mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 11:48:02 +00:00
update GameHUD, InventoryScene
- can equip activatable items for quick access on GameHUD
This commit is contained in:
@@ -26,7 +26,7 @@ import java.util.*;
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* Class that represents the player (not the player sprite)
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*/
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public class AdventurePlayer implements Serializable, SaveFileContent {
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public static final int NUMBER_OF_DECKS=10;
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public static final int NUMBER_OF_DECKS = 10;
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// Player profile data.
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private String name;
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private int heroRace;
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@@ -43,53 +43,57 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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// Game data.
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private float worldPosX;
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private float worldPosY;
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private int gold = 0;
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private int maxLife= 20;
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private int life = 20;
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private int gold = 0;
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private int maxLife = 20;
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private int life = 20;
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private int shards = 0;
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private EffectData blessing; //Blessing to apply for next battle.
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private final PlayerStatistic statistic = new PlayerStatistic();
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private final PlayerStatistic statistic = new PlayerStatistic();
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private final Map<String, Byte> questFlags = new HashMap<>();
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private final Array<String> inventoryItems=new Array<>();
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private final HashMap<String,String> equippedItems=new HashMap<>();
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private List<AdventureQuestData> quests= new ArrayList<>();
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private final Array<String> inventoryItems = new Array<>();
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private final HashMap<String, String> equippedItems = new HashMap<>();
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private final List<AdventureQuestData> quests = new ArrayList<>();
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// Fantasy/Chaos mode settings.
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private boolean fantasyMode = false;
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private boolean fantasyMode = false;
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private boolean announceFantasy = false;
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private boolean usingCustomDeck = false;
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private boolean announceCustom = false;
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// Signals
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final SignalList onLifeTotalChangeList = new SignalList();
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final SignalList onShardsChangeList = new SignalList();
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final SignalList onGoldChangeList = new SignalList();
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final SignalList onPlayerChangeList = new SignalList();
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final SignalList onEquipmentChange = new SignalList();
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final SignalList onBlessing = new SignalList();
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final SignalList onShardsChangeList = new SignalList();
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final SignalList onGoldChangeList = new SignalList();
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final SignalList onPlayerChangeList = new SignalList();
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final SignalList onEquipmentChange = new SignalList();
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final SignalList onBlessing = new SignalList();
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public AdventurePlayer() { clear(); }
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public AdventurePlayer() {
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clear();
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}
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public PlayerStatistic getStatistic(){ return statistic; }
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public PlayerStatistic getStatistic() {
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return statistic;
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}
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private void clearDecks() {
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for(int i=0; i < NUMBER_OF_DECKS; i++) decks[i] = new Deck("Empty Deck");
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deck = decks[0];
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for (int i = 0; i < NUMBER_OF_DECKS; i++) decks[i] = new Deck("Empty Deck");
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deck = decks[0];
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selectedDeckIndex = 0;
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}
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private void clear() {
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//Ensure sensitive gameplay data is properly reset between games.
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//Reset all properties HERE.
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fantasyMode = false;
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announceFantasy = false;
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usingCustomDeck = false;
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blessing = null;
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gold = 0;
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maxLife = 20;
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life = 20;
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shards = 0;
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fantasyMode = false;
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announceFantasy = false;
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usingCustomDeck = false;
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blessing = null;
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gold = 0;
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maxLife = 20;
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life = 20;
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shards = 0;
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clearDecks();
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inventoryItems.clear();
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equippedItems.clear();
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@@ -105,33 +109,33 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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return WorldSave.getCurrentSave().getPlayer();
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}
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private final CardPool cards=new CardPool();
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private final ItemPool<InventoryItem> newCards=new ItemPool<>(InventoryItem.class);
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private final CardPool cards = new CardPool();
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private final ItemPool<InventoryItem> newCards = new ItemPool<>(InventoryItem.class);
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public void create(String n, Deck startingDeck, boolean male, int race, int avatar, boolean isFantasy, boolean isUsingCustomDeck, DifficultyData difficultyData) {
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public void create(String n, Deck startingDeck, boolean male, int race, int avatar, boolean isFantasy, boolean isUsingCustomDeck, DifficultyData difficultyData) {
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clear();
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announceFantasy = fantasyMode = isFantasy; //Set Chaos mode first.
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announceCustom = usingCustomDeck = isUsingCustomDeck;
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deck = startingDeck;
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deck = startingDeck;
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decks[0] = deck;
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cards.addAllFlat(deck.getAllCardsInASinglePool().toFlatList());
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this.difficultyData.startingLife = difficultyData.startingLife;
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this.difficultyData.staringMoney = difficultyData.staringMoney;
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this.difficultyData.startingLife = difficultyData.startingLife;
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this.difficultyData.staringMoney = difficultyData.staringMoney;
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this.difficultyData.startingDifficulty = difficultyData.startingDifficulty;
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this.difficultyData.name = difficultyData.name;
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this.difficultyData.spawnRank = difficultyData.spawnRank;
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this.difficultyData.enemyLifeFactor = difficultyData.enemyLifeFactor;
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this.difficultyData.sellFactor = difficultyData.sellFactor;
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this.difficultyData.shardSellRatio = difficultyData.shardSellRatio;
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this.difficultyData.name = difficultyData.name;
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this.difficultyData.spawnRank = difficultyData.spawnRank;
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this.difficultyData.enemyLifeFactor = difficultyData.enemyLifeFactor;
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this.difficultyData.sellFactor = difficultyData.sellFactor;
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this.difficultyData.shardSellRatio = difficultyData.shardSellRatio;
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gold = difficultyData.staringMoney;
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name = n;
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heroRace = race;
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gold = difficultyData.staringMoney;
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name = n;
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heroRace = race;
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avatarIndex = avatar;
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isFemale = !male;
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isFemale = !male;
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setColorIdentity(DeckProxy.getColorIdentity(deck));
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@@ -145,12 +149,13 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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}
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public void setSelectedDeckSlot(int slot) {
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if(slot>=0&&slot<NUMBER_OF_DECKS) {
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if (slot >= 0 && slot < NUMBER_OF_DECKS) {
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selectedDeckIndex = slot;
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deck = decks[selectedDeckIndex];
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setColorIdentity(DeckProxy.getColorIdentity(deck));
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}
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}
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public void updateDifficulty(DifficultyData diff) {
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maxLife = diff.startingLife;
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this.difficultyData.startingShards = diff.startingShards;
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@@ -166,28 +171,71 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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}
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//Getters
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public int getSelectedDeckIndex() { return selectedDeckIndex; }
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public Deck getSelectedDeck() { return deck; }
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public Array<String> getItems() { return inventoryItems; }
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public Deck getDeck(int index) { return decks[index]; }
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public CardPool getCards() { return cards; }
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public String getName() { return name; }
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public float getWorldPosX() { return worldPosX; }
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public float getWorldPosY() { return worldPosY; }
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public int getGold() { return gold; }
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public int getLife() { return life; }
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public int getMaxLife() { return maxLife; }
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public int getShards() { return shards; }
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public @Null EffectData getBlessing() { return blessing; }
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public int getSelectedDeckIndex() {
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return selectedDeckIndex;
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}
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public Collection<String> getEquippedItems() { return equippedItems.values(); }
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public ItemPool<InventoryItem> getNewCards() { return newCards; }
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public Deck getSelectedDeck() {
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return deck;
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}
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public ColorSet getColorIdentity(){
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public Array<String> getItems() {
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return inventoryItems;
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}
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public Deck getDeck(int index) {
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return decks[index];
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}
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public CardPool getCards() {
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return cards;
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}
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public String getName() {
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return name;
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}
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public float getWorldPosX() {
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return worldPosX;
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}
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public float getWorldPosY() {
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return worldPosY;
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}
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public int getGold() {
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return gold;
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}
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public int getLife() {
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return life;
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}
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public int getMaxLife() {
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return maxLife;
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}
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public int getShards() {
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return shards;
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}
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public @Null EffectData getBlessing() {
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return blessing;
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}
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public Collection<String> getEquippedItems() {
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return equippedItems.values();
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}
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public ItemPool<InventoryItem> getNewCards() {
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return newCards;
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}
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public ColorSet getColorIdentity() {
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return colorIdentity;
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}
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public String getColorIdentityLong(){
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public String getColorIdentityLong() {
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return colorIdentity.toString();
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}
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@@ -196,62 +244,61 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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public void setWorldPosX(float worldPosX) {
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this.worldPosX = worldPosX;
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}
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public void setWorldPosY(float worldPosY) {
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this.worldPosY = worldPosY;
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}
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public void setColorIdentity(String C){
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colorIdentity= ColorSet.fromNames(C.toCharArray());
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public void setColorIdentity(String C) {
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colorIdentity = ColorSet.fromNames(C.toCharArray());
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}
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public void setColorIdentity(ColorSet set){
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public void setColorIdentity(ColorSet set) {
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this.colorIdentity = set;
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}
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@Override
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public void load(SaveFileData data) {
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clear(); //Reset player data.
