update translation

This commit is contained in:
CCTV-1
2019-12-27 15:22:52 +08:00
parent 92e6c303ad
commit 8cfc922d97
4 changed files with 241 additions and 261 deletions

View File

@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name lblChooseAnnounceFor=Choose %s for %name
lblSacrifice=Sacrifice
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben? lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
lblConcedeTitle=Spiel verloren geben? lblConcedeTitle=Spiel verloren geben?
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
lblSelectOfCardsTo=Select lblSelectOfCardsTo=Select
lblCardsTo=card(s) to lblCardsTo=card(s) to
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandon=Would you like to abandon the scheme lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability: lblChooseManaAbility=Choose a mana ability:
#AddTurnEffect.java #AddTurnEffect.java
lblTakesExtraTurn=takes an extra turn. lblPlayerTakesExtraTurn={0} takes an extra turn.
#AmassEffect.java. #AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on lblChooseAnArmy=Choose an army to put counters on
#AssignGroupEffect.java #AssignGroupEffect.java
lblChooseAbilityFor=Choose ability for lblChooseAbilityForObject=Choose ability for {0}
#AttachEffect.java #AttachEffect.java
lblDoYouWantAttach=Do you want to attach lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachTo=Select a player to attach to. lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachTo=Select a card to attach to. lblSelectACardAttachSourceTo={0} - Select a card to attach to.
#BidLifeEffect.java #BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \= lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWith=topped bid with lblTopBidWithValueLife=topped bid with {0} life
#BondEffect.java #BondEffect.java
lblSelectACardPair=Select a card to pair with lblSelectACardPair=Select a card to pair with
#ChangeCombatantsEffect.java #ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=Choose which defender to attack with lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java #ChangeTargetsEffect.java
lblDoYouWantChangeTargets=Do you want to change targets of lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
#ChangeTextEffect.java #ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word lblChooseNewColor=Choose a new color word
#ChangeZoneEffect.java #ChangeZoneEffect.java
lblDoYouWantMove=Do you want to move lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblDeclareDefenderFor=Declare a defender for lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblPutThatCardFrom=Put that card from
lblLookingCardIn=Looking at cards in lblLookingCardIn=Looking at cards in
lblDoYouWantPlay=Do you want to play lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFrom=Select a card from lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpTo=Select up to lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblCardsFrom=cards from lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblSelectCardsFrom=Select cards from lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
lblCancelSearchUpTo=Cancel Search? Up to #ChangeZoneAllEffect.java
lblMoreCard=more card lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
lblCanBeSelected=can be selected.
#ChooseCardEffect.java #ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to lblChoose=Choose
lblTotalPower=Total Power lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose? lblCancelChooseConfirm=Cancel Choose?
#ChooseCardNameEffect.java #ChooseCardNameEffect.java
lblChooseACardName=Choose a card name lblChooseACardName=Choose a card name
lblChooseA=Choose a lblChooseASpecificCard=Choose a {0} card name.
lblCardName=card name lblPlayerPickedChosen={0} picked {1}
lblPicked=picked
#ChooseColorEffect.java #ChooseColorEffect.java
lblChooseAColor=Choose a color lblChooseAColor=Choose a color
lblChoose=Choose lblAtLastChooseNumColors=Choose {0} or more color
lblOrMore=or more lblChooseSpecifiedRangeColors=Choose {0} to {1} color
#ChooseDirectionEffect.java #ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise) lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise) lblRightAntiClockwise=Right (anticlockwise)
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
lblChooseOne=Choose one lblChooseOne=Choose one
#ChooseNumberEffect.java #ChooseNumberEffect.java
lblChooseNumber=Choose a number lblChooseNumber=Choose a number
lblChose=chose lblPlayerChoseNum={0} chose {1}
#ChoosePlayerEffect.java #ChoosePlayerEffect.java
lblChoosePlayer=Choose a player lblChoosePlayer=Choose a player
#ChooseSourceEffect.java #ChooseSourceEffect.java
@@ -1692,26 +1692,24 @@ lblReveals=reveals
lblWinsClash=wins clash lblWinsClash=wins clash
lblLosesClash=loses clash lblLosesClash=loses clash
#CloneEffect.java #CloneEffect.java
lblDoYouWantCopy=Do you want to copy lblDoYouWantCopy=Do you want to copy {0}?
#ControlExchangeVariantEffect.java #ControlExchangeVariantEffect.java
lblChooseCards=Choose cards lblChooseCards=Choose cards
#CopyPermanentEffect.java #CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent? lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender lblDefender=defender
#CopySpellAbilityEffect.java #CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy lblSelectASpellCopy=Select a spell to copy
#CounterEffect.java #CounterEffect.java
lblRemoveDestination=a destination to remove lblRemoveDestination=a destination to remove
#CountersMoveEffect.java #CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take %s counters from lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowMany=Take how many lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblCountersFrom=counters from lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblChooseCardToGet=Choose cards to get lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblPutHowMany=Put how many lblTakeHowManyTargetCounters=Take how many {0} counters?
lblCountersOn=counters on
lblCounters=counters
#CountersProliferateEffect.java #CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
#CountersPutEffect.java #CountersPutEffect.java
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCounters=How many counters? lblHowManyCounters=How many counters?
lblChooseAnOpponent=Choose an opponent lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '%s' counter lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=all counters lblAllCounters=all counters
lblACounters=a counter lblACounters=a counter
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from lblCounters=counters
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove
#DamageDealEffect.java #DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
#DigEffect.java #DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in %s lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutInto=Choose card(s) to put into lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards lblNoValidCards=No valid cards
lblThisCard=this card
lblTheseCards=these cards
#DigUntilEffect.java #DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library? lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardTo=Do you want to put that card to lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
#DiscardEffect.java #DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)? lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblHasChosen=has chosen lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
#DrawEffect.java #DrawEffect.java
lblDoYouWantDraw=Do you want to draw lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw? lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
#EncodeEffect.java #EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control? lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
lblEncoding=Encoding
#ExploreEffect.java #ExploreEffect.java
lblRevealedForExplore=Revealed for Explore lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard? lblPutThisCardToYourGraveyard=Put this card in your graveyard?
