mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 20:28:00 +00:00
update translation
This commit is contained in:
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
|
|||||||
lblErrorEntityWithId=Error: Entity with ID
|
lblErrorEntityWithId=Error: Entity with ID
|
||||||
lblNotFound=not found
|
lblNotFound=not found
|
||||||
lblChooseAnnounceFor=Choose %s for %name
|
lblChooseAnnounceFor=Choose %s for %name
|
||||||
|
lblSacrifice=Sacrifice
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
|
lblConcedeCurrentGame=Das Spiel wird als verloren gewertet.\n\nTrotzdem aufgeben?
|
||||||
lblConcedeTitle=Spiel verloren geben?
|
lblConcedeTitle=Spiel verloren geben?
|
||||||
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
|
|||||||
lblSelectOfCardsTo=Select
|
lblSelectOfCardsTo=Select
|
||||||
lblCardsTo=card(s) to
|
lblCardsTo=card(s) to
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandon=Would you like to abandon the scheme
|
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
lblChooseManaAbility=Choose a mana ability:
|
lblChooseManaAbility=Choose a mana ability:
|
||||||
#AddTurnEffect.java
|
#AddTurnEffect.java
|
||||||
lblTakesExtraTurn=takes an extra turn.
|
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
||||||
#AmassEffect.java.
|
#AmassEffect.java.
|
||||||
lblChooseAnArmy=Choose an army to put counters on
|
lblChooseAnArmy=Choose an army to put counters on
|
||||||
#AssignGroupEffect.java
|
#AssignGroupEffect.java
|
||||||
lblChooseAbilityFor=Choose ability for
|
lblChooseAbilityForObject=Choose ability for {0}
|
||||||
#AttachEffect.java
|
#AttachEffect.java
|
||||||
lblDoYouWantAttach=Do you want to attach
|
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
||||||
lblSelectAPlayerAttachTo=Select a player to attach to.
|
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
||||||
lblSelectACardAttachTo=Select a card to attach to.
|
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
||||||
#BidLifeEffect.java
|
#BidLifeEffect.java
|
||||||
lblChooseStartingBid=Choose a starting bid
|
lblChooseStartingBid=Choose a starting bid
|
||||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||||
lblTopBidWith=topped bid with
|
lblTopBidWithValueLife=topped bid with {0} life
|
||||||
#BondEffect.java
|
#BondEffect.java
|
||||||
lblSelectACardPair=Select a card to pair with
|
lblSelectACardPair=Select a card to pair with
|
||||||
#ChangeCombatantsEffect.java
|
#ChangeCombatantsEffect.java
|
||||||
lblChooseDefenderToAttackWith=Choose which defender to attack with
|
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
||||||
#ChangeTargetsEffect.java
|
#ChangeTargetsEffect.java
|
||||||
lblDoYouWantChangeTargets=Do you want to change targets of
|
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||||
#ChangeTextEffect.java
|
#ChangeTextEffect.java
|
||||||
lblChooseColorReplace=Choose a color word to replace
|
lblChooseColorReplace=Choose a color word to replace
|
||||||
lblChooseNewColor=Choose a new color word
|
lblChooseNewColor=Choose a new color word
|
||||||
#ChangeZoneEffect.java
|
#ChangeZoneEffect.java
|
||||||
lblDoYouWantMove=Do you want to move
|
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||||
lblDeclareDefenderFor=Declare a defender for
|
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||||
|
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||||
lblPutThatCardFrom=Put that card from
|
|
||||||
lblLookingCardIn=Looking at cards in
|
lblLookingCardIn=Looking at cards in
|
||||||
lblDoYouWantPlay=Do you want to play
|
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||||
lblSelectCardFrom=Select a card from
|
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||||
lblSelectUpTo=Select up to
|
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||||
lblCardsFrom=cards from
|
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||||
lblSelectCardsFrom=Select cards from
|
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||||
lblCancelSearchUpTo=Cancel Search? Up to
|
#ChangeZoneAllEffect.java
|
||||||
lblMoreCard=more card
|
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||||
lblCanBeSelected=can be selected.
|
|
||||||
#ChooseCardEffect.java
|
#ChooseCardEffect.java
|
||||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
lblChoose=Choose
|
||||||
lblTotalPower=Total Power
|
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||||
|
lblTotalPowerNum=Total Power: {0}
|
||||||
lblCancelChooseConfirm=Cancel Choose?
|
lblCancelChooseConfirm=Cancel Choose?
|
||||||
#ChooseCardNameEffect.java
|
#ChooseCardNameEffect.java
|
||||||
lblChooseACardName=Choose a card name
|
lblChooseACardName=Choose a card name
|
||||||
lblChooseA=Choose a
|
lblChooseASpecificCard=Choose a {0} card name.
|
||||||
lblCardName=card name
|
lblPlayerPickedChosen={0} picked {1}
|
||||||
lblPicked=picked
|
|
||||||
#ChooseColorEffect.java
|
#ChooseColorEffect.java
|
||||||
lblChooseAColor=Choose a color
|
lblChooseAColor=Choose a color
|
||||||
lblChoose=Choose
|
lblAtLastChooseNumColors=Choose {0} or more color
|
||||||
lblOrMore=or more
|
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||||
#ChooseDirectionEffect.java
|
#ChooseDirectionEffect.java
|
||||||
lblLeftClockwise=Left (clockwise)
|
lblLeftClockwise=Left (clockwise)
|
||||||
lblRightAntiClockwise=Right (anticlockwise)
|
lblRightAntiClockwise=Right (anticlockwise)
|
||||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
|
|||||||
lblChooseOne=Choose one
|
lblChooseOne=Choose one
|
||||||
#ChooseNumberEffect.java
|
#ChooseNumberEffect.java
|
||||||
lblChooseNumber=Choose a number
|
lblChooseNumber=Choose a number
|
||||||
lblChose=chose
|
lblPlayerChoseNum={0} chose {1}
|
||||||
#ChoosePlayerEffect.java
|
#ChoosePlayerEffect.java
|
||||||
lblChoosePlayer=Choose a player
|
lblChoosePlayer=Choose a player
|
||||||
#ChooseSourceEffect.java
|
#ChooseSourceEffect.java
|
||||||
@@ -1692,26 +1692,24 @@ lblReveals=reveals
|
|||||||
lblWinsClash=wins clash
|
lblWinsClash=wins clash
|
||||||
lblLosesClash=loses clash
|
lblLosesClash=loses clash
|
||||||
#CloneEffect.java
|
#CloneEffect.java
|
||||||
lblDoYouWantCopy=Do you want to copy
|
lblDoYouWantCopy=Do you want to copy {0}?
|
||||||
#ControlExchangeVariantEffect.java
|
#ControlExchangeVariantEffect.java
|
||||||
lblChooseCards=Choose cards
|
lblChooseCards=Choose cards
|
||||||
#CopyPermanentEffect.java
|
#CopyPermanentEffect.java
|
||||||
lblCopyPermanentConfirm=Copy this permanent?
|
lblCopyPermanentConfirm=Copy this permanent?
|
||||||
lblDefender=defender
|
lblDefender=defender
|
||||||
#CopySpellAbilityEffect.java
|
#CopySpellAbilityEffect.java
|
||||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||||
lblSelectASpellCopy=Select a spell to copy
|
lblSelectASpellCopy=Select a spell to copy
|
||||||
#CounterEffect.java
|
#CounterEffect.java
|
||||||
lblRemoveDestination=a destination to remove
|
lblRemoveDestination=a destination to remove
|
||||||
#CountersMoveEffect.java
|
#CountersMoveEffect.java
|
||||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||||
lblTakeHowMany=Take how many
|
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||||
lblCountersFrom=counters from
|
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||||
lblChooseCardToGet=Choose cards to get
|
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||||
lblPutHowMany=Put how many
|
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||||
lblCountersOn=counters on
|
|
||||||
lblCounters=counters
|
|
||||||
#CountersProliferateEffect.java
|
#CountersProliferateEffect.java
|
||||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||||
#CountersPutEffect.java
|
#CountersPutEffect.java
|
||||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
|||||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||||
lblHowManyCounters=How many counters?
|
lblHowManyCounters=How many counters?