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this.statistic.load(data.readSubData("statistic"));
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this.difficultyData.startingLife=data.readInt("startingLife");
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this.difficultyData.staringMoney=data.readInt("staringMoney");
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this.difficultyData.startingDifficulty=data.readBool("startingDifficulty");
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this.difficultyData.name=data.readString("difficultyName");
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this.difficultyData.enemyLifeFactor=data.readFloat("enemyLifeFactor");
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this.difficultyData.sellFactor=data.readFloat("sellFactor");
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if(this.difficultyData.sellFactor==0)
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this.difficultyData.sellFactor=0.2f;
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this.difficultyData.startingLife = data.readInt("startingLife");
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this.difficultyData.staringMoney = data.readInt("staringMoney");
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this.difficultyData.startingDifficulty = data.readBool("startingDifficulty");
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this.difficultyData.name = data.readString("difficultyName");
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this.difficultyData.enemyLifeFactor = data.readFloat("enemyLifeFactor");
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this.difficultyData.sellFactor = data.readFloat("sellFactor");
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if (this.difficultyData.sellFactor == 0)
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this.difficultyData.sellFactor = 0.2f;
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this.difficultyData.shardSellRatio=data.readFloat("sellFactor");
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if(this.difficultyData.shardSellRatio==0)
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this.difficultyData.shardSellRatio=0.8f;
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this.difficultyData.shardSellRatio = data.readFloat("sellFactor");
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if (this.difficultyData.shardSellRatio == 0)
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this.difficultyData.shardSellRatio = 0.8f;
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name = data.readString("name");
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heroRace = data.readInt("heroRace");
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name = data.readString("name");
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heroRace = data.readInt("heroRace");
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avatarIndex = data.readInt("avatarIndex");
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isFemale = data.readBool("isFemale");
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if(data.containsKey("colorIdentity"))
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isFemale = data.readBool("isFemale");
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if (data.containsKey("colorIdentity"))
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setColorIdentity(data.readString("colorIdentity"));
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else
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colorIdentity = ColorSet.ALL_COLORS;
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gold = data.readInt("gold");
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maxLife = data.readInt("maxLife");
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life = data.readInt("life");
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shards = data.containsKey("shards")?data.readInt("shards"):0;
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worldPosX = data.readFloat("worldPosX");
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worldPosY = data.readFloat("worldPosY");
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gold = data.readInt("gold");
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maxLife = data.readInt("maxLife");
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life = data.readInt("life");
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shards = data.containsKey("shards") ? data.readInt("shards") : 0;
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worldPosX = data.readFloat("worldPosX");
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worldPosY = data.readFloat("worldPosY");
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if(data.containsKey("blessing")) blessing = (EffectData)data.readObject("blessing");
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if (data.containsKey("blessing")) blessing = (EffectData) data.readObject("blessing");
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if(data.containsKey("inventory")) {
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String[] inv=(String[])data.readObject("inventory");
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if (data.containsKey("inventory")) {
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String[] inv = (String[]) data.readObject("inventory");
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//Prevent items with wrong names from getting through. Hell breaks loose if it causes null pointers.
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//This only needs to be done on load.
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for(String i : inv){
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if(ItemData.getItem(i) != null) inventoryItems.add(i);
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for (String i : inv) {
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if (ItemData.getItem(i) != null) inventoryItems.add(i);
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else {
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System.err.printf("Cannot find item name %s\n", i);
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//Allow official© permission for the player to get a refund. We will allow it this time.
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@@ -260,15 +307,15 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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}
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}
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}
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if(data.containsKey("equippedSlots") && data.containsKey("equippedItems")) {
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String[] slots=(String[])data.readObject("equippedSlots");
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String[] items=(String[])data.readObject("equippedItems");
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if (data.containsKey("equippedSlots") && data.containsKey("equippedItems")) {
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String[] slots = (String[]) data.readObject("equippedSlots");
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String[] items = (String[]) data.readObject("equippedItems");
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assert(slots.length==items.length);
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assert (slots.length == items.length);
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//Like above, prevent items with wrong names. If it triggered in inventory it'll trigger here as well.
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for(int i=0;i<slots.length;i++) {
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if(ItemData.getItem(items[i]) != null)