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
#ManaEffect.java #ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana? lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFrom=Choose a single color from lblChooseSingleColorFromTarget=Choose a single color from {0}
#ManifestEffect.java #ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest lblChooseCardToManifest=Choose cards to manifest
#MeldEffect.java #MeldEffect.java
lblChooseCardToMeld=Choose card to meld with lblChooseCardToMeld=Choose card to meld with
#MillEffect.java #MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
#MultiplePilesEffect.java #MultiplePilesEffect.java
lblChooseCardsInPile=Choose cards in Pile lblChooseCardsInTargetPile=Choose cards in Pile {0}?
#PeekAndRevealEffect.java #PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players? lblRevealCardToOtherPlayers=Reveal cards to other players?
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
#ProtectAllEffect.java #ProtectAllEffect.java
lblChooseAProtection=Choose a protection lblChooseAProtection=Choose a protection
#PumpEffect.java #PumpEffect.java
lblApplyPumpTo=Apply pump to lblApplyPumpToTarget=Apply pump to {0}?
#RearrangeTopOfLibraryEffect.java #RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
#RepeatEffect.java #RepeatEffect.java
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
#RevealHandEffect.java #RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand? lblDoYouWantRevealYourHand=Do you want to reveal your hand?
#RollPlanarDiceEffect.java #RollPlanarDiceEffect.java
lblRolled=rolled lblPlayerRolledResult={0} rolled {1}
#SacrificeEffect.java #SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrifice=Do you want to sacrifice?
lblSacrifice=Sacrifice
lblDestroys=Destroys
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=Have %s shuffle? lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java #SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil? lblDoYouWantSurveil=Do you want to surveil?
#TapOrUntapAllEffect.java #TapOrUntapAllEffect.java
lblPermanents=Permanents lblPermanents=Permanents
lblTapOrUntap=Tap or Untap lblTapOrUntapTarget=Tap or Untap {0}?
#TwoPilesEffect.java #TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles lblDivideCardIntoTwoPiles=Divide cards into two piles

View File

@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name lblChooseAnnounceFor=Choose %s for %name
lblSacrifice=Sacrifice
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway? lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
lblConcedeTitle=Concede Game? lblConcedeTitle=Concede Game?
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
lblSelectOfCardsTo=Select lblSelectOfCardsTo=Select
lblCardsTo=card(s) to lblCardsTo=card(s) to
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandon=Would you like to abandon the scheme lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability: lblChooseManaAbility=Choose a mana ability:
#AddTurnEffect.java #AddTurnEffect.java
lblTakesExtraTurn=takes an extra turn. lblPlayerTakesExtraTurn={0} takes an extra turn.
#AmassEffect.java. #AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on lblChooseAnArmy=Choose an army to put counters on
#AssignGroupEffect.java #AssignGroupEffect.java
lblChooseAbilityFor=Choose ability for lblChooseAbilityForObject=Choose ability for {0}
#AttachEffect.java #AttachEffect.java
lblDoYouWantAttach=Do you want to attach lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachTo=Select a player to attach to. lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachTo=Select a card to attach to. lblSelectACardAttachSourceTo={0} - Select a card to attach to.
#BidLifeEffect.java #BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \= lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWith=topped bid with lblTopBidWithValueLife=topped bid with {0} life
#BondEffect.java #BondEffect.java
lblSelectACardPair=Select a card to pair with lblSelectACardPair=Select a card to pair with
#ChangeCombatantsEffect.java #ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=Choose which defender to attack with lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java #ChangeTargetsEffect.java
lblDoYouWantChangeTargets=Do you want to change targets of lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
#ChangeTextEffect.java #ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word lblChooseNewColor=Choose a new color word
#ChangeZoneEffect.java #ChangeZoneEffect.java
lblDoYouWantMove=Do you want to move lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblDeclareDefenderFor=Declare a defender for lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblPutThatCardFrom=Put that card from
lblLookingCardIn=Looking at cards in lblLookingCardIn=Looking at cards in
lblDoYouWantPlay=Do you want to play lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFrom=Select a card from lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpTo=Select up to lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblCardsFrom=cards from lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblSelectCardsFrom=Select cards from lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
lblCancelSearchUpTo=Cancel Search? Up to #ChangeZoneAllEffect.java
lblMoreCard=more card lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
lblCanBeSelected=can be selected.
#ChooseCardEffect.java #ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to lblChoose=Choose
lblTotalPower=Total Power lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose? lblCancelChooseConfirm=Cancel Choose?