|
||||||
lblChooseAnOpponent=Choose an opponent
|
lblChooseAnOpponent=Choose an opponent
|
||||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||||
#CountersPutOrRemoveEffect.java
|
#CountersPutOrRemoveEffect.java
|
||||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||||
#CountersRemoveEffect.java
|
#CountersRemoveEffect.java
|
||||||
lblAllCounters=all counters
|
lblAllCounters=all counters
|
||||||
lblACounters=a counter
|
lblACounters=a counter
|
||||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
lblCounters=counters
|
||||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||||
|
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||||
#DamageDealEffect.java
|
#DamageDealEffect.java
|
||||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||||
#DigEffect.java
|
#DigEffect.java
|
||||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||||
lblChooseCardsPutInto=Choose card(s) to put into
|
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||||
|
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||||
lblNoValidCards=No valid cards
|
lblNoValidCards=No valid cards
|
||||||
lblThisCard=this card
|
|
||||||
lblTheseCards=these cards
|
|
||||||
#DigUntilEffect.java
|
#DigUntilEffect.java
|
||||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||||
#DiscardEffect.java
|
#DiscardEffect.java
|
||||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||||
lblHasChosen=has chosen
|
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||||
#DrawEffect.java
|
#DrawEffect.java
|
||||||
lblDoYouWantDraw=Do you want to draw
|
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||||
#EncodeEffect.java
|
#EncodeEffect.java
|
||||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||||
lblEncoding=Encoding
|
|
||||||
#ExploreEffect.java
|
#ExploreEffect.java
|
||||||
lblRevealedForExplore=Revealed for Explore
|
lblRevealedForExplore=Revealed for Explore
|
||||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||||
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
|
|||||||
#ManaEffect.java
|
#ManaEffect.java
|
||||||
lblDoYouWantAddMana=Do you want to add mana?
|
lblDoYouWantAddMana=Do you want to add mana?
|
||||||
lblSelectManaProduce=Select Mana to Produce
|
lblSelectManaProduce=Select Mana to Produce
|
||||||
lblChooseSingleColorFrom=Choose a single color from
|
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||||
#ManifestEffect.java
|
#ManifestEffect.java
|
||||||
lblChooseCardToManifest=Choose cards to manifest
|
lblChooseCardToManifest=Choose cards to manifest
|
||||||
#MeldEffect.java
|
#MeldEffect.java
|
||||||
lblChooseCardToMeld=Choose card to meld with
|
lblChooseCardToMeld=Choose card to meld with
|
||||||
#MillEffect.java
|
#MillEffect.java
|
||||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||||
#MultiplePilesEffect.java
|
#MultiplePilesEffect.java
|
||||||
lblChooseCardsInPile=Choose cards in Pile
|
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||||
#PeekAndRevealEffect.java
|
#PeekAndRevealEffect.java
|
||||||
lblRevealingCardFrom=Revealing cards from
|
lblRevealingCardFrom=Revealing cards from
|
||||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||||
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
|
|||||||
#ProtectAllEffect.java
|
#ProtectAllEffect.java
|
||||||
lblChooseAProtection=Choose a protection
|
lblChooseAProtection=Choose a protection
|
||||||
#PumpEffect.java
|
#PumpEffect.java
|
||||||
lblApplyPumpTo=Apply pump to
|
lblApplyPumpToTarget=Apply pump to {0}?
|
||||||
#RearrangeTopOfLibraryEffect.java
|
#RearrangeTopOfLibraryEffect.java
|
||||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||||
#RepeatEffect.java
|
#RepeatEffect.java
|
||||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
|||||||
#RevealHandEffect.java
|
#RevealHandEffect.java
|
||||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||||
#RollPlanarDiceEffect.java
|
#RollPlanarDiceEffect.java
|
||||||
lblRolled=rolled
|
lblPlayerRolledResult={0} rolled {1}
|
||||||
#SacrificeEffect.java
|
#SacrificeEffect.java
|
||||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||||
lblPayEcho=Pay Echo
|
lblPayEcho=Pay Echo
|
||||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||||
lblSacrifice=Sacrifice
|
|
||||||
lblDestroys=Destroys
|
|
||||||
#SetStateEffect.java
|
#SetStateEffect.java
|
||||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||||
#ShuffleEffect.java
|
#ShuffleEffect.java
|
||||||
lblHaveTargetShuffle=Have %s shuffle?
|
lblHaveTargetShuffle=Have {0} shuffle?
|
||||||
#SurveilEffect.java
|
#SurveilEffect.java
|
||||||
lblDoYouWantSurveil=Do you want to surveil?
|
lblDoYouWantSurveil=Do you want to surveil?
|
||||||
#TapOrUntapAllEffect.java
|
#TapOrUntapAllEffect.java
|
||||||
lblPermanents=Permanents
|
lblPermanents=Permanents
|
||||||
lblTapOrUntap=Tap or Untap
|
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||||
#TwoPilesEffect.java
|
#TwoPilesEffect.java
|
||||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||||
|
|||||||
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
|
|||||||
lblErrorEntityWithId=Error: Entity with ID
|
lblErrorEntityWithId=Error: Entity with ID
|
||||||
lblNotFound=not found
|
lblNotFound=not found
|
||||||
lblChooseAnnounceFor=Choose %s for %name
|
lblChooseAnnounceFor=Choose %s for %name
|
||||||
|
lblSacrifice=Sacrifice
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
|
lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
|
||||||
lblConcedeTitle=Concede Game?
|
lblConcedeTitle=Concede Game?
|
||||||
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
|
|||||||
lblSelectOfCardsTo=Select
|
lblSelectOfCardsTo=Select
|
||||||
lblCardsTo=card(s) to
|
lblCardsTo=card(s) to
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandon=Would you like to abandon the scheme
|
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
lblChooseManaAbility=Choose a mana ability:
|
lblChooseManaAbility=Choose a mana ability:
|
||||||
#AddTurnEffect.java
|
#AddTurnEffect.java
|
||||||
lblTakesExtraTurn=takes an extra turn.
|
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
||||||
#AmassEffect.java.
|
#AmassEffect.java.
|
||||||
lblChooseAnArmy=Choose an army to put counters on
|
lblChooseAnArmy=Choose an army to put counters on
|
||||||
#AssignGroupEffect.java
|
#AssignGroupEffect.java
|
||||||
lblChooseAbilityFor=Choose ability for
|
lblChooseAbilityForObject=Choose ability for {0}
|
||||||
#AttachEffect.java
|
#AttachEffect.java
|
||||||
lblDoYouWantAttach=Do you want to attach
|
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
||||||
lblSelectAPlayerAttachTo=Select a player to attach to.
|
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
||||||
lblSelectACardAttachTo=Select a card to attach to.
|
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
||||||
#BidLifeEffect.java
|
#BidLifeEffect.java
|
||||||
lblChooseStartingBid=Choose a starting bid
|
lblChooseStartingBid=Choose a starting bid
|
||||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||||
lblTopBidWith=topped bid with
|
lblTopBidWithValueLife=topped bid with {0} life
|
||||||
#BondEffect.java
|
#BondEffect.java
|
||||||
lblSelectACardPair=Select a card to pair with
|
lblSelectACardPair=Select a card to pair with
|
||||||
#ChangeCombatantsEffect.java
|
#ChangeCombatantsEffect.java
|
||||||
lblChooseDefenderToAttackWith=Choose which defender to attack with
|
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
||||||
#ChangeTargetsEffect.java
|
#ChangeTargetsEffect.java
|
||||||
lblDoYouWantChangeTargets=Do you want to change targets of
|
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||||
#ChangeTextEffect.java
|
#ChangeTextEffect.java
|
||||||
lblChooseColorReplace=Choose a color word to replace
|
lblChooseColorReplace=Choose a color word to replace
|
||||||
lblChooseNewColor=Choose a new color word
|
lblChooseNewColor=Choose a new color word
|
||||||
#ChangeZoneEffect.java
|
#ChangeZoneEffect.java
|
||||||
lblDoYouWantMove=Do you want to move
|
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||||
lblDeclareDefenderFor=Declare a defender for
|
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||||
|
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||||
lblPutThatCardFrom=Put that card from
|
|
||||||
lblLookingCardIn=Looking at cards in
|
lblLookingCardIn=Looking at cards in
|
||||||
lblDoYouWantPlay=Do you want to play
|
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||||
lblSelectCardFrom=Select a card from
|
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||||
lblSelectUpTo=Select up to
|
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||||
lblCardsFrom=cards from
|
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||||
lblSelectCardsFrom=Select cards from
|
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||||
lblCancelSearchUpTo=Cancel Search? Up to
|
#ChangeZoneAllEffect.java
|
||||||
lblMoreCard=more card
|
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||||
lblCanBeSelected=can be selected.
|
|
||||||
#ChooseCardEffect.java
|
#ChooseCardEffect.java
|
||||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
lblChoose=Choose
|
||||||
lblTotalPower=Total Power
|
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||||
|
lblTotalPowerNum=Total Power: {0}
|
||||||
lblCancelChooseConfirm=Cancel Choose?