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equippedItems.put(slots[i],items[i]);
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for (int i = 0; i < slots.length; i++) {
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if (ItemData.getItem(items[i]) != null)
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equippedItems.put(slots[i], items[i]);
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else {
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System.err.printf("Cannot find equip name %s\n", items[i]);
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}
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@@ -276,19 +323,19 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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}
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deck = new Deck(data.readString("deckName"));
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deck.getMain().addAll(CardPool.fromCardList(Lists.newArrayList((String[])data.readObject("deckCards"))));
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if(data.containsKey("sideBoardCards"))
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deck.getOrCreate(DeckSection.Sideboard).addAll(CardPool.fromCardList(Lists.newArrayList((String[])data.readObject("sideBoardCards"))));
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deck.getMain().addAll(CardPool.fromCardList(Lists.newArrayList((String[]) data.readObject("deckCards"))));
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if (data.containsKey("sideBoardCards"))
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deck.getOrCreate(DeckSection.Sideboard).addAll(CardPool.fromCardList(Lists.newArrayList((String[]) data.readObject("sideBoardCards"))));
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if(data.containsKey("questFlagsKey") && data.containsKey("questFlagsValue")){
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if (data.containsKey("questFlagsKey") && data.containsKey("questFlagsValue")) {
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String[] keys = (String[]) data.readObject("questFlagsKey");
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Byte[] values = (Byte[]) data.readObject("questFlagsValue");
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assert( keys.length == values.length );
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for( int i = 0; i < keys.length; i++){
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assert (keys.length == values.length);
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for (int i = 0; i < keys.length; i++) {
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questFlags.put(keys[i], values[i]);
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}
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}
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if(data.containsKey("quests")){
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if (data.containsKey("quests")) {
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quests.clear();
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Object[] q = (Object[]) data.readObject("quests");
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if (q != null) {
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@@ -297,24 +344,24 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
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}
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}
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for(int i=0;i<NUMBER_OF_DECKS;i++) {
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if(!data.containsKey("deck_name_" + i)) {
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if(i==0) decks[i] = deck;
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else decks[i] = new Deck("Empty Deck");
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for (int i = 0; i < NUMBER_OF_DECKS; i++) {
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if (!data.containsKey("deck_name_" + i)) {
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if (i == 0) decks[i] = deck;
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else decks[i] = new Deck("Empty Deck");
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continue;
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}
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decks[i] = new Deck(data.readString("deck_name_"+i));
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decks[i].getMain().addAll(CardPool.fromCardList(Lists.newArrayList((String[])data.readObject("deck_"+i))));
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if(data.containsKey("sideBoardCards_"+i))
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decks[i].getOrCreate(DeckSection.Sideboard).addAll(CardPool.fromCardList(Lists.newArrayList((String[])data.readObject("sideBoardCards_"+i))));
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decks[i] = new Deck(data.readString("deck_name_" + i));
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decks[i].getMain().addAll(CardPool.fromCardList(Lists.newArrayList((String[]) data.readObject("deck_" + i))));
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if (data.containsKey("sideBoardCards_" + i))
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decks[i].getOrCreate(DeckSection.Sideboard).addAll(CardPool.fromCardList(Lists.newArrayList((String[]) data.readObject("sideBoardCards_" + i))));
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}
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setSelectedDeckSlot(data.readInt("selectedDeckIndex"));
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cards.addAll(CardPool.fromCardList(Lists.newArrayList((String[])data.readObject("cards"))));
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cards.addAll(CardPool.fromCardList(Lists.newArrayList((String[]) data.readObject("cards"))));
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fantasyMode = data.containsKey("fantasyMode") ? data.readBool("fantasyMode") : false;
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announceFantasy = data.containsKey("announceFantasy") ? data.readBool("announceFantasy") : false;
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usingCustomDeck = data.containsKey("usingCustomDeck") ? data.readBool("usingCustomDeck") : false;
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announceCustom = data.containsKey("announceCustom") ? data.readBool("announceCustom") : false;
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fantasyMode = data.containsKey("fantasyMode") && data.readBool("fantasyMode");
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announceFantasy = data.containsKey("announceFantasy") && data.readBool("announceFantasy");
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usingCustomDeck = data.containsKey("usingCustomDeck") && data.readBool("usingCustomDeck");
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announceCustom = data.containsKey("announceCustom") && data.readBool("announceCustom");
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||||
|
||||
onLifeTotalChangeList.emit();
|
||||
onShardsChangeList.emit();
|
||||
@@ -324,53 +371,53 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
|
||||
@Override
|
||||
public SaveFileData save() {
|
||||
SaveFileData data= new SaveFileData();
|
||||
SaveFileData data = new SaveFileData();
|
||||
|
||||
data.store("statistic",this.statistic.save());
|
||||
data.store("startingLife",this.difficultyData.startingLife);
|
||||
data.store("staringMoney",this.difficultyData.staringMoney);
|
||||
data.store("startingDifficulty",this.difficultyData.startingDifficulty);
|
||||
data.store("difficultyName",this.difficultyData.name);
|
||||