#ChooseCardNameEffect.java #ChooseCardNameEffect.java
lblChooseACardName=Choose a card name lblChooseACardName=Choose a card name
lblChooseA=Choose a lblChooseASpecificCard=Choose a {0} card name.
lblCardName=card name lblPlayerPickedChosen={0} picked {1}
lblPicked=picked
#ChooseColorEffect.java #ChooseColorEffect.java
lblChooseAColor=Choose a color lblChooseAColor=Choose a color
lblChoose=Choose lblAtLastChooseNumColors=Choose {0} or more color
lblOrMore=or more lblChooseSpecifiedRangeColors=Choose {0} to {1} color
#ChooseDirectionEffect.java #ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise) lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise) lblRightAntiClockwise=Right (anticlockwise)
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
lblChooseOne=Choose one lblChooseOne=Choose one
#ChooseNumberEffect.java #ChooseNumberEffect.java
lblChooseNumber=Choose a number lblChooseNumber=Choose a number
lblChose=chose lblPlayerChoseNum={0} chose {1}
#ChoosePlayerEffect.java #ChoosePlayerEffect.java
lblChoosePlayer=Choose a player lblChoosePlayer=Choose a player
#ChooseSourceEffect.java #ChooseSourceEffect.java
@@ -1692,26 +1692,24 @@ lblReveals=reveals
lblWinsClash=wins clash lblWinsClash=wins clash
lblLosesClash=loses clash lblLosesClash=loses clash
#CloneEffect.java #CloneEffect.java
lblDoYouWantCopy=Do you want to copy lblDoYouWantCopy=Do you want to copy {0}?
#ControlExchangeVariantEffect.java #ControlExchangeVariantEffect.java
lblChooseCards=Choose cards lblChooseCards=Choose cards
#CopyPermanentEffect.java #CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent? lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender lblDefender=defender
#CopySpellAbilityEffect.java #CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy lblSelectASpellCopy=Select a spell to copy
#CounterEffect.java #CounterEffect.java
lblRemoveDestination=a destination to remove lblRemoveDestination=a destination to remove
#CountersMoveEffect.java #CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take %s counters from lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowMany=Take how many lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblCountersFrom=counters from lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblChooseCardToGet=Choose cards to get lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblPutHowMany=Put how many lblTakeHowManyTargetCounters=Take how many {0} counters?
lblCountersOn=counters on
lblCounters=counters
#CountersProliferateEffect.java #CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
#CountersPutEffect.java #CountersPutEffect.java
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCounters=How many counters? lblHowManyCounters=How many counters?
lblChooseAnOpponent=Choose an opponent lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '%s' counter lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=all counters lblAllCounters=all counters
lblACounters=a counter lblACounters=a counter
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from lblCounters=counters
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove
#DamageDealEffect.java #DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
#DigEffect.java #DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in %s lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutInto=Choose card(s) to put into lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards lblNoValidCards=No valid cards
lblThisCard=this card
lblTheseCards=these cards
#DigUntilEffect.java #DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library? lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardTo=Do you want to put that card to lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
#DiscardEffect.java #DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)? lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblHasChosen=has chosen lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
#DrawEffect.java #DrawEffect.java
lblDoYouWantDraw=Do you want to draw lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw? lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
#EncodeEffect.java #EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control? lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
lblEncoding=Encoding
#ExploreEffect.java #ExploreEffect.java
lblRevealedForExplore=Revealed for Explore lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard? lblPutThisCardToYourGraveyard=Put this card in your graveyard?
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
#ManaEffect.java #ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana? lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFrom=Choose a single color from lblChooseSingleColorFromTarget=Choose a single color from {0}
#ManifestEffect.java #ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest lblChooseCardToManifest=Choose cards to manifest
#MeldEffect.java #MeldEffect.java
lblChooseCardToMeld=Choose card to meld with lblChooseCardToMeld=Choose card to meld with
#MillEffect.java #MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
#MultiplePilesEffect.java #MultiplePilesEffect.java
lblChooseCardsInPile=Choose cards in Pile lblChooseCardsInTargetPile=Choose cards in Pile {0}?
#PeekAndRevealEffect.java #PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players? lblRevealCardToOtherPlayers=Reveal cards to other players?
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
#ProtectAllEffect.java #ProtectAllEffect.java
lblChooseAProtection=Choose a protection lblChooseAProtection=Choose a protection
#PumpEffect.java #PumpEffect.java
lblApplyPumpTo=Apply pump to lblApplyPumpToTarget=Apply pump to {0}?
#RearrangeTopOfLibraryEffect.java #RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
#RepeatEffect.java #RepeatEffect.java
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
#RevealHandEffect.java #RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand? lblDoYouWantRevealYourHand=Do you want to reveal your hand?
#RollPlanarDiceEffect.java #RollPlanarDiceEffect.java
lblRolled=rolled lblPlayerRolledResult={0} rolled {1}
#SacrificeEffect.java #SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrifice=Do you want to sacrifice?
lblSacrifice=Sacrifice
lblDestroys=Destroys
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=Have %s shuffle? lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java #SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil? lblDoYouWantSurveil=Do you want to surveil?
#TapOrUntapAllEffect.java #TapOrUntapAllEffect.java
lblPermanents=Permanents lblPermanents=Permanents
lblTapOrUntap=Tap or Untap lblTapOrUntapTarget=Tap or Untap {0}?