|
lblCancelChooseConfirm=Cancel Choose?
|
||||||
#ChooseCardNameEffect.java
|
#ChooseCardNameEffect.java
|
||||||
lblChooseACardName=Choose a card name
|
lblChooseACardName=Choose a card name
|
||||||
lblChooseA=Choose a
|
lblChooseASpecificCard=Choose a {0} card name.
|
||||||
lblCardName=card name
|
lblPlayerPickedChosen={0} picked {1}
|
||||||
lblPicked=picked
|
|
||||||
#ChooseColorEffect.java
|
#ChooseColorEffect.java
|
||||||
lblChooseAColor=Choose a color
|
lblChooseAColor=Choose a color
|
||||||
lblChoose=Choose
|
lblAtLastChooseNumColors=Choose {0} or more color
|
||||||
lblOrMore=or more
|
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||||
#ChooseDirectionEffect.java
|
#ChooseDirectionEffect.java
|
||||||
lblLeftClockwise=Left (clockwise)
|
lblLeftClockwise=Left (clockwise)
|
||||||
lblRightAntiClockwise=Right (anticlockwise)
|
lblRightAntiClockwise=Right (anticlockwise)
|
||||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
|
|||||||
lblChooseOne=Choose one
|
lblChooseOne=Choose one
|
||||||
#ChooseNumberEffect.java
|
#ChooseNumberEffect.java
|
||||||
lblChooseNumber=Choose a number
|
lblChooseNumber=Choose a number
|
||||||
lblChose=chose
|
lblPlayerChoseNum={0} chose {1}
|
||||||
#ChoosePlayerEffect.java
|
#ChoosePlayerEffect.java
|
||||||
lblChoosePlayer=Choose a player
|
lblChoosePlayer=Choose a player
|
||||||
#ChooseSourceEffect.java
|
#ChooseSourceEffect.java
|
||||||
@@ -1692,26 +1692,24 @@ lblReveals=reveals
|
|||||||
lblWinsClash=wins clash
|
lblWinsClash=wins clash
|
||||||
lblLosesClash=loses clash
|
lblLosesClash=loses clash
|
||||||
#CloneEffect.java
|
#CloneEffect.java
|
||||||
lblDoYouWantCopy=Do you want to copy
|
lblDoYouWantCopy=Do you want to copy {0}?
|
||||||
#ControlExchangeVariantEffect.java
|
#ControlExchangeVariantEffect.java
|
||||||
lblChooseCards=Choose cards
|
lblChooseCards=Choose cards
|
||||||
#CopyPermanentEffect.java
|
#CopyPermanentEffect.java
|
||||||
lblCopyPermanentConfirm=Copy this permanent?
|
lblCopyPermanentConfirm=Copy this permanent?
|
||||||
lblDefender=defender
|
lblDefender=defender
|
||||||
#CopySpellAbilityEffect.java
|
#CopySpellAbilityEffect.java
|
||||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||||
lblSelectASpellCopy=Select a spell to copy
|
lblSelectASpellCopy=Select a spell to copy
|
||||||
#CounterEffect.java
|
#CounterEffect.java
|
||||||
lblRemoveDestination=a destination to remove
|
lblRemoveDestination=a destination to remove
|
||||||
#CountersMoveEffect.java
|
#CountersMoveEffect.java
|
||||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||||
lblTakeHowMany=Take how many
|
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||||
lblCountersFrom=counters from
|
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||||
lblChooseCardToGet=Choose cards to get
|
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||||
lblPutHowMany=Put how many
|
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||||
lblCountersOn=counters on
|
|
||||||
lblCounters=counters
|
|
||||||
#CountersProliferateEffect.java
|
#CountersProliferateEffect.java
|
||||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||||
#CountersPutEffect.java
|
#CountersPutEffect.java
|
||||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
|||||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||||
lblHowManyCounters=How many counters?
|
lblHowManyCounters=How many counters?
|
||||||
lblChooseAnOpponent=Choose an opponent
|
lblChooseAnOpponent=Choose an opponent
|
||||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||||
#CountersPutOrRemoveEffect.java
|
#CountersPutOrRemoveEffect.java
|
||||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||||
#CountersRemoveEffect.java
|
#CountersRemoveEffect.java
|
||||||
lblAllCounters=all counters
|
lblAllCounters=all counters
|
||||||
lblACounters=a counter
|
lblACounters=a counter
|
||||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
lblCounters=counters
|
||||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||||
|
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||||
#DamageDealEffect.java
|
#DamageDealEffect.java
|
||||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||||
#DigEffect.java
|
#DigEffect.java
|
||||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||||
lblChooseCardsPutInto=Choose card(s) to put into
|
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||||
|
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||||
lblNoValidCards=No valid cards
|
lblNoValidCards=No valid cards
|
||||||
lblThisCard=this card
|
|
||||||
lblTheseCards=these cards
|
|
||||||
#DigUntilEffect.java
|
#DigUntilEffect.java
|
||||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||||
#DiscardEffect.java
|
#DiscardEffect.java
|
||||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||||
lblHasChosen=has chosen
|
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||||
#DrawEffect.java
|
#DrawEffect.java
|
||||||
lblDoYouWantDraw=Do you want to draw
|
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||||
#EncodeEffect.java
|
#EncodeEffect.java
|
||||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||||
lblEncoding=Encoding
|
|
||||||
#ExploreEffect.java
|
#ExploreEffect.java
|
||||||
lblRevealedForExplore=Revealed for Explore
|
lblRevealedForExplore=Revealed for Explore
|
||||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||||
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
|
|||||||
#ManaEffect.java
|
#ManaEffect.java
|
||||||
lblDoYouWantAddMana=Do you want to add mana?
|
lblDoYouWantAddMana=Do you want to add mana?
|
||||||
lblSelectManaProduce=Select Mana to Produce
|
lblSelectManaProduce=Select Mana to Produce
|
||||||
lblChooseSingleColorFrom=Choose a single color from
|
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||||
#ManifestEffect.java
|
#ManifestEffect.java
|
||||||
lblChooseCardToManifest=Choose cards to manifest
|
lblChooseCardToManifest=Choose cards to manifest
|
||||||
#MeldEffect.java
|
#MeldEffect.java
|
||||||
lblChooseCardToMeld=Choose card to meld with
|
lblChooseCardToMeld=Choose card to meld with
|
||||||
#MillEffect.java
|
#MillEffect.java
|
||||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||||
#MultiplePilesEffect.java
|
#MultiplePilesEffect.java
|
||||||
lblChooseCardsInPile=Choose cards in Pile
|
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||||
#PeekAndRevealEffect.java
|
#PeekAndRevealEffect.java
|
||||||
lblRevealingCardFrom=Revealing cards from
|
lblRevealingCardFrom=Revealing cards from
|
||||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||||
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
|
|||||||
#ProtectAllEffect.java
|
#ProtectAllEffect.java
|
||||||
lblChooseAProtection=Choose a protection
|
lblChooseAProtection=Choose a protection
|
||||||
#PumpEffect.java
|
#PumpEffect.java
|
||||||
lblApplyPumpTo=Apply pump to
|
lblApplyPumpToTarget=Apply pump to {0}?
|
||||||
#RearrangeTopOfLibraryEffect.java
|
#RearrangeTopOfLibraryEffect.java
|
||||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||||
#RepeatEffect.java
|
#RepeatEffect.java
|
||||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
|||||||
#RevealHandEffect.java
|
#RevealHandEffect.java
|
||||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||||
#RollPlanarDiceEffect.java
|
#RollPlanarDiceEffect.java
|
||||||
lblRolled=rolled
|
lblPlayerRolledResult={0} rolled {1}
|
||||||
#SacrificeEffect.java
|
#SacrificeEffect.java
|
||||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||||
lblPayEcho=Pay Echo
|
lblPayEcho=Pay Echo
|
||||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||||
lblSacrifice=Sacrifice
|
|
||||||
lblDestroys=Destroys
|
|
||||||
#SetStateEffect.java
|
#SetStateEffect.java
|
||||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||||
#ShuffleEffect.java
|
#ShuffleEffect.java
|
||||||
lblHaveTargetShuffle=Have %s shuffle?
|
lblHaveTargetShuffle=Have {0} shuffle?
|
||||||
#SurveilEffect.java
|
#SurveilEffect.java
|
||||||
lblDoYouWantSurveil=Do you want to surveil?
|
lblDoYouWantSurveil=Do you want to surveil?