data.store("enemyLifeFactor",this.difficultyData.enemyLifeFactor);
|
||||
data.store("sellFactor",this.difficultyData.sellFactor);
|
||||
data.store("statistic", this.statistic.save());
|
||||
data.store("startingLife", this.difficultyData.startingLife);
|
||||
data.store("staringMoney", this.difficultyData.staringMoney);
|
||||
data.store("startingDifficulty", this.difficultyData.startingDifficulty);
|
||||
data.store("difficultyName", this.difficultyData.name);
|
||||
data.store("enemyLifeFactor", this.difficultyData.enemyLifeFactor);
|
||||
data.store("sellFactor", this.difficultyData.sellFactor);
|
||||
data.store("shardSellRatio", this.difficultyData.shardSellRatio);
|
||||
|
||||
data.store("name",name);
|
||||
data.store("heroRace",heroRace);
|
||||
data.store("avatarIndex",avatarIndex);
|
||||
data.store("isFemale",isFemale);
|
||||
data.store("name", name);
|
||||
data.store("heroRace", heroRace);
|
||||
data.store("avatarIndex", avatarIndex);
|
||||
data.store("isFemale", isFemale);
|
||||
data.store("colorIdentity", colorIdentity.getColor());
|
||||
|
||||
data.store("fantasyMode",fantasyMode);
|
||||
data.store("announceFantasy",announceFantasy);
|
||||
data.store("fantasyMode", fantasyMode);
|
||||
data.store("announceFantasy", announceFantasy);
|
||||
data.store("usingCustomDeck", usingCustomDeck);
|
||||
data.store("announceCustom", announceCustom);
|
||||
|
||||
data.store("worldPosX",worldPosX);
|
||||
data.store("worldPosY",worldPosY);
|
||||
data.store("gold",gold);
|
||||
data.store("life",life);
|
||||
data.store("maxLife",maxLife);
|
||||
data.store("shards",shards);
|
||||
data.store("deckName",deck.getName());
|
||||
data.store("worldPosX", worldPosX);
|
||||
data.store("worldPosY", worldPosY);
|
||||
data.store("gold", gold);
|
||||
data.store("life", life);
|
||||
data.store("maxLife", maxLife);
|
||||
data.store("shards", shards);
|
||||
data.store("deckName", deck.getName());
|
||||
|
||||
data.storeObject("inventory",inventoryItems.toArray(String.class));
|
||||
data.storeObject("inventory", inventoryItems.toArray(String.class));
|
||||
|
||||
ArrayList<String> slots=new ArrayList<>();
|
||||
ArrayList<String> items=new ArrayList<>();
|
||||
for (Map.Entry<String,String> entry : equippedItems.entrySet()) {
|
||||
ArrayList<String> slots = new ArrayList<>();
|
||||
ArrayList<String> items = new ArrayList<>();
|
||||
for (Map.Entry<String, String> entry : equippedItems.entrySet()) {
|
||||
slots.add(entry.getKey());
|
||||
items.add(entry.getValue());
|
||||
}
|
||||
data.storeObject("equippedSlots",slots.toArray(new String[0]));
|
||||
data.storeObject("equippedItems",items.toArray(new String[0]));
|
||||
data.storeObject("equippedSlots", slots.toArray(new String[0]));
|
||||
data.storeObject("equippedItems", items.toArray(new String[0]));
|
||||
|
||||
data.storeObject("blessing", blessing);
|
||||
|
||||
//Save quest flags.
|
||||
ArrayList<String> questFlagsKey = new ArrayList<>();
|
||||
ArrayList<Byte> questFlagsValue = new ArrayList<>();
|
||||
for(Map.Entry<String, Byte> entry : questFlags.entrySet()){
|
||||
ArrayList<Byte> questFlagsValue = new ArrayList<>();
|
||||
for (Map.Entry<String, Byte> entry : questFlags.entrySet()) {
|
||||
questFlagsKey.add(entry.getKey());
|
||||
questFlagsValue.add(entry.getValue());
|
||||
}
|
||||
@@ -378,17 +425,17 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
data.storeObject("questFlagsValue", questFlagsValue.toArray(new Byte[0]));
|
||||
data.storeObject("quests", quests.toArray());
|
||||
|
||||
data.storeObject("deckCards",deck.getMain().toCardList("\n").split("\n"));
|
||||
if(deck.get(DeckSection.Sideboard)!=null)
|
||||
data.storeObject("sideBoardCards",deck.get(DeckSection.Sideboard).toCardList("\n").split("\n"));
|
||||
for(int i=0;i<NUMBER_OF_DECKS;i++) {
|
||||
data.store("deck_name_"+i,decks[i].getName());
|
||||
data.storeObject("deck_"+i,decks[i].getMain().toCardList("\n").split("\n"));
|
||||
if(decks[i].get(DeckSection.Sideboard)!=null)
|
||||
data.storeObject("sideBoardCards_"+i,decks[i].get(DeckSection.Sideboard).toCardList("\n").split("\n"));
|
||||
data.storeObject("deckCards", deck.getMain().toCardList("\n").split("\n"));
|
||||
if (deck.get(DeckSection.Sideboard) != null)
|
||||
data.storeObject("sideBoardCards", deck.get(DeckSection.Sideboard).toCardList("\n").split("\n"));
|
||||
for (int i = 0; i < NUMBER_OF_DECKS; i++) {
|
||||
data.store("deck_name_" + i, decks[i].getName());
|
||||
data.storeObject("deck_" + i, decks[i].getMain().toCardList("\n").split("\n"));
|
||||
if (decks[i].get(DeckSection.Sideboard) != null)
|
||||
data.storeObject("sideBoardCards_" + i, decks[i].get(DeckSection.Sideboard).toCardList("\n").split("\n"));
|
||||
}
|
||||
data.store("selectedDeckIndex",selectedDeckIndex);
|
||||
data.storeObject("cards",cards.toCardList("\n").split("\n"));
|
||||
data.store("selectedDeckIndex", selectedDeckIndex);
|
||||
data.storeObject("cards", cards.toCardList("\n").split("\n"));
|
||||
|
||||
return data;
|
||||
}
|
||||
@@ -420,7 +467,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
addGold(reward.getCount());
|
||||
break;
|
||||
case Item:
|
||||
if(reward.getItem()!=null)
|
||||
if (reward.getItem() != null)
|
||||
inventoryItems.add(reward.getItem().name);
|
||||
break;
|
||||
case Life:
|
||||
@@ -433,29 +480,31 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
}
|
||||
|
||||
private void addGold(int goldCount) {
|
||||
gold+=goldCount;
|
||||
gold += goldCount;
|
||||
onGoldChangeList.emit();
|
||||
}
|
||||
public void onShardsChange(Runnable o) {
|
||||
|
||||
public void onShardsChange(Runnable o) {
|
||||
onShardsChangeList.add(o);
|
||||
o.run();
|
||||
}
|
||||
|
||||
public void onLifeChange(Runnable o) {
|
||||
public void onLifeChange(Runnable o) {
|
||||
onLifeTotalChangeList.add(o);
|
||||
o.run();
|
||||
}
|
||||
public void onPlayerChanged(Runnable o) {
|
||||
|
||||
public void onPlayerChanged(Runnable o) {
|
||||
onPlayerChangeList.add(o);
|
||||
o.run();
|
||||
}
|
||||
|
||||
public void onEquipmentChanged(Runnable o) {
|
||||
public void onEquipmentChanged(Runnable o) {
|
||||
onEquipmentChange.add(o);
|
||||
o.run();
|
||||
}
|
||||
|
||||
public void onGoldChange(Runnable o) {
|
||||
public void onGoldChange(Runnable o) {
|
||||
onGoldChangeList.add(o);
|
||||
o.run();
|
||||
}
|
||||
@@ -489,46 +538,55 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
}
|
||||
|
||||
public int falseLifeCost() {
|
||||
int ret = 200 + (int)(50 * getStatistic().winLossRatio());
|
||||
return ret < 0?250:ret;
|
||||
int ret = 200 + (int) (50 * getStatistic().winLossRatio());
|
||||
return ret < 0 ? 250 : ret;
|
||||
}
|
||||
|
||||
public void heal(int amount) {
|
||||
life = Math.min(life + amount, maxLife);
|
||||
onLifeTotalChangeList.emit();
|
||||
}
|
||||
|
||||
public void heal(float percent) {
|
||||
life = Math.min(life + (int)(maxLife*percent), maxLife);
|
||||
life = Math.min(life + (int) (maxLife * percent), maxLife);
|
||||
onLifeTotalChangeList.emit();
|
||||
}
|
||||
|
||||
public boolean defeated() {
|
||||
gold= (int) (gold-(gold*difficultyData.goldLoss));
|
||||
int newLife=(int)(life-(maxLife*difficultyData.lifeLoss));
|
||||
life=Math.max(1,newLife);
|
||||
gold = (int) (gold - (gold * difficultyData.goldLoss));
|
||||
int newLife = (int) (life - (maxLife * difficultyData.lifeLoss));
|
||||
life = Math.max(1, newLife);
|
||||
onLifeTotalChangeList.emit();
|
||||
onGoldChangeList.emit();
|
||||
return newLife < 1;
|
||||
//If true, the player would have had 0 or less, and thus is actually "defeated" if the caller cares about it
|
||||
}
|
||||
|
||||
public void win() {
|
||||
Current.player().addShards(1);
|
||||
}
|
||||
|
||||
public void addMaxLife(int count) {
|
||||
maxLife += count;
|
||||
life += count;
|
||||