#TwoPilesEffect.java #TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles lblDivideCardIntoTwoPiles=Divide cards into two piles

View File

@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
lblErrorEntityWithId=Error: Entity with ID lblErrorEntityWithId=Error: Entity with ID
lblNotFound=not found lblNotFound=not found
lblChooseAnnounceFor=Choose %s for %name lblChooseAnnounceFor=Choose %s for %name
lblSacrifice=Sacrifice
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos? lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
lblConcedeTitle=¿Conceder Partida? lblConcedeTitle=¿Conceder Partida?
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
lblSelectOfCardsTo=Select lblSelectOfCardsTo=Select
lblCardsTo=card(s) to lblCardsTo=card(s) to
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandon=Would you like to abandon the scheme lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java
lblChooseManaAbility=Choose a mana ability: lblChooseManaAbility=Choose a mana ability:
#AddTurnEffect.java #AddTurnEffect.java
lblTakesExtraTurn=takes an extra turn. lblPlayerTakesExtraTurn={0} takes an extra turn.
#AmassEffect.java. #AmassEffect.java.
lblChooseAnArmy=Choose an army to put counters on lblChooseAnArmy=Choose an army to put counters on
#AssignGroupEffect.java #AssignGroupEffect.java
lblChooseAbilityFor=Choose ability for lblChooseAbilityForObject=Choose ability for {0}
#AttachEffect.java #AttachEffect.java
lblDoYouWantAttach=Do you want to attach lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
lblSelectAPlayerAttachTo=Select a player to attach to. lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
lblSelectACardAttachTo=Select a card to attach to. lblSelectACardAttachSourceTo={0} - Select a card to attach to.
#BidLifeEffect.java #BidLifeEffect.java
lblChooseStartingBid=Choose a starting bid lblChooseStartingBid=Choose a starting bid
lblDoYouWantTopBid=Do you want to top bid? Current Bid \= lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
lblTopBidWith=topped bid with lblTopBidWithValueLife=topped bid with {0} life
#BondEffect.java #BondEffect.java
lblSelectACardPair=Select a card to pair with lblSelectACardPair=Select a card to pair with
#ChangeCombatantsEffect.java #ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=Choose which defender to attack with lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
#ChangeTargetsEffect.java #ChangeTargetsEffect.java
lblDoYouWantChangeTargets=Do you want to change targets of lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
#ChangeTextEffect.java #ChangeTextEffect.java
lblChooseColorReplace=Choose a color word to replace lblChooseColorReplace=Choose a color word to replace
lblChooseNewColor=Choose a new color word lblChooseNewColor=Choose a new color word
#ChangeZoneEffect.java #ChangeZoneEffect.java
lblDoYouWantMove=Do you want to move lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
lblDeclareDefenderFor=Declare a defender for lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
lblSearchPlayerZoneConfirm=Search {0} {1}?
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones. lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
lblPutThatCardFrom=Put that card from
lblLookingCardIn=Looking at cards in lblLookingCardIn=Looking at cards in
lblDoYouWantPlay=Do you want to play lblDoYouWantPlayCard=Do you want to play {0}?
lblSelectCardFrom=Select a card from lblSelectCardFromPlayerZone=Select a card from {0} {1}
lblSelectUpTo=Select up to lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
lblCardsFrom=cards from lblSelectCardsFromPlayerZone=Select cards from {0} {1}
lblSelectCardsFrom=Select cards from lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
lblCancelSearchUpTo=Cancel Search? Up to #ChangeZoneAllEffect.java
lblMoreCard=more card lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
lblCanBeSelected=can be selected.
#ChooseCardEffect.java #ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to lblChoose=Choose
lblTotalPower=Total Power lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
lblTotalPowerNum=Total Power: {0}
lblCancelChooseConfirm=Cancel Choose? lblCancelChooseConfirm=Cancel Choose?
#ChooseCardNameEffect.java #ChooseCardNameEffect.java
lblChooseACardName=Choose a card name lblChooseACardName=Choose a card name
lblChooseA=Choose a lblChooseASpecificCard=Choose a {0} card name.
lblCardName=card name lblPlayerPickedChosen={0} picked {1}
lblPicked=picked
#ChooseColorEffect.java #ChooseColorEffect.java
lblChooseAColor=Choose a color lblChooseAColor=Choose a color
lblChoose=Choose lblAtLastChooseNumColors=Choose {0} or more color
lblOrMore=or more lblChooseSpecifiedRangeColors=Choose {0} to {1} color
#ChooseDirectionEffect.java #ChooseDirectionEffect.java
lblLeftClockwise=Left (clockwise) lblLeftClockwise=Left (clockwise)
lblRightAntiClockwise=Right (anticlockwise) lblRightAntiClockwise=Right (anticlockwise)
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
lblChooseOne=Choose one lblChooseOne=Choose one
#ChooseNumberEffect.java #ChooseNumberEffect.java
lblChooseNumber=Choose a number lblChooseNumber=Choose a number
lblChose=chose lblPlayerChoseNum={0} chose {1}
#ChoosePlayerEffect.java #ChoosePlayerEffect.java
lblChoosePlayer=Choose a player lblChoosePlayer=Choose a player
#ChooseSourceEffect.java #ChooseSourceEffect.java
@@ -1692,26 +1692,24 @@ lblReveals=reveals
lblWinsClash=wins clash lblWinsClash=wins clash
lblLosesClash=loses clash lblLosesClash=loses clash
#CloneEffect.java #CloneEffect.java
lblDoYouWantCopy=Do you want to copy lblDoYouWantCopy=Do you want to copy {0}?