|
||||||
#TapOrUntapAllEffect.java
|
#TapOrUntapAllEffect.java
|
||||||
lblPermanents=Permanents
|
lblPermanents=Permanents
|
||||||
lblTapOrUntap=Tap or Untap
|
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||||
#TwoPilesEffect.java
|
#TwoPilesEffect.java
|
||||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||||
|
|||||||
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=Error: Check IDs and ensure they're separated by spaces an
|
|||||||
lblErrorEntityWithId=Error: Entity with ID
|
lblErrorEntityWithId=Error: Entity with ID
|
||||||
lblNotFound=not found
|
lblNotFound=not found
|
||||||
lblChooseAnnounceFor=Choose %s for %name
|
lblChooseAnnounceFor=Choose %s for %name
|
||||||
|
lblSacrifice=Sacrifice
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
|
lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
|
||||||
lblConcedeTitle=¿Conceder Partida?
|
lblConcedeTitle=¿Conceder Partida?
|
||||||
@@ -1620,59 +1621,58 @@ lblCurrentCard=Current Card
|
|||||||
lblSelectOfCardsTo=Select
|
lblSelectOfCardsTo=Select
|
||||||
lblCardsTo=card(s) to
|
lblCardsTo=card(s) to
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandon=Would you like to abandon the scheme
|
lblWouldYoulikeAbandonSource=Would you like to abandon the scheme {0}?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
lblChooseManaAbility=Choose a mana ability:
|
lblChooseManaAbility=Choose a mana ability:
|
||||||
#AddTurnEffect.java
|
#AddTurnEffect.java
|
||||||
lblTakesExtraTurn=takes an extra turn.
|
lblPlayerTakesExtraTurn={0} takes an extra turn.
|
||||||
#AmassEffect.java.
|
#AmassEffect.java.
|
||||||
lblChooseAnArmy=Choose an army to put counters on
|
lblChooseAnArmy=Choose an army to put counters on
|
||||||
#AssignGroupEffect.java
|
#AssignGroupEffect.java
|
||||||
lblChooseAbilityFor=Choose ability for
|
lblChooseAbilityForObject=Choose ability for {0}
|
||||||
#AttachEffect.java
|
#AttachEffect.java
|
||||||
lblDoYouWantAttach=Do you want to attach
|
lblDoYouWantAttachSourceToTarget=Do you want to attach {0} to {1}?
|
||||||
lblSelectAPlayerAttachTo=Select a player to attach to.
|
lblSelectAPlayerAttachSourceTo={0} - Select a player to attach to.
|
||||||
lblSelectACardAttachTo=Select a card to attach to.
|
lblSelectACardAttachSourceTo={0} - Select a card to attach to.
|
||||||
#BidLifeEffect.java
|
#BidLifeEffect.java
|
||||||
lblChooseStartingBid=Choose a starting bid
|
lblChooseStartingBid=Choose a starting bid
|
||||||
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
lblDoYouWantTopBid=Do you want to top bid? Current Bid \=
|
||||||
lblTopBidWith=topped bid with
|
lblTopBidWithValueLife=topped bid with {0} life
|
||||||
#BondEffect.java
|
#BondEffect.java
|
||||||
lblSelectACardPair=Select a card to pair with
|
lblSelectACardPair=Select a card to pair with
|
||||||
#ChangeCombatantsEffect.java
|
#ChangeCombatantsEffect.java
|
||||||
lblChooseDefenderToAttackWith=Choose which defender to attack with
|
lblChooseDefenderToAttackWithCard=Choose which defender to attack with {0}
|
||||||
#ChangeTargetsEffect.java
|
#ChangeTargetsEffect.java
|
||||||
lblDoYouWantChangeTargets=Do you want to change targets of
|
lblDoYouWantChangeAbilityTargets=Do you want to change targets of {0}?
|
||||||
#ChangeTextEffect.java
|
#ChangeTextEffect.java
|
||||||
lblChooseColorReplace=Choose a color word to replace
|
lblChooseColorReplace=Choose a color word to replace
|
||||||
lblChooseNewColor=Choose a new color word
|
lblChooseNewColor=Choose a new color word
|
||||||
#ChangeZoneEffect.java
|
#ChangeZoneEffect.java
|
||||||
lblDoYouWantMove=Do you want to move
|
lblDoYouWantMoveTargetFromOriToDest=Do you want to move {0} from {1} to {2}?
|
||||||
lblDeclareDefenderFor=Declare a defender for
|
lblPutThatCardFromPlayerOriginToDestination=Put that card from for {0} {1} to {2}
|
||||||
|
lblSearchPlayerZoneConfirm=Search {0} {1}?
|
||||||
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
lblCardMatchSearchingTypeInAlternateZones=cards match your searching type in Alternate Zones.
|
||||||
lblPutThatCardFrom=Put that card from
|
|
||||||
lblLookingCardIn=Looking at cards in
|
lblLookingCardIn=Looking at cards in
|
||||||
lblDoYouWantPlay=Do you want to play
|
lblDoYouWantPlayCard=Do you want to play {0}?
|
||||||
lblSelectCardFrom=Select a card from
|
lblSelectCardFromPlayerZone=Select a card from {0} {1}
|
||||||
lblSelectUpTo=Select up to
|
lblSelectUpToNumCardFromPlayerZone=Select up to {0} cards from {1} {2}
|
||||||
lblCardsFrom=cards from
|
lblSelectCardsFromPlayerZone=Select cards from {0} {1}
|
||||||
lblSelectCardsFrom=Select cards from
|
lblCancelSearchUpToSelectNumCards=Cancel Search? Up to {0} more card(s) can be selected.
|
||||||
lblCancelSearchUpTo=Cancel Search? Up to
|
#ChangeZoneAllEffect.java
|
||||||
lblMoreCard=more card
|
lblMoveTargetFromOriginToDestination=Move {0} from {1} to {2}?
|
||||||
lblCanBeSelected=can be selected.
|
|
||||||
#ChooseCardEffect.java
|
#ChooseCardEffect.java
|
||||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to
|
lblChoose=Choose
|
||||||
lblTotalPower=Total Power
|
lblSelectCreatureWithTotalPowerLessOrEqualTo=Select creature(s) with total power less than or equal to {0}
|
||||||
|
lblTotalPowerNum=Total Power: {0}
|
||||||
lblCancelChooseConfirm=Cancel Choose?
|
lblCancelChooseConfirm=Cancel Choose?
|
||||||
#ChooseCardNameEffect.java
|
#ChooseCardNameEffect.java
|
||||||
lblChooseACardName=Choose a card name
|
lblChooseACardName=Choose a card name
|
||||||
lblChooseA=Choose a
|
lblChooseASpecificCard=Choose a {0} card name.
|
||||||
lblCardName=card name
|
lblPlayerPickedChosen={0} picked {1}
|
||||||
lblPicked=picked
|
|
||||||
#ChooseColorEffect.java
|
#ChooseColorEffect.java
|
||||||
lblChooseAColor=Choose a color
|
lblChooseAColor=Choose a color
|
||||||
lblChoose=Choose
|
lblAtLastChooseNumColors=Choose {0} or more color
|
||||||
lblOrMore=or more
|
lblChooseSpecifiedRangeColors=Choose {0} to {1} color
|
||||||
#ChooseDirectionEffect.java
|
#ChooseDirectionEffect.java
|
||||||
lblLeftClockwise=Left (clockwise)
|
lblLeftClockwise=Left (clockwise)
|
||||||
lblRightAntiClockwise=Right (anticlockwise)
|
lblRightAntiClockwise=Right (anticlockwise)
|
||||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=Choose a direction
|
|||||||
lblChooseOne=Choose one
|
lblChooseOne=Choose one
|
||||||
#ChooseNumberEffect.java
|
#ChooseNumberEffect.java
|
||||||
lblChooseNumber=Choose a number
|
lblChooseNumber=Choose a number
|
||||||
lblChose=chose
|
lblPlayerChoseNum={0} chose {1}
|
||||||
#ChoosePlayerEffect.java
|
#ChoosePlayerEffect.java
|
||||||
lblChoosePlayer=Choose a player
|
lblChoosePlayer=Choose a player
|
||||||
#ChooseSourceEffect.java
|
#ChooseSourceEffect.java
|
||||||
@@ -1692,26 +1692,24 @@ lblReveals=reveals
|
|||||||
lblWinsClash=wins clash
|
lblWinsClash=wins clash
|
||||||
lblLosesClash=loses clash
|
lblLosesClash=loses clash
|
||||||
#CloneEffect.java
|
#CloneEffect.java
|
||||||
lblDoYouWantCopy=Do you want to copy
|
lblDoYouWantCopy=Do you want to copy {0}?