life += count;
|
||||
onLifeTotalChangeList.emit();
|
||||
}
|
||||
|
||||
public void giveGold(int price) {
|
||||
takeGold(-price);
|
||||
}
|
||||
|
||||
public void takeGold(int price) {
|
||||
gold -= price;
|
||||
onGoldChangeList.emit();
|
||||
//play sfx
|
||||
SoundSystem.instance.play(SoundEffectType.CoinsDrop, false);
|
||||
}
|
||||
|
||||
public void addShards(int number) {
|
||||
takeShards(-number);
|
||||
}
|
||||
|
||||
public void takeShards(int number) {
|
||||
shards -= number;
|
||||
onShardsChangeList.emit();
|
||||
@@ -541,7 +599,7 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
onShardsChangeList.emit();
|
||||
}
|
||||
|
||||
public void addBlessing(EffectData bless){
|
||||
public void addBlessing(EffectData bless) {
|
||||
blessing = bless;
|
||||
onBlessing.emit();
|
||||
}
|
||||
@@ -551,53 +609,76 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
onBlessing.emit();
|
||||
}
|
||||
|
||||
public boolean hasBlessing(String name){ //Checks for a named blessing.
|
||||
public boolean hasBlessing(String name) { //Checks for a named blessing.
|
||||
//It is not necessary to name all blessings, only the ones you'd want to check for.
|
||||
if(blessing == null) return false;
|
||||
if(blessing.name.equals(name)) return true;
|
||||
return false;
|
||||
if (blessing == null) return false;
|
||||
return blessing.name.equals(name);
|
||||
}
|
||||
|
||||
public boolean isFantasyMode(){
|
||||
public boolean isFantasyMode() {
|
||||
return fantasyMode;
|
||||
}
|
||||
public boolean isUsingCustomDeck(){
|
||||
|
||||
public boolean isUsingCustomDeck() {
|
||||
return usingCustomDeck;
|
||||
}
|
||||
|
||||
public boolean hasAnnounceFantasy(){
|
||||
public boolean hasAnnounceFantasy() {
|
||||
return announceFantasy;
|
||||
}
|
||||
|
||||
public void clearAnnounceFantasy(){
|
||||
public void clearAnnounceFantasy() {
|
||||
announceFantasy = false;
|
||||
}
|
||||
public boolean hasAnnounceCustom(){
|
||||
|
||||
public boolean hasAnnounceCustom() {
|
||||
return announceCustom;
|
||||
}
|
||||
public void clearAnnounceCustom(){
|
||||
|
||||
public void clearAnnounceCustom() {
|
||||
announceCustom = false;
|
||||
}
|
||||
|
||||
public boolean hasColorView() {
|
||||
for(String name:equippedItems.values()) {
|
||||
ItemData data=ItemData.getItem(name);
|
||||
if(data != null && data.effect.colorView) return true;
|
||||
for (String name : equippedItems.values()) {
|
||||
ItemData data = ItemData.getItem(name);
|
||||
if (data != null && data.effect != null && data.effect.colorView) return true;
|
||||
}
|
||||
if(blessing != null) {
|
||||
if(blessing.colorView) return true;
|
||||
if (blessing != null) {
|
||||
return blessing.colorView;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public ItemData getEquippedAbility1() {
|
||||
for (String name : equippedItems.values()) {
|
||||
ItemData data = ItemData.getItem(name);
|
||||
if (data != null && "Ability1".equalsIgnoreCase(data.equipmentSlot)) {
|
||||
return data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ItemData getEquippedAbility2() {
|
||||
for (String name : equippedItems.values()) {
|
||||
ItemData data = ItemData.getItem(name);
|
||||
if (data != null && "Ability2".equalsIgnoreCase(data.equipmentSlot)) {
|
||||
return data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public int bonusDeckCards() {
|
||||
int result = 0;
|
||||
for(String name:equippedItems.values()) {
|
||||
ItemData data=ItemData.getItem(name);
|
||||
if(data != null && data.effect.cardRewardBonus > 0) result += data.effect.cardRewardBonus;
|
||||
for (String name : equippedItems.values()) {
|
||||
ItemData data = ItemData.getItem(name);
|
||||
if (data != null && data.effect != null && data.effect.cardRewardBonus > 0)
|
||||
result += data.effect.cardRewardBonus;
|
||||
}
|
||||
if(blessing != null) {
|
||||
if(blessing.cardRewardBonus > 0) result += blessing.cardRewardBonus;
|
||||
if (blessing != null) {
|
||||
if (blessing.cardRewardBonus > 0) result += blessing.cardRewardBonus;
|
||||
}
|
||||
return Math.min(result, 3);
|
||||
}
|
||||
@@ -606,50 +687,52 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
return difficultyData;
|
||||
}
|
||||
|
||||
public void renameDeck( String text) {
|
||||
deck = (Deck)deck.copyTo(text);
|
||||
decks[selectedDeckIndex]=deck;
|
||||
public void renameDeck(String text) {
|
||||
deck = (Deck) deck.copyTo(text);
|
||||
decks[selectedDeckIndex] = deck;
|
||||
}
|
||||
|
||||
public int cardSellPrice(PaperCard card) {
|
||||
return (int)(CardUtil.getCardPrice(card)*difficultyData.sellFactor);
|
||||
return (int) (CardUtil.getCardPrice(card) * difficultyData.sellFactor);
|
||||
}
|
||||
|
||||
public void sellCard(PaperCard card, Integer result) {
|
||||
float price = CardUtil.getCardPrice(card) * result;
|
||||
price *= difficultyData.sellFactor;
|
||||
cards.remove(card, result);
|
||||
addGold((int)price);
|
||||
addGold((int) price);
|
||||
}
|
||||
|
||||
public void removeItem(String name) {
|
||||
if(name == null || name.equals("")) return;
|
||||
inventoryItems.removeValue(name,false);
|
||||
if(equippedItems.values().contains(name) && !inventoryItems.contains(name,false)) {
|
||||
if (name == null || name.equals("")) return;
|
||||
inventoryItems.removeValue(name, false);
|
||||
if (equippedItems.values().contains(name) && !inventoryItems.contains(name, false)) {
|
||||
equippedItems.values().remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
public void equip(ItemData item) {
|
||||
if(equippedItems.get(item.equipmentSlot) != null && equippedItems.get(item.equipmentSlot).equals(item.name)) {
|
||||
if (equippedItems.get(item.equipmentSlot) != null && equippedItems.get(item.equipmentSlot).equals(item.name)) {
|
||||
equippedItems.remove(item.equipmentSlot);
|
||||
} else {
|
||||
equippedItems.put(item.equipmentSlot,item.name);
|
||||
equippedItems.put(item.equipmentSlot, item.name);
|
||||
}
|
||||
onEquipmentChange.emit();
|
||||
}
|
||||
|
||||
public String itemInSlot(String key) { return equippedItems.get(key); }
|
||||
public String itemInSlot(String key) {
|
||||
return equippedItems.get(key);
|
||||
}
|
||||
|
||||
public float equipmentSpeed() {
|
||||
float factor=1.0f;
|
||||
for(String name:equippedItems.values()) {
|
||||
ItemData data=ItemData.getItem(name);
|
||||
if(data != null && data.effect.moveSpeed > 0.0) //Avoid negative speeds. It would be silly.
|
||||
factor*=data.effect.moveSpeed;
|
||||
float factor = 1.0f;
|
||||
for (String name : equippedItems.values()) {
|
||||
ItemData data = ItemData.getItem(name);
|
||||
if (data != null && data.effect != null && data.effect.moveSpeed > 0.0) //Avoid negative speeds. It would be silly.
|
||||
factor *= data.effect.moveSpeed;
|
||||
}
|
||||
if(blessing != null) { //If a blessing gives speed, take it into account.
|
||||
if(blessing.moveSpeed > 0.0)
|
||||
if (blessing != null) { //If a blessing gives speed, take it into account.
|
||||
if (blessing.moveSpeed > 0.0)
|
||||
factor *= blessing.moveSpeed;
|
||||
}
|
||||
return factor;
|
||||
@@ -657,19 +740,20 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
|
||||
public float goldModifier(boolean sale) {
|
||||
float factor = 1.0f;
|
||||
for(String name:equippedItems.values()) {
|
||||
ItemData data=ItemData.getItem(name);
|
||||
if(data != null && data.effect.goldModifier > 0.0) //Avoid negative modifiers.
|
||||
for (String name : equippedItems.values()) {
|
||||
ItemData data = ItemData.getItem(name);
|
||||
if (data != null && data.effect != null && data.effect.goldModifier > 0.0) //Avoid negative modifiers.
|
||||
factor *= data.effect.goldModifier;
|
||||
}
|
||||
if(blessing != null) { //If a blessing gives speed, take it into account.
|
||||
if(blessing.goldModifier > 0.0)
|
||||