#ControlExchangeVariantEffect.java #ControlExchangeVariantEffect.java
lblChooseCards=Choose cards lblChooseCards=Choose cards
#CopyPermanentEffect.java #CopyPermanentEffect.java
lblCopyPermanentConfirm=Copy this permanent? lblCopyPermanentConfirm=Copy this permanent?
lblDefender=defender lblDefender=defender
#CopySpellAbilityEffect.java #CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=Do you want to copy the spell lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
lblSelectASpellCopy=Select a spell to copy lblSelectASpellCopy=Select a spell to copy
#CounterEffect.java #CounterEffect.java
lblRemoveDestination=a destination to remove lblRemoveDestination=a destination to remove
#CountersMoveEffect.java #CountersMoveEffect.java
lblChooseTakeCountersCard=Choose card to take %s counters from lblChooseTakeCountersCard=Choose card to take {0} counters from
lblTakeHowMany=Take how many lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
lblCountersFrom=counters from lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
lblChooseCardToGet=Choose cards to get lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
lblPutHowMany=Put how many lblTakeHowManyTargetCounters=Take how many {0} counters?
lblCountersOn=counters on
lblCounters=counters
#CountersProliferateEffect.java #CountersProliferateEffect.java
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
#CountersPutEffect.java #CountersPutEffect.java
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
lblSelectCounterTypeAddTo=Select counter type to add to lblSelectCounterTypeAddTo=Select counter type to add to
lblHowManyCounters=How many counters? lblHowManyCounters=How many counters?
lblChooseAnOpponent=Choose an opponent lblChooseAnOpponent=Choose an opponent
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
lblWhatToDoWithTargetCounter=What to do with that '%s' counter lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=all counters lblAllCounters=all counters
lblACounters=a counter lblACounters=a counter
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from lblCounters=counters
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
lblSelectCountersTypeToRemove=Select type of counters to remove lblSelectCountersTypeToRemove=Select type of counters to remove
#DamageDealEffect.java #DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
#DigEffect.java #DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
lblChooseACardLeaveTarget=Choose a card to leave in %s lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
lblChooseCardsPutInto=Choose card(s) to put into lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
lblPlayerPickedCardFrom={0} picked card(s) from
lblNoValidCards=No valid cards lblNoValidCards=No valid cards
lblThisCard=this card
lblTheseCards=these cards
#DigUntilEffect.java #DigUntilEffect.java
lblDoYouWantDigYourLibrary=Do you want to dig your library? lblDoYouWantDigYourLibrary=Do you want to dig your library?
lblDoYouWantPutCardTo=Do you want to put that card to lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
#DiscardEffect.java #DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)? lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
lblHasChosen=has chosen lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
#DrawEffect.java #DrawEffect.java
lblDoYouWantDraw=Do you want to draw lblDoYouWantDrawCards=Do you want to draw {0}?
lblHowMayCardDoYouWantDraw=How may cards do you want to draw? lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
#EncodeEffect.java #EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control? lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
lblEncoding=Encoding
#ExploreEffect.java #ExploreEffect.java
lblRevealedForExplore=Revealed for Explore lblRevealedForExplore=Revealed for Explore
lblPutThisCardToYourGraveyard=Put this card in your graveyard? lblPutThisCardToYourGraveyard=Put this card in your graveyard?
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
#ManaEffect.java #ManaEffect.java
lblDoYouWantAddMana=Do you want to add mana? lblDoYouWantAddMana=Do you want to add mana?
lblSelectManaProduce=Select Mana to Produce lblSelectManaProduce=Select Mana to Produce
lblChooseSingleColorFrom=Choose a single color from lblChooseSingleColorFromTarget=Choose a single color from {0}
#ManifestEffect.java #ManifestEffect.java
lblChooseCardToManifest=Choose cards to manifest lblChooseCardToManifest=Choose cards to manifest
#MeldEffect.java #MeldEffect.java
lblChooseCardToMeld=Choose card to meld with lblChooseCardToMeld=Choose card to meld with
#MillEffect.java #MillEffect.java
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
#MultiplePilesEffect.java #MultiplePilesEffect.java
lblChooseCardsInPile=Choose cards in Pile lblChooseCardsInTargetPile=Choose cards in Pile {0}?
#PeekAndRevealEffect.java #PeekAndRevealEffect.java
lblRevealingCardFrom=Revealing cards from lblRevealingCardFrom=Revealing cards from
lblRevealCardToOtherPlayers=Reveal cards to other players? lblRevealCardToOtherPlayers=Reveal cards to other players?
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
#ProtectAllEffect.java #ProtectAllEffect.java
lblChooseAProtection=Choose a protection lblChooseAProtection=Choose a protection
#PumpEffect.java #PumpEffect.java
lblApplyPumpTo=Apply pump to lblApplyPumpToTarget=Apply pump to {0}?
#RearrangeTopOfLibraryEffect.java #RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library? lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
#RepeatEffect.java #RepeatEffect.java
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
#RevealHandEffect.java #RevealHandEffect.java
lblDoYouWantRevealYourHand=Do you want to reveal your hand? lblDoYouWantRevealYourHand=Do you want to reveal your hand?