|
||||||
#ControlExchangeVariantEffect.java
|
#ControlExchangeVariantEffect.java
|
||||||
lblChooseCards=Choose cards
|
lblChooseCards=Choose cards
|
||||||
#CopyPermanentEffect.java
|
#CopyPermanentEffect.java
|
||||||
lblCopyPermanentConfirm=Copy this permanent?
|
lblCopyPermanentConfirm=Copy this permanent?
|
||||||
lblDefender=defender
|
lblDefender=defender
|
||||||
#CopySpellAbilityEffect.java
|
#CopySpellAbilityEffect.java
|
||||||
lblDoyouWantCopyTheSpell=Do you want to copy the spell
|
lblDoyouWantCopyTheSpell=Do you want to copy the spell {0}?
|
||||||
lblSelectMultiSpellCopyToStack=Select %d spell to copy to stack
|
lblSelectMultiSpellCopyToStack=Select {0} spell to copy to stack
|
||||||
lblSelectASpellCopy=Select a spell to copy
|
lblSelectASpellCopy=Select a spell to copy
|
||||||
#CounterEffect.java
|
#CounterEffect.java
|
||||||
lblRemoveDestination=a destination to remove
|
lblRemoveDestination=a destination to remove
|
||||||
#CountersMoveEffect.java
|
#CountersMoveEffect.java
|
||||||
lblChooseTakeCountersCard=Choose card to take %s counters from
|
lblChooseTakeCountersCard=Choose card to take {0} counters from
|
||||||
lblTakeHowMany=Take how many
|
lblTakeHowManyTargetCounterFromCard=Take how many {0} counters from {1}?
|
||||||
lblCountersFrom=counters from
|
lblChooseCardToGetCountersFrom=Choose cards to get {0} counters from {1}.
|
||||||
lblChooseCardToGet=Choose cards to get
|
lblPutHowManyTargetCounterOnCard=Put how many {0} counters on {1}?
|
||||||
lblPutHowMany=Put how many
|
lblTakeHowManyTargetCounters=Take how many {0} counters?
|
||||||
lblCountersOn=counters on
|
|
||||||
lblCounters=counters
|
|
||||||
#CountersProliferateEffect.java
|
#CountersProliferateEffect.java
|
||||||
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
|
||||||
#CountersPutEffect.java
|
#CountersPutEffect.java
|
||||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
|
|||||||
lblSelectCounterTypeAddTo=Select counter type to add to
|
lblSelectCounterTypeAddTo=Select counter type to add to
|
||||||
lblHowManyCounters=How many counters?
|
lblHowManyCounters=How many counters?
|
||||||
lblChooseAnOpponent=Choose an opponent
|
lblChooseAnOpponent=Choose an opponent
|
||||||
lblDoYouWantPutTargetP1P1CountersOn=Do you want to put %d +1/+1 counters on
|
lblDoYouWantPutTargetP1P1CountersOnCard=Do you want to put {0} +1/+1 counters on {1}?
|
||||||
#CountersPutOrRemoveEffect.java
|
#CountersPutOrRemoveEffect.java
|
||||||
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
lblSelectCounterTypeToAddOrRemove=Select type of counters to add or remove
|
||||||
lblWhatToDoWithTargetCounter=What to do with that '%s' counter
|
lblWhatToDoWithTargetCounter=What to do with that '{0}' counter
|
||||||
#CountersRemoveEffect.java
|
#CountersRemoveEffect.java
|
||||||
lblAllCounters=all counters
|
lblAllCounters=all counters
|
||||||
lblACounters=a counter
|
lblACounters=a counter
|
||||||
lblChooseCardtoTakeTargetCounters=Choose cards to take %s counters from
|
lblCounters=counters
|
||||||
lblSelectRemoveCountersNumberOfTarget=Select the number of %s counters to remove
|
lblChooseCardsToTakeTargetCounters=Choose cards to take {0} counters from
|
||||||
|
lblSelectRemoveCountersNumberOfTarget=Select the number of {0} counters to remove
|
||||||
lblSelectCountersTypeToRemove=Select type of counters to remove
|
lblSelectCountersTypeToRemove=Select type of counters to remove
|
||||||
#DamageDealEffect.java
|
#DamageDealEffect.java
|
||||||
lblDoyouWantDealTargetDamageTo=Do you want to deal %d damage to
|
lblDoyouWantDealTargetDamageToTarget=Do you want to deal {0} damage to {1}?
|
||||||
#DigEffect.java
|
#DigEffect.java
|
||||||
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
lblWouldYouLikeProceedWithOptionalAbility=Would you like to proceed with the optional ability for
|
||||||
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of %s library
|
lblChooseACardToLeaveTargetLibraryTop=Choose a card to leave on top of {0} library
|
||||||
lblChooseACardLeaveTarget=Choose a card to leave in %s
|
lblChooseACardLeaveTarget=Choose a card to leave in {0} {1}
|
||||||
lblChooseCardsPutInto=Choose card(s) to put into
|
lblChooseCardsPutIntoZone=Choose card(s) to put into {0}
|
||||||
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of %s library
|
lblChooseCardPutOnTargetLibarayBottom=Choose card(s) to put on the bottom of {0} library
|
||||||
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of %s library
|
lblChooseCardPutOnTargetLibarayTop=Choose card(s) to put on top of {0} library
|
||||||
|
lblPlayerPickedCardFrom={0} picked card(s) from
|
||||||
lblNoValidCards=No valid cards
|
lblNoValidCards=No valid cards
|
||||||
lblThisCard=this card
|
|
||||||
lblTheseCards=these cards
|
|
||||||
#DigUntilEffect.java
|
#DigUntilEffect.java
|
||||||
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
lblDoYouWantDigYourLibrary=Do you want to dig your library?
|
||||||
lblDoYouWantPutCardTo=Do you want to put that card to
|
lblDoYouWantPutCardToZone=Do you want to put that card to {0}?
|
||||||
#DiscardEffect.java
|
#DiscardEffect.java
|
||||||
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard %d random card(s)?
|
lblWouldYouLikeRandomDiscardTargetCard=Would you like to discard {0} random card(s)?
|
||||||
lblHasChosen=has chosen
|
lblPlayerHasChosenCardsFrom={0} has chosen card(s) from
|
||||||
#DrawEffect.java
|
#DrawEffect.java
|
||||||
lblDoYouWantDraw=Do you want to draw
|
lblDoYouWantDrawCards=Do you want to draw {0}?
|
||||||
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
lblHowMayCardDoYouWantDraw=How may cards do you want to draw?
|
||||||
#EncodeEffect.java
|
#EncodeEffect.java
|
||||||
lblAndEncodeOntoAYouControlCreature=and encode it onto a creature you control?
|
lblDoYouWantExileCardAndEncodeOntoYouCreature=Do you want to exile {0} and encode it onto a creature you control?
|
||||||
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
lblChooseACreatureYouControlToEncode=Choose a creature you control to encode
|
||||||
lblEncoding=Encoding
|
|
||||||
#ExploreEffect.java
|
#ExploreEffect.java
|
||||||
lblRevealedForExplore=Revealed for Explore
|
lblRevealedForExplore=Revealed for Explore
|
||||||
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
lblPutThisCardToYourGraveyard=Put this card in your graveyard?
|
||||||
@@ -1768,15 +1765,15 @@ lblLifeTotal=Life Total
|
|||||||
#ManaEffect.java
|
#ManaEffect.java
|
||||||
lblDoYouWantAddMana=Do you want to add mana?
|
lblDoYouWantAddMana=Do you want to add mana?
|
||||||
lblSelectManaProduce=Select Mana to Produce
|
lblSelectManaProduce=Select Mana to Produce
|
||||||
lblChooseSingleColorFrom=Choose a single color from
|
lblChooseSingleColorFromTarget=Choose a single color from {0}
|
||||||
#ManifestEffect.java
|
#ManifestEffect.java
|
||||||
lblChooseCardToManifest=Choose cards to manifest
|
lblChooseCardToManifest=Choose cards to manifest
|
||||||
#MeldEffect.java
|
#MeldEffect.java
|
||||||
lblChooseCardToMeld=Choose card to meld with
|
lblChooseCardToMeld=Choose card to meld with
|
||||||
#MillEffect.java
|
#MillEffect.java
|
||||||
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to
|
lblDoYouWantPutLibraryCardsTo=Do you want to put card(s) from library to {0}?
|
||||||
#MultiplePilesEffect.java
|
#MultiplePilesEffect.java
|
||||||
lblChooseCardsInPile=Choose cards in Pile
|
lblChooseCardsInTargetPile=Choose cards in Pile {0}?