if (blessing != null) { //If a blessing gives speed, take it into account.
|
||||
if (blessing.goldModifier > 0.0)
|
||||
factor *= blessing.goldModifier;
|
||||
}
|
||||
if(sale) return Math.max(1.0f + (1.0f - factor), 2.5f);
|
||||
if (sale) return Math.max(1.0f + (1.0f - factor), 2.5f);
|
||||
return Math.max(factor, 0.25f);
|
||||
}
|
||||
public float goldModifier(){
|
||||
|
||||
public float goldModifier() {
|
||||
return goldModifier(false);
|
||||
}
|
||||
|
||||
@@ -678,8 +762,8 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
}
|
||||
|
||||
public boolean addItem(String name) {
|
||||
ItemData item=ItemData.getItem(name);
|
||||
if(item==null)
|
||||
ItemData item = ItemData.getItem(name);
|
||||
if (item == null)
|
||||
return false;
|
||||
inventoryItems.add(name);
|
||||
return true;
|
||||
@@ -687,45 +771,48 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
|
||||
|
||||
// Quest functions.
|
||||
public void setQuestFlag(String key, int value){
|
||||
public void setQuestFlag(String key, int value) {
|
||||
questFlags.put(key, (byte) value);
|
||||
}
|
||||
public void advanceQuestFlag(String key){
|
||||
if(questFlags.get(key) != null){
|
||||
|
||||
public void advanceQuestFlag(String key) {
|
||||
if (questFlags.get(key) != null) {
|
||||
questFlags.put(key, (byte) (questFlags.get(key) + 1));
|
||||
} else {
|
||||
questFlags.put(key, (byte) 1);
|
||||
}
|
||||
}
|
||||
public boolean checkQuestFlag(String key){
|
||||
|
||||
public boolean checkQuestFlag(String key) {
|
||||
return questFlags.get(key) != null;
|
||||
}
|
||||
public int getQuestFlag(String key){
|
||||
|
||||
public int getQuestFlag(String key) {
|
||||
return (int) questFlags.getOrDefault(key, (byte) 0);
|
||||
}
|
||||
public void resetQuestFlags(){
|
||||
|
||||
public void resetQuestFlags() {
|
||||
questFlags.clear();
|
||||
}
|
||||
|
||||
public void addQuest(String questID){
|
||||
public void addQuest(String questID) {
|
||||
int id = Integer.parseInt(questID);
|
||||
addQuest(id);
|
||||
}
|
||||
|
||||
public void addQuest(int questID){
|
||||
public void addQuest(int questID) {
|
||||
AdventureQuestData toAdd = AdventureQuestController.instance().generateQuest(questID);
|
||||
|
||||
if (toAdd != null){
|
||||
if (toAdd != null) {
|
||||
addQuest(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public void addQuest(AdventureQuestData q){
|
||||
public void addQuest(AdventureQuestData q) {
|
||||
//TODO: add a config flag for this
|
||||
boolean autoTrack = true;
|
||||
for (AdventureQuestData existing : quests){
|
||||
if (autoTrack && existing.isTracked)
|
||||
{
|
||||
for (AdventureQuestData existing : quests) {
|
||||
if (autoTrack && existing.isTracked) {
|
||||
autoTrack = false;
|
||||
break;
|
||||
}
|
||||
@@ -738,23 +825,21 @@ public class AdventurePlayer implements Serializable, SaveFileContent {
|
||||
return quests;
|
||||
}
|
||||
|
||||
public int getEnemyDeckNumber(String enemyName, int maxDecks){
|
||||
int deckNumber = 0;
|
||||
if (statistic.getWinLossRecord().get(enemyName)!=null)
|
||||
{
|
||||
int playerWins = statistic.getWinLossRecord().get(enemyName).getKey();
|
||||
int enemyWins = statistic.getWinLossRecord().get(enemyName).getValue();
|
||||
if (playerWins > enemyWins){
|
||||
int deckNumberAfterAlgorithmOutput = (int)((playerWins-enemyWins) * (difficultyData.enemyLifeFactor / 3));
|
||||
if (deckNumberAfterAlgorithmOutput < maxDecks){
|
||||
deckNumber = deckNumberAfterAlgorithmOutput;
|
||||
}
|
||||
else {
|
||||
deckNumber = maxDecks-1;
|
||||
public int getEnemyDeckNumber(String enemyName, int maxDecks) {
|
||||
int deckNumber = 0;
|
||||
if (statistic.getWinLossRecord().get(enemyName) != null) {
|
||||
int playerWins = statistic.getWinLossRecord().get(enemyName).getKey();
|
||||
int enemyWins = statistic.getWinLossRecord().get(enemyName).getValue();
|
||||
if (playerWins > enemyWins) {
|
||||
int deckNumberAfterAlgorithmOutput = (int) ((playerWins - enemyWins) * (difficultyData.enemyLifeFactor / 3));
|
||||
if (deckNumberAfterAlgorithmOutput < maxDecks) {
|
||||
deckNumber = deckNumberAfterAlgorithmOutput;
|
||||
} else {
|
||||
deckNumber = maxDecks - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return deckNumber;
|
||||
return deckNumber;
|
||||
}
|
||||
|
||||
public void removeQuest(AdventureQuestData quest) {
|
||||
|
||||
@@ -39,11 +39,11 @@ public class InventoryScene extends UIScene {
|
||||
public InventoryScene() {
|
||||
super(Forge.isLandscapeMode() ? "ui/inventory.json" : "ui/inventory_portrait.json");
|
||||
equipOverlay = Forge.getAssets().getTexture(Config.instance().getFile(Paths.ITEMS_EQUIP));
|
||||
ui.onButtonPress("return", () -> done());
|
||||
ui.onButtonPress("return", this::done);
|
||||
leave = ui.findActor("return");
|
||||
ui.onButtonPress("delete", () -> showConfirm());
|
||||
ui.onButtonPress("equip", () -> equip());
|
||||
ui.onButtonPress("use", () -> use());
|
||||
ui.onButtonPress("delete", this::showConfirm);
|
||||
ui.onButtonPress("equip", this::equip);
|
||||
ui.onButtonPress("use", this::use);
|
||||
equipButton = ui.findActor("equip");
|
||||
useButton = ui.findActor("use");
|
||||
useButton.setDisabled(true);
|
||||
@@ -299,7 +299,6 @@ public class InventoryScene extends UIScene {
|
||||
}
|
||||
|
||||
public Button createInventorySlot() {
|
||||
ImageButton button = new ImageButton(Controls.getSkin(), "item_frame");
|
||||
return button;
|
||||
return new ImageButton(Controls.getSkin(), "item_frame");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package forge.adventure.scene;
|
||||
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.scenes.scene2d.Group;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
@@ -32,7 +31,7 @@ public class MapViewScene extends UIScene {
|
||||
super(Forge.isLandscapeMode() ? "ui/map.json" : "ui/map_portrait.json");
|
||||
|
||||
|
||||
ui.onButtonPress("done", () -> done());
|
||||
ui.onButtonPress("done", this::done);
|
||||
|
||||
scroll = ui.findActor("map");
|
||||
Group table=new Group();
|
||||
@@ -78,13 +77,4 @@ public class MapViewScene extends UIScene {
|
||||
super.enter();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean keyPressed(int keycode) {
|
||||
if (keycode == Input.Keys.ESCAPE || keycode == Input.Keys.BACK || keycode == Input.Keys.BUTTON_B) {
|
||||
done();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -22,12 +22,12 @@ import com.github.tommyettinger.textra.TextraButton;
|
||||
import com.github.tommyettinger.textra.TextraLabel;
|
||||
import com.github.tommyettinger.textra.TypingLabel;
|
||||
import forge.Forge;
|
||||
import forge.adventure.data.ItemData;
|
||||
import forge.adventure.player.AdventurePlayer;
|
||||
import forge.adventure.scene.*;
|
||||
import forge.adventure.util.*;
|
||||
import forge.adventure.world.WorldSave;
|
||||
import forge.deck.Deck;
|
||||
import forge.gui.FThreads;
|
||||
import forge.gui.GuiBase;
|
||||
import forge.localinstance.properties.ForgePreferences;
|
||||
import forge.model.FModel;
|
||||
@@ -51,16 +51,15 @@ public class GameHUD extends Stage {
|
||||
private final Touchpad touchpad;
|
||||
private final Console console;
|
||||
float TOUCHPAD_SCALE = 70f, referenceX;
|
||||
boolean isHiding = false, isShowing = false;
|
||||
float opacity = 1f;
|
||||
private boolean debugMap, updatelife;
|
||||
|
||||
private final Dialog dialog;
|
||||
private boolean dialogOnlyInput;
|
||||
private final Array<TextraButton> dialogButtonMap = new Array<>();
|
||||
private final Array<TextraButton> abilityButtonMap = new Array<>();
|
||||
private final Array<String> questKeys = new Array<>();
|
||||
private String lifepointsTextColor = "";
|
||||
private TextraButton selectedKey;
|
||||
private final ScrollPane scrollPane;
|
||||
|
||||
private GameHUD(GameStage gameStage) {