#RollPlanarDiceEffect.java #RollPlanarDiceEffect.java
lblRolled=rolled lblPlayerRolledResult={0} rolled {1}
#SacrificeEffect.java #SacrificeEffect.java
lblDoYouWantPayEcho=Do you want to pay Echo lblDoYouWantPayEcho=Do you want to pay Echo
lblPayEcho=Pay Echo lblPayEcho=Pay Echo
lblDoYouWantSacrifice=Do you want to sacrifice? lblDoYouWantSacrifice=Do you want to sacrifice?
lblSacrifice=Sacrifice
lblDestroys=Destroys
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=Have %s shuffle? lblHaveTargetShuffle=Have {0} shuffle?
#SurveilEffect.java #SurveilEffect.java
lblDoYouWantSurveil=Do you want to surveil? lblDoYouWantSurveil=Do you want to surveil?
#TapOrUntapAllEffect.java #TapOrUntapAllEffect.java
lblPermanents=Permanents lblPermanents=Permanents
lblTapOrUntap=Tap or Untap lblTapOrUntapTarget=Tap or Untap {0}?
#TwoPilesEffect.java #TwoPilesEffect.java
lblSelectCardForFaceDownPile=Select cards for a face down pile lblSelectCardForFaceDownPile=Select cards for a face down pile
lblDivideCardIntoTwoPiles=Divide cards into two piles lblDivideCardIntoTwoPiles=Divide cards into two piles

View File

@@ -1035,7 +1035,7 @@ lblAny=任意
lblFantasy=幻想 lblFantasy=幻想
lblGeneric=通用 lblGeneric=通用
#MatchController.java #MatchController.java
lblChooseAbilityToPlay=选择使用的能 lblChooseAbilityToPlay=选择使用的
lblSelected=选择 lblSelected=选择
#ItemManager.java #ItemManager.java
lblAdvancedSearch=高级搜索 lblAdvancedSearch=高级搜索
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=错误请检查ID并确保他们之间用空格和/
lblErrorEntityWithId=错误实体的ID lblErrorEntityWithId=错误实体的ID
lblNotFound=没有找到 lblNotFound=没有找到
lblChooseAnnounceFor=为%name选择%s lblChooseAnnounceFor=为%name选择%s
lblSacrifice=牺牲
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗 lblConcedeCurrentGame=这局游戏认输。\n\n确认吗
lblConcedeTitle=这局游戏认输? lblConcedeTitle=这局游戏认输?
@@ -1620,59 +1621,58 @@ lblCurrentCard=当前牌
lblSelectOfCardsTo=选择 lblSelectOfCardsTo=选择
lblCardsTo=牌到 lblCardsTo=牌到
#AbandonEffect.java #AbandonEffect.java
lblWouldYoulikeAbandon=你想要终止阴谋 lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
#ActivateAbilityEffect.java #ActivateAbilityEffect.java
lblChooseManaAbility=选择一个法术力异能: lblChooseManaAbility=选择一个法术力异能:
#AddTurnEffect.java #AddTurnEffect.java
lblTakesExtraTurn=获得一个额外回合。 lblPlayerTakesExtraTurn={0}获得一个额外回合。
#AmassEffect.java. #AmassEffect.java.
lblChooseAnArmy=选择一个军队将指示物放置在上面。 lblChooseAnArmy=选择一个军队将指示物放置在上面。
#AssignGroupEffect.java #AssignGroupEffect.java
lblChooseAbilityFor=选择一个异能 lblChooseAbilityForObject=从{0}中选择一个异能
#AttachEffect.java #AttachEffect.java
lblDoYouWantAttach=你想要装备 lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗?
lblSelectAPlayerAttachTo=选择一个要结附的牌手。 lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。
lblSelectACardAttachTo=选择一个要结附的牌。 lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。
#BidLifeEffect.java #BidLifeEffect.java
lblChooseStartingBid=选择一个初始价钱 lblChooseStartingBid=选择一个初始价钱
lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \= lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \=
lblTopBidWith=最高喊价 lblTopBidWithValueLife=最高喊价为{0}生命
#BondEffect.java #BondEffect.java
lblSelectACardPair=选择要组成搭档的牌 lblSelectACardPair=选择要组成搭档的牌
#ChangeCombatantsEffect.java #ChangeCombatantsEffect.java
lblChooseDefenderToAttackWith=选择守军进行进攻 lblChooseDefenderToAttackWith=选择守军进行进攻
#ChangeTargetsEffect.java #ChangeTargetsEffect.java
lblDoYouWantChangeTargets=你是否想要更改目标 lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
#ChangeTextEffect.java #ChangeTextEffect.java
lblChooseColorReplace=选择一个要替换的颜色词 lblChooseColorReplace=选择一个要替换的颜色词
lblChooseNewColor=选择一个新的颜色词 lblChooseNewColor=选择一个新的颜色词
#ChangeZoneEffect.java #ChangeZoneEffect.java
lblDoYouWantMove=你想要移动 lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗?
lblDeclareDefenderFor=声明阻挡者 lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2}
lblSearchPlayerZoneConfirm=搜索{0}的{1}?
lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。 lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。
lblPutThatCardFrom=放置这张牌从
lblLookingCardIn=看牌自 lblLookingCardIn=看牌自
lblDoYouWantPlay=你想要使用 lblDoYouWantPlayCard=你想要使用{0}?
lblSelectCardFrom=选择一张牌从 lblSelectCardFromPlayerZone=选择一张牌从{0}的{1}
lblSelectUpTo=最多选择 lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2}
lblCardsFrom=牌张来自 lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1}
lblSelectCardsFrom=选择牌张来自 lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。
lblCancelSearchUpTo=取消搜索?直到 #ChangeZoneAllEffect.java
lblMoreCard=更多牌 lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}
lblCanBeSelected=可以选择
#ChooseCardEffect.java #ChooseCardEffect.java
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量合小于或等于 lblChoose=选择
lblTotalPower=总力量 lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0}
lblTotalPowerNum=总力量:{0}
lblCancelChooseConfirm=取消选择? lblCancelChooseConfirm=取消选择?