|
||||||
#PeekAndRevealEffect.java
|
#PeekAndRevealEffect.java
|
||||||
lblRevealingCardFrom=Revealing cards from
|
lblRevealingCardFrom=Revealing cards from
|
||||||
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
lblRevealCardToOtherPlayers=Reveal cards to other players?
|
||||||
@@ -1786,7 +1783,7 @@ lblSelectCardToPlay=Select a card to play
|
|||||||
#ProtectAllEffect.java
|
#ProtectAllEffect.java
|
||||||
lblChooseAProtection=Choose a protection
|
lblChooseAProtection=Choose a protection
|
||||||
#PumpEffect.java
|
#PumpEffect.java
|
||||||
lblApplyPumpTo=Apply pump to
|
lblApplyPumpToTarget=Apply pump to {0}?
|
||||||
#RearrangeTopOfLibraryEffect.java
|
#RearrangeTopOfLibraryEffect.java
|
||||||
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
lblDoyouWantShuffleTheLibrary=Do you want to shuffle the library?
|
||||||
#RepeatEffect.java
|
#RepeatEffect.java
|
||||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=Do you want to repeat this process again?
|
|||||||
#RevealHandEffect.java
|
#RevealHandEffect.java
|
||||||
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
lblDoYouWantRevealYourHand=Do you want to reveal your hand?
|
||||||
#RollPlanarDiceEffect.java
|
#RollPlanarDiceEffect.java
|
||||||
lblRolled=rolled
|
lblPlayerRolledResult={0} rolled {1}
|
||||||
#SacrificeEffect.java
|
#SacrificeEffect.java
|
||||||
lblDoYouWantPayEcho=Do you want to pay Echo
|
lblDoYouWantPayEcho=Do you want to pay Echo
|
||||||
lblPayEcho=Pay Echo
|
lblPayEcho=Pay Echo
|
||||||
lblDoYouWantSacrifice=Do you want to sacrifice?
|
lblDoYouWantSacrifice=Do you want to sacrifice?
|
||||||
lblSacrifice=Sacrifice
|
|
||||||
lblDestroys=Destroys
|
|
||||||
#SetStateEffect.java
|
#SetStateEffect.java
|
||||||
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
lblFaceDownCardCantTurnFaceUp=Face-down card can't turn face up
|
||||||
#ShuffleEffect.java
|
#ShuffleEffect.java
|
||||||
lblHaveTargetShuffle=Have %s shuffle?
|
lblHaveTargetShuffle=Have {0} shuffle?
|
||||||
#SurveilEffect.java
|
#SurveilEffect.java
|
||||||
lblDoYouWantSurveil=Do you want to surveil?
|
lblDoYouWantSurveil=Do you want to surveil?
|
||||||
#TapOrUntapAllEffect.java
|
#TapOrUntapAllEffect.java
|
||||||
lblPermanents=Permanents
|
lblPermanents=Permanents
|
||||||
lblTapOrUntap=Tap or Untap
|
lblTapOrUntapTarget=Tap or Untap {0}?
|
||||||
#TwoPilesEffect.java
|
#TwoPilesEffect.java
|
||||||
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
lblSelectCardForFaceDownPile=Select cards for a face down pile
|
||||||
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
lblDivideCardIntoTwoPiles=Divide cards into two piles
|
||||||
|
|||||||
@@ -1035,7 +1035,7 @@ lblAny=任意
|
|||||||
lblFantasy=幻想
|
lblFantasy=幻想
|
||||||
lblGeneric=通用
|
lblGeneric=通用
|
||||||
#MatchController.java
|
#MatchController.java
|
||||||
lblChooseAbilityToPlay=选择使用的能力
|
lblChooseAbilityToPlay=选择要使用的异能
|
||||||
lblSelected=选择
|
lblSelected=选择
|
||||||
#ItemManager.java
|
#ItemManager.java
|
||||||
lblAdvancedSearch=高级搜索
|
lblAdvancedSearch=高级搜索
|
||||||
@@ -1246,6 +1246,7 @@ lblErrorPleaseCheckID=错误:请检查ID,并确保他们之间用空格和/
|
|||||||
lblErrorEntityWithId=错误:实体的ID
|
lblErrorEntityWithId=错误:实体的ID
|
||||||
lblNotFound=没有找到
|
lblNotFound=没有找到
|
||||||
lblChooseAnnounceFor=为%name选择%s
|
lblChooseAnnounceFor=为%name选择%s
|
||||||
|
lblSacrifice=牺牲
|
||||||
#AbstractGuiGame.java
|
#AbstractGuiGame.java
|
||||||
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
|
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
|
||||||
lblConcedeTitle=这局游戏认输?
|
lblConcedeTitle=这局游戏认输?
|
||||||
@@ -1620,59 +1621,58 @@ lblCurrentCard=当前牌
|
|||||||
lblSelectOfCardsTo=选择
|
lblSelectOfCardsTo=选择
|
||||||
lblCardsTo=牌到
|
lblCardsTo=牌到
|
||||||
#AbandonEffect.java
|
#AbandonEffect.java
|
||||||
lblWouldYoulikeAbandon=你想要终止阴谋
|
lblWouldYoulikeAbandonSource=你想要终止阴谋{0}吗?
|
||||||
#ActivateAbilityEffect.java
|
#ActivateAbilityEffect.java
|
||||||
lblChooseManaAbility=选择一个法术力异能:
|
lblChooseManaAbility=选择一个法术力异能:
|
||||||
#AddTurnEffect.java
|
#AddTurnEffect.java
|
||||||
lblTakesExtraTurn=获得一个额外回合。
|
lblPlayerTakesExtraTurn={0}获得一个额外回合。
|
||||||
#AmassEffect.java.
|
#AmassEffect.java.
|
||||||
lblChooseAnArmy=选择一个军队将指示物放置在上面。
|
lblChooseAnArmy=选择一个军队将指示物放置在上面。
|
||||||
#AssignGroupEffect.java
|
#AssignGroupEffect.java
|
||||||
lblChooseAbilityFor=选择一个异能
|
lblChooseAbilityForObject=从{0}中选择一个异能
|
||||||
#AttachEffect.java
|
#AttachEffect.java
|
||||||
lblDoYouWantAttach=你想要装备
|
lblDoYouWantAttachSourceToTarget=你想要将{0}装备到{1}吗?
|
||||||
lblSelectAPlayerAttachTo=选择一个要结附的牌手。
|
lblSelectAPlayerAttachSourceTo={0} - 选择一个要结附的牌手。
|
||||||
lblSelectACardAttachTo=选择一个要结附的牌。
|
lblSelectACardAttachSourceTo={0} - 选择一个要结附的牌。
|
||||||
#BidLifeEffect.java
|
#BidLifeEffect.java
|
||||||
lblChooseStartingBid=选择一个初始价钱
|
lblChooseStartingBid=选择一个初始价钱
|
||||||
lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \=
|
lblDoYouWantTopBid=你想要喊更高的价? 现在价钱 \=
|
||||||
lblTopBidWith=最高喊价
|
lblTopBidWithValueLife=最高喊价为{0}生命
|
||||||
#BondEffect.java
|
#BondEffect.java
|
||||||
lblSelectACardPair=选择要组成搭档的牌
|
lblSelectACardPair=选择要组成搭档的牌
|
||||||
#ChangeCombatantsEffect.java
|
#ChangeCombatantsEffect.java
|
||||||
lblChooseDefenderToAttackWith=选择守军进行进攻
|
lblChooseDefenderToAttackWith=选择守军进行进攻
|
||||||
#ChangeTargetsEffect.java
|
#ChangeTargetsEffect.java
|
||||||
lblDoYouWantChangeTargets=你是否想要更改目标
|
lblDoYouWantChangeAbilityTargets=你是否想要更改{0}的目标
|
||||||
#ChangeTextEffect.java
|
#ChangeTextEffect.java
|
||||||
lblChooseColorReplace=选择一个要替换的颜色词
|
lblChooseColorReplace=选择一个要替换的颜色词
|
||||||
lblChooseNewColor=选择一个新的颜色词
|
lblChooseNewColor=选择一个新的颜色词
|
||||||
#ChangeZoneEffect.java
|
#ChangeZoneEffect.java
|
||||||
lblDoYouWantMove=你想要移动
|
lblDoYouWantMoveTargetFromOriToDest=你想要将{0}从{1}移动到{2}吗?
|
||||||
lblDeclareDefenderFor=声明阻挡者
|
lblPutThatCardFromPlayerOriginToDestination=将这张牌从{0}的{1}放到{2}
|
||||||
|
lblSearchPlayerZoneConfirm=搜索{0}的{1}?