|
||||
@@ -68,9 +67,7 @@ public class GameHUD extends Stage {
|
||||
instance = this;
|
||||
this.gameStage = gameStage;
|
||||
|
||||
ui = new UIActor(Config.instance().getFile(GuiBase.isAndroid()
|
||||
? Forge.isLandscapeMode() ? "ui/hud_landscape.json" : "ui/hud_portrait.json"
|
||||
: Forge.isLandscapeMode() ? "ui/hud.json" : "ui/hud_portrait.json"));
|
||||
ui = new UIActor(Config.instance().getFile(Forge.isLandscapeMode() ? "ui/hud_landscape.json" : "ui/hud_portrait.json"));
|
||||
|
||||
|
||||
blank = ui.findActor("blank");
|
||||
@@ -80,7 +77,7 @@ public class GameHUD extends Stage {
|
||||
avatarborder = ui.findActor("avatarborder");
|
||||
deckActor = ui.findActor("deck");
|
||||
openMapActor = ui.findActor("openmap");
|
||||
ui.onButtonPress("openmap", () -> GameHUD.this.openMap());
|
||||
ui.onButtonPress("openmap", this::openMap);
|
||||
menuActor = ui.findActor("menu");
|
||||
referenceX = menuActor.getX();
|
||||
logbookActor = ui.findActor("logbook");
|
||||
@@ -113,11 +110,11 @@ public class GameHUD extends Stage {
|
||||
ui.addActor(touchpad);
|
||||
|
||||
avatar = ui.findActor("avatar");
|
||||
ui.onButtonPress("menu", () -> menu());
|
||||
ui.onButtonPress("inventory", () -> openInventory());
|
||||
ui.onButtonPress("logbook", () -> logbook());
|
||||
ui.onButtonPress("deck", () -> openDeck());
|
||||
ui.onButtonPress("exittoworldmap", () -> exitToWorldMap());
|
||||
ui.onButtonPress("menu", this::menu);
|
||||
ui.onButtonPress("inventory", this::openInventory);
|
||||
ui.onButtonPress("logbook", this::logbook);
|
||||
ui.onButtonPress("deck", this::openDeck);
|
||||
ui.onButtonPress("exittoworldmap", this::exitToWorldMap);
|
||||
lifePoints = ui.findActor("lifePoints");
|
||||
shards = ui.findActor("shards");
|
||||
money = ui.findActor("money");
|
||||
@@ -131,6 +128,7 @@ public class GameHUD extends Stage {
|
||||
addActor(scrollPane);
|
||||
AdventurePlayer.current().onLifeChange(() -> lifePoints.setText("[%95][+Life]" + lifepointsTextColor + " " + AdventurePlayer.current().getLife() + "/" + AdventurePlayer.current().getMaxLife()));
|
||||
AdventurePlayer.current().onShardsChange(() -> shards.setText("[%95][+Shards] " + AdventurePlayer.current().getShards()));
|
||||
AdventurePlayer.current().onEquipmentChanged(this::updateAbility);
|
||||
|
||||
WorldSave.getCurrentSave().getPlayer().onGoldChange(() -> money.setText("[%95][+Gold] " + String.valueOf(AdventurePlayer.current().getGold())));
|
||||
addActor(ui);
|
||||
@@ -144,7 +142,7 @@ public class GameHUD extends Stage {
|
||||
avatarborder.addListener(new ConsoleToggleListener());
|
||||
gamehud.addListener(new ConsoleToggleListener());
|
||||
}
|
||||
WorldSave.getCurrentSave().onLoad(() -> GameHUD.this.enter());
|
||||
WorldSave.getCurrentSave().onLoad(this::enter);
|
||||
eventTouchDown = new InputEvent();
|
||||
eventTouchDown.setPointer(-1);
|
||||
eventTouchDown.setType(InputEvent.Type.touchDown);
|
||||
@@ -230,7 +228,6 @@ public class GameHUD extends Stage {
|
||||
touchpad.setBounds(touch.x - TOUCHPAD_SCALE / 2, touch.y - TOUCHPAD_SCALE / 2, TOUCHPAD_SCALE, TOUCHPAD_SCALE);
|
||||
touchpad.setVisible(true);
|
||||
touchpad.setResetOnTouchUp(true);
|
||||
hideButtons();
|
||||
return super.touchDown(screenX, screenY, pointer, button);
|
||||
}
|
||||
}
|
||||
@@ -333,6 +330,41 @@ public class GameHUD extends Stage {
|
||||
}
|
||||
}
|
||||
|
||||
void updateAbility() {
|
||||
for (TextraButton button : abilityButtonMap) {
|
||||
button.remove();
|
||||
}
|
||||
abilityButtonMap.clear();
|
||||
setAbilityButton(AdventurePlayer.current().getEquippedAbility1());
|
||||
setAbilityButton(AdventurePlayer.current().getEquippedAbility2());
|
||||
float x = Forge.isLandscapeMode() ? 426f : 216f;
|
||||
float y = 10f;
|
||||
float w = 45f;
|
||||
float h = 35f;
|
||||
for (TextraButton button : abilityButtonMap) {
|
||||
button.getColor().a = opacity;
|
||||
button.setSize(w, h);
|
||||
button.setPosition(x, y);
|
||||
y += h + 10f;
|
||||
addActor(button);
|
||||
}
|
||||
}
|
||||
|
||||
void setAbilityButton(ItemData data) {
|
||||
if (data != null) {
|
||||
TextraButton button = Controls.newTextButton("[%120][+" + data.iconName + "][+Shards]" + data.shardsNeeded, () -> {
|
||||
boolean isInPoi = MapStage.getInstance().isInMap();
|
||||
if (!(isInPoi && data.usableInPoi || !isInPoi && data.usableOnWorldMap))
|
||||
return;
|
||||
if (data.shardsNeeded > Current.player().getShards())
|
||||
return;
|
||||
Current.player().addShards(-data.shardsNeeded);
|
||||
ConsoleCommandInterpreter.getInstance().command(data.commandOnUse);
|
||||
});
|
||||
abilityButtonMap.add(button);
|
||||
}
|
||||
}
|
||||
|
||||
private Pair<FileHandle, Music> audio = null;
|
||||
|
||||
public void playAudio() {
|
||||
@@ -368,12 +400,12 @@ public class GameHUD extends Stage {
|
||||
public void act(float delta) {
|
||||
super.act(delta);
|
||||
if (fade < targetfade) {
|
||||
fade += (delta/2);
|
||||
fade += (delta / 2);
|
||||
if (fade > targetfade)
|
||||
fade = targetfade;
|
||||
fadeAudio(fade);
|
||||
} else if (fade > targetfade) {
|
||||
fade -= (delta/2);
|
||||
fade -= (delta / 2);
|
||||
if (fade < targetfade)
|
||||
fade = targetfade;
|
||||
fadeAudio(fade);
|
||||
@@ -479,6 +511,11 @@ public class GameHUD extends Stage {
|
||||
actor.setVisible(visible);
|
||||
}
|
||||
|
||||
private void setDisabled(Actor actor, boolean enable) {
|
||||
if (actor != null && actor instanceof Button)
|
||||
((Button) actor).setDisabled(enable);
|
||||
}
|
||||
|
||||
private void setAlpha(Actor actor, boolean visible) {
|
||||
if (actor != null) {
|
||||
if (visible)
|
||||
@@ -498,7 +535,7 @@ public class GameHUD extends Stage {
|
||||
setVisibility(shards, visible);
|
||||
setVisibility(money, visible);
|
||||
setVisibility(blank, visible);
|
||||
setVisibility(exitToWorldMapActor, GameScene.instance().isNotInWorldMap());
|
||||
setDisabled(exitToWorldMapActor, !GameScene.instance().isNotInWorldMap());
|
||||
setAlpha(avatarborder, visible);
|
||||
setAlpha(avatar, visible);
|
||||
setAlpha(deckActor, visible);
|
||||
@@ -506,6 +543,9 @@ public class GameHUD extends Stage {
|
||||
setAlpha(logbookActor, visible);
|
||||
setAlpha(inventoryActor, visible);
|
||||
setAlpha(exitToWorldMapActor, visible);
|
||||
for (TextraButton button : abilityButtonMap) {
|
||||
setAlpha(button, visible);
|
||||
}
|
||||
opacity = visible ? 1f : 0.4f;
|
||||
}
|
||||
|
||||
@@ -528,11 +568,6 @@ public class GameHUD extends Stage {
|
||||
if (keycode == Input.Keys.BACK) {
|
||||
if (console.isVisible()) {
|
||||
console.toggle();
|
||||
} else {
|
||||
if (menuActor.isVisible())
|
||||
hideButtons();
|
||||
else
|
||||
showButtons();
|
||||
}
|
||||
}
|
||||
if (console.isVisible())
|
||||
@@ -571,38 +606,6 @@ public class GameHUD extends Stage {
|
||||
}, 0.10f);
|
||||
}
|
||||
|
||||
private void hideButtons() {
|
||||
if (isShowing)
|
||||
return;
|
||||
if (isHiding)
|
||||
return;
|
||||
isHiding = true;
|
||||
deckActor.addAction(Actions.sequence(Actions.fadeOut(0.10f), Actions.hide(), Actions.moveTo(deckActor.getX() + deckActor.getWidth(), deckActor.getY())));
|
||||
inventoryActor.addAction(Actions.sequence(Actions.fadeOut(0.15f), Actions.hide(), Actions.moveTo(inventoryActor.getX() + inventoryActor.getWidth(), inventoryActor.getY())));
|
||||
logbookActor.addAction(Actions.sequence(Actions.fadeOut(0.20f), Actions.hide(), Actions.moveTo(logbookActor.getX() + logbookActor.getWidth(), logbookActor.getY())));
|
||||
menuActor.addAction(Actions.sequence(Actions.fadeOut(0.25f), Actions.hide(), Actions.moveTo(menuActor.getX() + menuActor.getWidth(), menuActor.getY())));
|
||||
if (GameScene.instance().isNotInWorldMap())
|
||||
