldYoulikeAbandon=你想要终止阴谋 +lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗? #ActivateAbilityEffect.java lblChooseManaAbility=选择一个法术力异能: #AddTurnEffect.java -lblTakesExtraTurn=获得一个额外回合。 +lblPlayerTakesExtraTurn={0}获得一个额外回合。 #AmassEffect.java. lblChooseAnArmy=选择一个军队将指示物放置在上面。 #AssignGroupEffect.java -lblChooseAbilityFor=选择一个异能 +lblChooseAbilityForObject=从{0}中选择一个异能 #AttachEffect.java -lblDoYouWantAttach=你想要装备 -lblSelectAPlayerAttachTo=选择一个要结附的牌手。 -lblSelectACardAttachTo=选择一个要结附的牌。 +lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗? +lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。 +lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。 #BidLifeEffect.java lblChooseStartingBid=选择一个初始价钱 lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \= -lblTopBidWith=最高喊价 +lblTopBidWithValueLife=最高喊价为{0}生命 #BondEffect.java lblSelectACardPair=选择要组成搭档的牌 #ChangeCombatantsEffect.java lblChooseDefenderToAttackWith=选择守军进行进攻 #ChangeTargetsEffect.java -lblDoYouWantChangeTargets=你是否想要更改目标 +lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标 #ChangeTextEffect.java lblChooseColorReplace=选择一个要替换的颜色词 lblChooseNewColor=选择一个新的颜色词 #ChangeZoneEffect.java -lblDoYouWantMove=你想要移动 -lblDeclareDefenderFor=声明阻挡者 +lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗? +lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2} +lblSearchPlayerZoneConfirm=搜索{0}的{1}? lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。 -lblPutThatCardFrom=放置这张牌从 lblLookingCardIn=看牌自 -lblDoYouWantPlay=你想要使用 -lblSelectCardFrom=选择一张牌从 -lblSelectUpTo=最多选择 -lblCardsFrom=牌张来自 -lblSelectCardsFrom=选择牌张来自 -lblCancelSearchUpTo=取消搜索?直到 -lblMoreCard=更多牌 -lblCanBeSelected=可以选择 +lblDoYouWantPlayCard=你想要使用{0}? +lblSelectCardFromPlayerZone=选择一张牌从{0}的{1} +lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2} +lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1} +lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。 +#ChangeZoneAllEffect.java +lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}? #ChooseCardEffect.java -lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量合小于或等于 -lblTotalPower=总力量 +lblChoose=选择 +lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0} +lblTotalPowerNum=总力量:{0} lblCancelChooseConfirm=取消选择? #ChooseCardNameEffect.java lblChooseACardName=选择一个牌名 -lblChooseA=选择一个 -lblCardName=牌名 -lblPicked=选取 +lblChooseASpecificCard=选择一个{0}牌名 +lblPlayerPickedChosen={0}选取了{1} #ChooseColorEffect.java lblChooseAColor=选择一个颜色 -lblChoose=选择 -lblOrMore=或更多 +lblAtLastChooseNumColors=选择{0}或更多颜色 +lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色 #ChooseDirectionEffect.java lblLeftClockwise=左(顺时针) lblRightAntiClockwise=右(逆时针) @@ -1681,7 +1681,7 @@ lblChooseDirection=选择一个方向 lblChooseOne=选择一个 #ChooseNumberEffect.java lblChooseNumber=选择一个数 -lblChose=已选择 +lblPlayerChoseNum={0}已选择{1} #ChoosePlayerEffect.java lblChoosePlayer=选择一个牌手 #ChooseSourceEffect.java @@ -1692,26 +1692,24 @@ lblReveals=展示 lblWinsClash=比点赢了 lblLosesClash=比点输了 #CloneEffect.java -lblDoYouWantCopy=你想要复制 +lblDoYouWantCopy=你想要复制{0}吗? #ControlExchangeVariantEffect.java lblChooseCards=选择牌 #CopyPermanentEffect.java lblCopyPermanentConfirm=复制这个永久物? lblDefender=守军 #CopySpellAbilityEffect.java -lblDoyouWantCopyTheSpell=你想要复制这个咒语 -lblSelectMultiSpellCopyToStack=选择%d个咒语复制到堆叠 +lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗? +lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠 lblSelectASpellCopy=选择一个咒语进行复制 #CounterEffect.java lblRemoveDestination=要删除的目标 #CountersMoveEffect.java -lblChooseTakeCountersCard=选择牌获得%s指示物自 -lblTakeHowMany=获得几个 -lblCountersFrom=指示物自 -lblChooseCardToGet=选择牌获得 -lblPutHowMany=放置几个 -lblCountersOn=指示物在上面 -lblCounters=指示物 +lblChooseTakeCountersCard=选择牌获得{0}指示物自 +lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物? +lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物 +lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}? +lblTakeHowManyTargetCounters=获得多少{0}指示物? #CountersProliferateEffect.java lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖 #CountersPutEffect.java @@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=选择防御力最小的生物 lblSelectCounterTypeAddTo=选择指示物类型以添加到 lblHowManyCounters=多少指示物? lblChooseAnOpponent=选择一个对手 -lblDoYouWantPutTargetP1P1CountersOn=你想要放置%d个+1+1指示物到 +lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗? #CountersPutOrRemoveEffect.java lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型 -lblWhatToDoWithTargetCounter=如何使用'%s'指示物 +lblWhatToDoWithTargetCounter=如何使用'{0}'指示物 #CountersRemoveEffect.java lblAllCounters=所有指示物 lblACounters=一个指示物 -lblChooseCardtoTakeTargetCounters=选择牌要获得%s指示物自 -lblSelectRemoveCountersNumberOfTarget=选择要删除的%s指示物的数量 +lblCounters=指示物 +lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自 +lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量 lblSelectCountersTypeToRemove=选择要删除的指示物类型 #DamageDealEffect.java -lblDoyouWantDealTargetDamageTo=你想造成%d伤害给 +lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗? #DigEffect.java lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗 -lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开%s的牌库顶 -lblChooseACardLeaveTarget=选择一张牌离开%s -lblChooseCardsPutInto=选择牌放到 -lblChooseCardPutOnTargetLibarayBottom=选择牌放到%s的牌库底 -lblChooseCardPutOnTargetLibarayTop=选择牌放到%s的牌库顶 +lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶 +lblChooseACardLeaveTarget=选择一张牌离开{0}的{1} +lblChooseCardsPutIntoZone=选择牌放到{0} +lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底 +lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶 +lblPlayerPickedCardFrom={0}选择了牌自 lblNoValidCards=没有有效的牌 -lblThisCard=这张牌 -lblTheseCards=这些牌 #DigUntilEffect.java lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗? -lblDoYouWantPutCardTo=你想把这张牌放到 +lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗? #DiscardEffect.java lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗? -lblHasChosen=选择了 +lblPlayerHasChosenCardsFrom={0}选择了牌自 #DrawEffect.java -lblDoYouWantDraw=你想抓 +lblDoYouWantDrawCards=你想抓{0}张牌吗? lblHowMayCardDoYouWantDraw=你想怎么抓牌? #EncodeEffect.java -lblAndEncodeOntoAYouControlCreature=和赋码到你控制的生物? +lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物吗? lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码 -lblEncoding=已赋码 #ExploreEffect.java lblRevealedForExplore=勘察所展示 lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场? @@ -1768,25 +1765,25 @@ lblLifeTotal=生命总数 #ManaEffect.java lblDoYouWantAddMana=你想增加法术力吗? lblSelectManaProduce=选择要产出的法术力 -lblChooseSingleColorFrom=选择一种颜色自 +lblChooseSingleColorFromTarget=从{0}选择一种颜色 #ManifestEffect.java lblChooseCardToManifest=选择要显化的牌 #MeldEffect.java lblChooseCardToMeld=选择要融合的牌 #MillEffect.java -lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入 +lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗? #MultiplePilesEffect.java -lblChooseCardsInPile=选择一堆卡 +lblChooseCardsInTargetPile=选择堆{0}中的牌? #PeekAndRevealEffect.java lblRevealingCardFrom=展示牌自 -lblRevealCardToOtherPlayers=想其他玩家展示牌? +lblRevealCardToOtherPlayers=向其他玩家展示牌? #PlayEffect.java -lblChooseUpTo=选择最多 +lblChooseUpTo=最多选择 lblSelectCardToPlay=选择要使用的牌 #ProtectAllEffect.java lblChooseAProtection=选择一个保护 #PumpEffect.java -lblApplyPumpTo=将pump用于 +lblApplyPumpToTarget=将pump用于{0}? #RearrangeTopOfLibraryEffect.java lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗? #RepeatEffect.java @@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程? #RevealHandEffect.java lblDoYouWantRevealYourHand=你想展示你的手牌吗? #RollPlanarDiceEffect.java -lblRolled=已掷骰 +lblPlayerRolledResult={0}掷骰结果为{1} #SacrificeEffect.java lblDoYouWantPayEcho=你想支付返响费用 lblPayEcho=支付返响费用 lblDoYouWantSacrifice=你想牺牲吗? -lblSacrifice=牺牲 -lblDestroys=消灭 #SetStateEffect.java lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上 #ShuffleEffect.java -lblHaveTargetShuffle=%s洗牌了吗? +lblHaveTargetShuffle={0}洗牌了吗? #SurveilEffect.java lblDoYouWantSurveil=你想刺探吗? #TapOrUntapAllEffect.java lblPermanents=永久物 -lblTapOrUntap=横置或重置 +lblTapOrUntapTarget=横置还是重置{0}? #TwoPilesEffect.java lblSelectCardForFaceDownPile=选择一个面朝下的堆 lblDivideCardIntoTwoPiles=将牌分为两堆