|
||||||
lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。
|
lblCardMatchSearchingTypeInAlternateZones=在你的备用区域搜索匹配类型的卡牌。
|
||||||
lblPutThatCardFrom=放置这张牌从
|
|
||||||
lblLookingCardIn=看牌自
|
lblLookingCardIn=看牌自
|
||||||
lblDoYouWantPlay=你想要使用
|
lblDoYouWantPlayCard=你想要使用{0}?
|
||||||
lblSelectCardFrom=选择一张牌从
|
lblSelectCardFromPlayerZone=选择一张牌从{0}的{1}
|
||||||
lblSelectUpTo=最多选择
|
lblSelectUpToNumCardFromPlayerZone=最多选择{0}张牌来自{1}的{2}
|
||||||
lblCardsFrom=牌张来自
|
lblSelectCardsFromPlayerZone=选择牌张来自{0}的{1}
|
||||||
lblSelectCardsFrom=选择牌张来自
|
lblCancelSearchUpToSelectNumCards=取消搜索?最多可以搜索{0}张牌。
|
||||||
lblCancelSearchUpTo=取消搜索?直到
|
#ChangeZoneAllEffect.java
|
||||||
lblMoreCard=更多牌
|
lblMoveTargetFromOriginToDestination=将{0}从{1}移动到{2}?
|
||||||
lblCanBeSelected=可以选择
|
|
||||||
#ChooseCardEffect.java
|
#ChooseCardEffect.java
|
||||||
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量合小于或等于
|
lblChoose=选择
|
||||||
lblTotalPower=总力量
|
lblSelectCreatureWithTotalPowerLessOrEqualTo=选择一些生物其力量只和需小于或等于{0}
|
||||||
|
lblTotalPowerNum=总力量:{0}
|
||||||
lblCancelChooseConfirm=取消选择?
|
lblCancelChooseConfirm=取消选择?
|
||||||
#ChooseCardNameEffect.java
|
#ChooseCardNameEffect.java
|
||||||
lblChooseACardName=选择一个牌名
|
lblChooseACardName=选择一个牌名
|
||||||
lblChooseA=选择一个
|
lblChooseASpecificCard=选择一个{0}牌名
|
||||||
lblCardName=牌名
|
lblPlayerPickedChosen={0}选取了{1}
|
||||||
lblPicked=选取
|
|
||||||
#ChooseColorEffect.java
|
#ChooseColorEffect.java
|
||||||
lblChooseAColor=选择一个颜色
|
lblChooseAColor=选择一个颜色
|
||||||
lblChoose=选择
|
lblAtLastChooseNumColors=选择{0}或更多颜色
|
||||||
lblOrMore=或更多
|
lblChooseSpecifiedRangeColors=选择{0}到{1}种颜色
|
||||||
#ChooseDirectionEffect.java
|
#ChooseDirectionEffect.java
|
||||||
lblLeftClockwise=左(顺时针)
|
lblLeftClockwise=左(顺时针)
|
||||||
lblRightAntiClockwise=右(逆时针)
|
lblRightAntiClockwise=右(逆时针)
|
||||||
@@ -1681,7 +1681,7 @@ lblChooseDirection=选择一个方向
|
|||||||
lblChooseOne=选择一个
|
lblChooseOne=选择一个
|
||||||
#ChooseNumberEffect.java
|
#ChooseNumberEffect.java
|
||||||
lblChooseNumber=选择一个数
|
lblChooseNumber=选择一个数
|
||||||
lblChose=已选择
|
lblPlayerChoseNum={0}已选择{1}
|
||||||
#ChoosePlayerEffect.java
|
#ChoosePlayerEffect.java
|
||||||
lblChoosePlayer=选择一个牌手
|
lblChoosePlayer=选择一个牌手
|
||||||
#ChooseSourceEffect.java
|
#ChooseSourceEffect.java
|
||||||
@@ -1692,26 +1692,24 @@ lblReveals=展示
|
|||||||
lblWinsClash=比点赢了
|
lblWinsClash=比点赢了
|
||||||
lblLosesClash=比点输了
|
lblLosesClash=比点输了
|
||||||
#CloneEffect.java
|
#CloneEffect.java
|
||||||
lblDoYouWantCopy=你想要复制
|
lblDoYouWantCopy=你想要复制{0}吗?
|
||||||
#ControlExchangeVariantEffect.java
|
#ControlExchangeVariantEffect.java
|
||||||
lblChooseCards=选择牌
|
lblChooseCards=选择牌
|
||||||
#CopyPermanentEffect.java
|
#CopyPermanentEffect.java
|
||||||
lblCopyPermanentConfirm=复制这个永久物?
|
lblCopyPermanentConfirm=复制这个永久物?
|
||||||
lblDefender=守军
|
lblDefender=守军
|
||||||
#CopySpellAbilityEffect.java
|
#CopySpellAbilityEffect.java
|
||||||
lblDoyouWantCopyTheSpell=你想要复制这个咒语
|
lblDoyouWantCopyTheSpell=你想要复制咒语{0}吗?
|
||||||
lblSelectMultiSpellCopyToStack=选择%d个咒语复制到堆叠
|
lblSelectMultiSpellCopyToStack=选择{0}个咒语复制到堆叠
|
||||||
lblSelectASpellCopy=选择一个咒语进行复制
|
lblSelectASpellCopy=选择一个咒语进行复制
|
||||||
#CounterEffect.java
|
#CounterEffect.java
|
||||||
lblRemoveDestination=要删除的目标
|
lblRemoveDestination=要删除的目标
|
||||||
#CountersMoveEffect.java
|
#CountersMoveEffect.java
|
||||||
lblChooseTakeCountersCard=选择牌获得%s指示物自
|
lblChooseTakeCountersCard=选择牌获得{0}指示物自
|
||||||
lblTakeHowMany=获得几个
|
lblTakeHowManyTargetCounterFromCard={1}获得多少个{0}指示物?
|
||||||
lblCountersFrom=指示物自
|
lblChooseCardToGetCountersFrom=选择牌从{1}获取{0}指示物
|
||||||
lblChooseCardToGet=选择牌获得
|
lblPutHowManyTargetCounterOnCard=放置多少个{0}指示物到{1}?
|
||||||
lblPutHowMany=放置几个
|
lblTakeHowManyTargetCounters=获得多少{0}指示物?
|
||||||
lblCountersOn=指示物在上面
|
|
||||||
lblCounters=指示物
|
|
||||||
#CountersProliferateEffect.java
|
#CountersProliferateEffect.java
|
||||||
lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
|
lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
|
||||||
#CountersPutEffect.java
|
#CountersPutEffect.java
|
||||||
@@ -1719,41 +1717,40 @@ lblChooseACreatureWithLeastToughness=选择防御力最小的生物
|
|||||||
lblSelectCounterTypeAddTo=选择指示物类型以添加到
|
lblSelectCounterTypeAddTo=选择指示物类型以添加到
|
||||||
lblHowManyCounters=多少指示物?
|
lblHowManyCounters=多少指示物?
|
||||||
lblChooseAnOpponent=选择一个对手
|
lblChooseAnOpponent=选择一个对手
|
||||||
lblDoYouWantPutTargetP1P1CountersOn=你想要放置%d个+1+1指示物到
|
lblDoYouWantPutTargetP1P1CountersOnCard=你想要放置{0}个+1+1指示物到{1}吗?
|
||||||
#CountersPutOrRemoveEffect.java
|
#CountersPutOrRemoveEffect.java
|
||||||
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
|
lblSelectCounterTypeToAddOrRemove=选择要添加或移除的指示物的类型
|
||||||
lblWhatToDoWithTargetCounter=如何使用'%s'指示物
|
lblWhatToDoWithTargetCounter=如何使用'{0}'指示物
|
||||||
#CountersRemoveEffect.java
|
#CountersRemoveEffect.java
|
||||||
lblAllCounters=所有指示物
|
lblAllCounters=所有指示物
|
||||||
lblACounters=一个指示物
|
lblACounters=一个指示物
|
||||||
lblChooseCardtoTakeTargetCounters=选择牌要获得%s指示物自
|
lblCounters=指示物
|
||||||
lblSelectRemoveCountersNumberOfTarget=选择要删除的%s指示物的数量
|
lblChooseCardsToTakeTargetCounters=选择牌要获得{0}指示物自
|
||||||
|
lblSelectRemoveCountersNumberOfTarget=选择要删除的{0}指示物的数量
|
||||||
lblSelectCountersTypeToRemove=选择要删除的指示物类型
|
lblSelectCountersTypeToRemove=选择要删除的指示物类型
|
||||||
#DamageDealEffect.java
|
#DamageDealEffect.java
|
||||||
lblDoyouWantDealTargetDamageTo=你想造成%d伤害给
|
lblDoyouWantDealTargetDamageToTarget=你想对{1}造成{0}伤害吗?