#ChooseCardNameEffect.java #ChooseCardNameEffect.java
lblChooseACardName=选择一个牌名 lblChooseACardName=选择一个牌名
lblChooseA=选择一个 lblChooseASpecificCard=选择一个{0}牌名
lblCardName=牌名 lblPlayerPickedChosen={0}选取了{1}
lblPicked=选取
#ChooseColorEffect.java #ChooseColorEffect.java
lblChooseAColor=选择一个颜色 lblChooseAColor=选择一个颜色
lblChoose=选择 lblAtLastChooseNumColors=选择{0}或更多颜色
lblOrMore=或更多 lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色
#ChooseDirectionEffect.java #ChooseDirectionEffect.java
lblLeftClockwise=左(顺时针) lblLeftClockwise=左(顺时针)
lblRightAntiClockwise=右(逆时针) lblRightAntiClockwise=右(逆时针)
@@ -1681,7 +1681,7 @@ lblChooseDirection=选择一个方向
lblChooseOne=选择一个 lblChooseOne=选择一个
#ChooseNumberEffect.java #ChooseNumberEffect.java
lblChooseNumber=选择一个数 lblChooseNumber=选择一个数
lblChose=已选择 lblPlayerChoseNum={0}已选择{1}
#ChoosePlayerEffect.java #ChoosePlayerEffect.java
lblChoosePlayer=选择一个牌手 lblChoosePlayer=选择一个牌手
#ChooseSourceEffect.java #ChooseSourceEffect.java
@@ -1692,26 +1692,24 @@ lblReveals=展示
lblWinsClash=比点赢了 lblWinsClash=比点赢了
lblLosesClash=比点输了 lblLosesClash=比点输了
#CloneEffect.java #CloneEffect.java
lblDoYouWantCopy=你想要复制 lblDoYouWantCopy=你想要复制{0}吗?
#ControlExchangeVariantEffect.java #ControlExchangeVariantEffect.java
lblChooseCards=选择牌 lblChooseCards=选择牌
#CopyPermanentEffect.java #CopyPermanentEffect.java
lblCopyPermanentConfirm=复制这个永久物? lblCopyPermanentConfirm=复制这个永久物?
lblDefender=守军 lblDefender=守军
#CopySpellAbilityEffect.java #CopySpellAbilityEffect.java
lblDoyouWantCopyTheSpell=你想要复制这个咒语 lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗?
lblSelectMultiSpellCopyToStack=选择%d个咒语复制到堆叠 lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠
lblSelectASpellCopy=选择一个咒语进行复制 lblSelectASpellCopy=选择一个咒语进行复制
#CounterEffect.java #CounterEffect.java
lblRemoveDestination=要删除的目标 lblRemoveDestination=要删除的目标
#CountersMoveEffect.java #CountersMoveEffect.java
lblChooseTakeCountersCard=选择牌获得%s指示物自 lblChooseTakeCountersCard=选择牌获得{0}指示物自
lblTakeHowMany=获得几个 lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物?
lblCountersFrom=指示物 lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物
lblChooseCardToGet=选择牌获得 lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}
lblPutHowMany=放置几个 lblTakeHowManyTargetCounters=获得多少{0}指示物?
lblCountersOn=指示物在上面
lblCounters=指示物
#CountersProliferateEffect.java #CountersProliferateEffect.java
lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖 lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
#CountersPutEffect.java #CountersPutEffect.java
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=选择防御力最小的生物
lblSelectCounterTypeAddTo=选择指示物类型以添加到 lblSelectCounterTypeAddTo=选择指示物类型以添加到
lblHowManyCounters=多少指示物? lblHowManyCounters=多少指示物?
lblChooseAnOpponent=选择一个对手 lblChooseAnOpponent=选择一个对手
lblDoYouWantPutTargetP1P1CountersOn=你想要放置%d个+1+1指示物到 lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗?
#CountersPutOrRemoveEffect.java #CountersPutOrRemoveEffect.java
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型 lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
lblWhatToDoWithTargetCounter=如何使用'%s'指示物 lblWhatToDoWithTargetCounter=如何使用'{0}'指示物
#CountersRemoveEffect.java #CountersRemoveEffect.java
lblAllCounters=所有指示物 lblAllCounters=所有指示物
lblACounters=一个指示物 lblACounters=一个指示物
lblChooseCardtoTakeTargetCounters=选择牌要获得%s指示物 lblCounters=指示物
lblSelectRemoveCountersNumberOfTarget=选择要删除的%s指示物的数量 lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自
lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量
lblSelectCountersTypeToRemove=选择要删除的指示物类型 lblSelectCountersTypeToRemove=选择要删除的指示物类型
#DamageDealEffect.java #DamageDealEffect.java
lblDoyouWantDealTargetDamageTo=你想造成%d伤害给 lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗?