|
||||||
#DigEffect.java
|
#DigEffect.java
|
||||||
lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗
|
lblWouldYouLikeProceedWithOptionalAbility=你想继续以下可选的异能吗
|
||||||
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开%s的牌库顶
|
lblChooseACardToLeaveTargetLibraryTop=选择一张牌离开{0}的牌库顶
|
||||||
lblChooseACardLeaveTarget=选择一张牌离开%s
|
lblChooseACardLeaveTarget=选择一张牌离开{0}的{1}
|
||||||
lblChooseCardsPutInto=选择牌放到
|
lblChooseCardsPutIntoZone=选择牌放到{0}
|
||||||
lblChooseCardPutOnTargetLibarayBottom=选择牌放到%s的牌库底
|
lblChooseCardPutOnTargetLibarayBottom=选择牌放到{0}的牌库底
|
||||||
lblChooseCardPutOnTargetLibarayTop=选择牌放到%s的牌库顶
|
lblChooseCardPutOnTargetLibarayTop=选择牌放到}0的牌库顶
|
||||||
|
lblPlayerPickedCardFrom={0}选择了牌自
|
||||||
lblNoValidCards=没有有效的牌
|
lblNoValidCards=没有有效的牌
|
||||||
lblThisCard=这张牌
|
|
||||||
lblTheseCards=这些牌
|
|
||||||
#DigUntilEffect.java
|
#DigUntilEffect.java
|
||||||
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
|
lblDoYouWantDigYourLibrary=你想要挖掘你的牌库吗?
|
||||||
lblDoYouWantPutCardTo=你想把这张牌放到
|
lblDoYouWantPutCardToZone=你想把这张牌放到{0}吗?
|
||||||
#DiscardEffect.java
|
#DiscardEffect.java
|
||||||
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗?
|
lblWouldYouLikeRandomDiscardTargetCard=你想随机弃掉%d张牌吗?
|
||||||
lblHasChosen=选择了
|
lblPlayerHasChosenCardsFrom={0}选择了牌自
|
||||||
#DrawEffect.java
|
#DrawEffect.java
|
||||||
lblDoYouWantDraw=你想抓
|
lblDoYouWantDrawCards=你想抓{0}张牌吗?
|
||||||
lblHowMayCardDoYouWantDraw=你想怎么抓牌?
|
lblHowMayCardDoYouWantDraw=你想怎么抓牌?
|
||||||
#EncodeEffect.java
|
#EncodeEffect.java
|
||||||
lblAndEncodeOntoAYouControlCreature=和赋码到你控制的生物?
|
lblDoYouWantExileCardAndEncodeOntoYouCreature=你想放逐{0}并将之赋码到你控制的生物吗?
|
||||||
lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码
|
lblChooseACreatureYouControlToEncode=选择你控制的生物进场赋码
|
||||||
lblEncoding=已赋码
|
|
||||||
#ExploreEffect.java
|
#ExploreEffect.java
|
||||||
lblRevealedForExplore=勘察所展示
|
lblRevealedForExplore=勘察所展示
|
||||||
lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场?
|
lblPutThisCardToYourGraveyard=把这张牌放到你的坟墓场?
|
||||||
@@ -1768,25 +1765,25 @@ lblLifeTotal=生命总数
|
|||||||
#ManaEffect.java
|
#ManaEffect.java
|
||||||
lblDoYouWantAddMana=你想增加法术力吗?
|
lblDoYouWantAddMana=你想增加法术力吗?
|
||||||
lblSelectManaProduce=选择要产出的法术力
|
lblSelectManaProduce=选择要产出的法术力
|
||||||
lblChooseSingleColorFrom=选择一种颜色自
|
lblChooseSingleColorFromTarget=从{0}选择一种颜色
|
||||||
#ManifestEffect.java
|
#ManifestEffect.java
|
||||||
lblChooseCardToManifest=选择要显化的牌
|
lblChooseCardToManifest=选择要显化的牌
|
||||||
#MeldEffect.java
|
#MeldEffect.java
|
||||||
lblChooseCardToMeld=选择要融合的牌
|
lblChooseCardToMeld=选择要融合的牌
|
||||||
#MillEffect.java
|
#MillEffect.java
|
||||||
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入
|
lblDoYouWantPutLibraryCardsTo=你想要从牌库中把牌放入{0}吗?
|
||||||
#MultiplePilesEffect.java
|
#MultiplePilesEffect.java
|
||||||
lblChooseCardsInPile=选择一堆卡
|
lblChooseCardsInTargetPile=选择堆{0}中的牌?
|
||||||
#PeekAndRevealEffect.java
|
#PeekAndRevealEffect.java
|
||||||
lblRevealingCardFrom=展示牌自
|
lblRevealingCardFrom=展示牌自
|
||||||
lblRevealCardToOtherPlayers=想其他玩家展示牌?
|
lblRevealCardToOtherPlayers=向其他玩家展示牌?
|
||||||
#PlayEffect.java
|
#PlayEffect.java
|
||||||
lblChooseUpTo=选择最多
|
lblChooseUpTo=最多选择
|
||||||
lblSelectCardToPlay=选择要使用的牌
|
lblSelectCardToPlay=选择要使用的牌
|
||||||
#ProtectAllEffect.java
|
#ProtectAllEffect.java
|
||||||
lblChooseAProtection=选择一个保护
|
lblChooseAProtection=选择一个保护
|
||||||
#PumpEffect.java
|
#PumpEffect.java
|
||||||
lblApplyPumpTo=将pump用于
|
lblApplyPumpToTarget=将pump用于{0}?
|
||||||
#RearrangeTopOfLibraryEffect.java
|
#RearrangeTopOfLibraryEffect.java
|
||||||
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
|
lblDoyouWantShuffleTheLibrary=你想要洗这个牌库吗?
|
||||||
#RepeatEffect.java
|
#RepeatEffect.java
|
||||||
@@ -1794,22 +1791,20 @@ lblDoYouWantRepeatProcessAgain=你是否想再次重复这个过程?
|
|||||||
#RevealHandEffect.java
|
#RevealHandEffect.java
|
||||||
lblDoYouWantRevealYourHand=你想展示你的手牌吗?
|
lblDoYouWantRevealYourHand=你想展示你的手牌吗?
|
||||||
#RollPlanarDiceEffect.java
|
#RollPlanarDiceEffect.java
|
||||||
lblRolled=已掷骰
|
lblPlayerRolledResult={0}掷骰结果为{1}
|
||||||
#SacrificeEffect.java
|
#SacrificeEffect.java
|
||||||
lblDoYouWantPayEcho=你想支付返响费用
|
lblDoYouWantPayEcho=你想支付返响费用
|
||||||
lblPayEcho=支付返响费用
|
lblPayEcho=支付返响费用
|
||||||
lblDoYouWantSacrifice=你想牺牲吗?
|
lblDoYouWantSacrifice=你想牺牲吗?
|
||||||
lblSacrifice=牺牲
|
|
||||||
lblDestroys=消灭
|
|
||||||
#SetStateEffect.java
|
#SetStateEffect.java
|
||||||
lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上
|
lblFaceDownCardCantTurnFaceUp=面朝下的牌不能面朝上
|
||||||
#ShuffleEffect.java
|
#ShuffleEffect.java
|
||||||
lblHaveTargetShuffle=%s洗牌了吗?
|
lblHaveTargetShuffle={0}洗牌了吗?
|
||||||
#SurveilEffect.java
|
#SurveilEffect.java
|
||||||
lblDoYouWantSurveil=你想刺探吗?
|
lblDoYouWantSurveil=你想刺探吗?
|
||||||
#TapOrUntapAllEffect.java
|
#TapOrUntapAllEffect.java
|
||||||
lblPermanents=永久物
|
lblPermanents=永久物
|
||||||
lblTapOrUntap=横置或重置
|
lblTapOrUntapTarget=横置还是重置{0}?
|
||||||
#TwoPilesEffect.java
|
#TwoPilesEffect.java
|
||||||
lblSelectCardForFaceDownPile=选择一个面朝下的堆
|
lblSelectCardForFaceDownPile=选择一个面朝下的堆
|
||||||
lblDivideCardIntoTwoPiles=将牌分为两堆
|
lblDivideCardIntoTwoPiles=将牌分为两堆
|
||||||
|
|||||||
Reference in New Issue
Block a user