#DigEffect.java #DigEffect.java
lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗 lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开%s的牌库顶 lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶
lblChooseACardLeaveTarget=选择一张牌离开%s lblChooseACardLeaveTarget=选择一张牌离开{0}的{1}
lblChooseCardsPutInto=选择牌放到 lblChooseCardsPutIntoZone=选择牌放到{0}
lblChooseCardPutOnTargetLibarayBottom=选择牌放到%s的牌库底 lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底
lblChooseCardPutOnTargetLibarayTop=选择牌放到%s的牌库顶 lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶
lblPlayerPickedCardFrom={0}选择了牌自
lblNoValidCards=没有有效的牌 lblNoValidCards=没有有效的牌
lblThisCard=这张牌
lblTheseCards=这些牌
#DigUntilEffect.java #DigUntilEffect.java
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗? lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
lblDoYouWantPutCardTo=你想把这张牌放到 lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
#DiscardEffect.java #DiscardEffect.java
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗 lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗
lblHasChosen=选择了 lblPlayerHasChosenCardsFrom={0}选择了牌自
#DrawEffect.java #DrawEffect.java
lblDoYouWantDraw=你想抓 lblDoYouWantDrawCards=你想抓{0}张牌吗?
lblHowMayCardDoYouWantDraw=你想怎么抓牌? lblHowMayCardDoYouWantDraw=你想怎么抓牌?
#EncodeEffect.java #EncodeEffect.java
lblAndEncodeOntoAYouControlCreature=赋码到你控制的生物? lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物
lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码 lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码
lblEncoding=已赋码
#ExploreEffect.java #ExploreEffect.java
lblRevealedForExplore=勘察所展示 lblRevealedForExplore=勘察所展示
lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场? lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场?
@@ -1768,25 +1765,25 @@ lblLifeTotal=生命总数
#ManaEffect.java #ManaEffect.java
lblDoYouWantAddMana=你想增加法术力吗? lblDoYouWantAddMana=你想增加法术力吗?
lblSelectManaProduce=选择要产出的法术力 lblSelectManaProduce=选择要产出的法术力
lblChooseSingleColorFrom=选择一种颜色 lblChooseSingleColorFromTarget=从{0}选择一种颜色
#ManifestEffect.java #ManifestEffect.java
lblChooseCardToManifest=选择要显化的牌 lblChooseCardToManifest=选择要显化的牌
#MeldEffect.java #MeldEffect.java
lblChooseCardToMeld=选择要融合的牌 lblChooseCardToMeld=选择要融合的牌
#MillEffect.java #MillEffect.java
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入 lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗?
#MultiplePilesEffect.java #MultiplePilesEffect.java
lblChooseCardsInPile=选择一堆卡 lblChooseCardsInTargetPile=选择堆{0}中的牌?
#PeekAndRevealEffect.java #PeekAndRevealEffect.java
lblRevealingCardFrom=展示牌自 lblRevealingCardFrom=展示牌自
lblRevealCardToOtherPlayers=其他玩家展示牌? lblRevealCardToOtherPlayers=其他玩家展示牌?
#PlayEffect.java #PlayEffect.java
lblChooseUpTo=选择最多 lblChooseUpTo=最多选择
lblSelectCardToPlay=选择要使用的牌 lblSelectCardToPlay=选择要使用的牌
#ProtectAllEffect.java #ProtectAllEffect.java
lblChooseAProtection=选择一个保护 lblChooseAProtection=选择一个保护
#PumpEffect.java #PumpEffect.java
lblApplyPumpTo=将pump用于 lblApplyPumpToTarget=将pump用于{0}
#RearrangeTopOfLibraryEffect.java #RearrangeTopOfLibraryEffect.java
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗? lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
#RepeatEffect.java #RepeatEffect.java
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程?
#RevealHandEffect.java #RevealHandEffect.java
lblDoYouWantRevealYourHand=你想展示你的手牌吗? lblDoYouWantRevealYourHand=你想展示你的手牌吗?
#RollPlanarDiceEffect.java #RollPlanarDiceEffect.java
lblRolled=已掷骰 lblPlayerRolledResult={0}掷骰结果为{1}
#SacrificeEffect.java #SacrificeEffect.java
lblDoYouWantPayEcho=你想支付返响费用 lblDoYouWantPayEcho=你想支付返响费用
lblPayEcho=支付返响费用 lblPayEcho=支付返响费用
lblDoYouWantSacrifice=你想牺牲吗? lblDoYouWantSacrifice=你想牺牲吗?
lblSacrifice=牺牲
lblDestroys=消灭
#SetStateEffect.java #SetStateEffect.java
lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上 lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上
#ShuffleEffect.java #ShuffleEffect.java
lblHaveTargetShuffle=%s洗牌了吗? lblHaveTargetShuffle={0}洗牌了吗?
#SurveilEffect.java #SurveilEffect.java
lblDoYouWantSurveil=你想刺探吗? lblDoYouWantSurveil=你想刺探吗?
#TapOrUntapAllEffect.java #TapOrUntapAllEffect.java
lblPermanents=永久物 lblPermanents=永久物
lblTapOrUntap=横置或重置 lblTapOrUntapTarget=横置还是重置{0}
#TwoPilesEffect.java #TwoPilesEffect.java
lblSelectCardForFaceDownPile=选择一个面朝下的堆 lblSelectCardForFaceDownPile=选择一个面朝下的堆
lblDivideCardIntoTwoPiles=将牌分为两堆 lblDivideCardIntoTwoPiles=将牌分为两堆