exitToWorldMapActor.addAction(Actions.sequence(Actions.fadeOut(0.2f), Actions.hide(), Actions.moveTo(exitToWorldMapActor.getX() + exitToWorldMapActor.getWidth(), exitToWorldMapActor.getY())));
|
||||
FThreads.delayInEDT(300, () -> isHiding = false);
|
||||
}
|
||||
|
||||
private void showButtons() {
|
||||
if (console.isVisible())
|
||||
return;
|
||||
if (isHiding)
|
||||
return;
|
||||
if (isShowing)
|
||||
return;
|
||||
isShowing = true;
|
||||
menuActor.addAction(Actions.sequence(Actions.delay(0.1f), Actions.parallel(Actions.show(), Actions.alpha(opacity, 0.1f), Actions.moveTo(referenceX, menuActor.getY(), 0.25f))));
|
||||
logbookActor.addAction(Actions.sequence(Actions.delay(0.15f), Actions.parallel(Actions.show(), Actions.alpha(opacity, 0.1f), Actions.moveTo(referenceX, logbookActor.getY(), 0.25f))));
|
||||
inventoryActor.addAction(Actions.sequence(Actions.delay(0.2f), Actions.parallel(Actions.show(), Actions.alpha(opacity, 0.1f), Actions.moveTo(referenceX, inventoryActor.getY(), 0.25f))));
|
||||
deckActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.parallel(Actions.show(), Actions.alpha(opacity, 0.1f), Actions.moveTo(referenceX, deckActor.getY(), 0.25f))));
|
||||
if (GameScene.instance().isNotInWorldMap())
|
||||
exitToWorldMapActor.addAction(Actions.sequence(Actions.delay(0.25f), Actions.parallel(Actions.show(), Actions.alpha(opacity, 0.1f), Actions.moveTo(referenceX, exitToWorldMapActor.getY(), 0.25f))));
|
||||
FThreads.delayInEDT(300, () -> isShowing = false);
|
||||
}
|
||||
|
||||
public void setDebug(boolean b) {
|
||||
debugMap = b;
|
||||
}
|
||||
@@ -626,13 +629,12 @@ public class GameHUD extends Stage {
|
||||
public boolean act(float v) {
|
||||
if (exitDungeon) {
|
||||
MapStage.getInstance().exitDungeon();
|
||||
exitToWorldMapActor.setVisible(false);
|
||||
setDisabled(exitToWorldMapActor, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}));
|
||||
dialogOnlyInput = false;
|
||||
selectedKey = null;
|
||||
}
|
||||
|
||||
private void selectNextDialogButton() {
|
||||
@@ -677,18 +679,9 @@ public class GameHUD extends Stage {
|
||||
|
||||
@Override
|
||||
public boolean longPress(Actor actor, float x, float y) {
|
||||
hideButtons();
|
||||
console.toggle();
|
||||
return super.longPress(actor, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tap(InputEvent event, float x, float y, int count, int button) {
|
||||
super.tap(event, x, y, count, button);
|
||||
//show menu buttons if double tapping the avatar, for android devices without visible navigation buttons
|
||||
if (count > 1)
|
||||
showButtons();
|
||||
}
|
||||
}
|
||||
|
||||
public void updateMusic() {
|
||||
|
||||
@@ -17,7 +17,6 @@ import forge.util.Aggregates;
|
||||
import java.io.Serializable;
|
||||
import java.time.LocalDate;
|
||||
import java.util.*;
|
||||
import java.util.List;
|
||||
|
||||
public class AdventureQuestController implements Serializable {
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "return",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 86,
|
||||
"height": 30,
|
||||
"x": 4,
|
||||
@@ -31,7 +30,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "rename",
|
||||
"text": "tr(lblRename)",
|
||||
"binding": "Equip",
|
||||
"width": 86,
|
||||
"height": 30,
|
||||
"x": 92,
|
||||
@@ -41,7 +39,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "edit",
|
||||
"text": "tr(lblEdit)",
|
||||
"binding": "Use",
|
||||
"width": 86,
|
||||
"height": 30,
|
||||
"x": 180,
|
||||
|
||||
@@ -85,45 +85,42 @@
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "deck",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Deck]",
|
||||
"binding": "Deck",
|
||||
"width": 64,
|
||||
"height": 36,
|
||||
"x": 416,
|
||||
"y": 106
|
||||
"width": 45,
|
||||
"height": 25,
|
||||
"x": 175,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "inventory",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Item]",
|
||||
"binding": "Inventory",
|
||||
"width": 64,
|
||||
"height": 36,
|
||||
"x": 416,
|
||||
"y": 146
|
||||
"width": 45,
|
||||
"height": 25,
|
||||
"x": 220,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "logbook",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Logbook]",
|
||||
"width": 64,
|
||||
"height": 36,
|
||||
"x": 416,
|
||||
"y": 186
|
||||
"binding": "Status",
|
||||
"width": 45,
|
||||
"height": 25,
|
||||
"x": 265,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "menu",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Menu]",
|
||||
"binding": "Menu",
|
||||
"width": 64,
|
||||
"height": 36,
|
||||
"x": 416,
|
||||
"y": 226
|
||||
"width": 45,
|
||||
"height": 25,
|
||||
"x": 130,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
@@ -138,13 +135,12 @@
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "exittoworldmap",
|
||||
"style":"menu",
|
||||
"text": "[%120][+ExitToWorldMap]",
|
||||
"binding": "ExitToWorldMap",
|
||||
"width": 64,
|
||||
"height": 32,
|
||||
"x": 416,
|
||||
"y": 66
|
||||
"width": 45,
|
||||
"height": 25,
|
||||
"x": 310,
|
||||
"y": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -84,53 +84,44 @@
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "deck",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Deck]",
|
||||
"binding": "Deck",
|
||||
"width": 64,
|
||||
"height": 32,
|
||||
"x": 206,
|
||||
"y": 306
|
||||
"width": 25,
|
||||
"height": 25,
|
||||
"x": 105,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "inventory",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Item]",
|
||||
"binding": "Inventory",
|
||||
"width": 64,
|
||||
"height": 32,
|
||||
"x": 206,
|
||||
"y": 346
|
||||
"width": 25,
|
||||
"height": 25,
|
||||
"x": 130,
|
||||
"y": 0
|
||||
},
|
||||
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "logbook",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Logbook]",
|
||||
"binding": "Status",
|
||||
"width": 64,
|
||||
"height": 32,
|
||||
"x": 206,
|
||||
"y": 386
|
||||
"width": 25,
|
||||
"height": 25,
|
||||
"x": 155,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "menu",
|
||||
"style":"menu",
|
||||
"text": "[%120][+Menu]",
|
||||
"binding": "Menu",
|
||||
"width": 64,
|
||||
"height": 32,
|
||||
"x": 206,
|
||||
"y": 426
|
||||
"width": 25,
|
||||
"height": 25,
|
||||
"x": 80,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "openmap",
|
||||
"text": "[%80]tr(lblZoom)",
|
||||
"binding": "Map",
|
||||
"width": 80,
|
||||
"height": 20,
|
||||
"x": 0,
|
||||
@@ -138,14 +129,12 @@
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "exittoworldmap",
|
||||
"style":"menu",
|
||||
"name": "exittoworldmap",
|
||||
"text": "[%120][+ExitToWorldMap]",
|
||||
"binding": "ExitToWorldMap",
|
||||
"width": 64,
|
||||
"height": 32,
|
||||
"x": 206,
|
||||
"y": 266
|
||||
"width": 25,
|
||||
"height": 25,
|
||||
"x": 180,
|
||||
"y": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -22,7 +22,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "tempHitPointCost",
|
||||
"text": "Cost",
|
||||
"binding": "Status",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
@@ -51,7 +50,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "sell",
|
||||
"text": "tr(lblSell)",
|
||||
"binding": "Equip",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
@@ -70,7 +68,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "done",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
|
||||
@@ -17,6 +17,24 @@
|
||||
"width": 129,
|
||||
"height": 243
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Ability1",
|
||||
"style": "item_frame",
|
||||
"width": 20,
|
||||
"height": 20,
|
||||
"x": 17,
|
||||
"y": 20
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Ability2",
|
||||
"style": "item_frame",
|
||||
"width": 20,
|
||||
"height": 20,
|
||||
"x": 107,
|
||||
"y": 20
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Neck",
|
||||
|
||||
@@ -16,7 +16,25 @@
|
||||
"y": 112,
|
||||
"width": 129,
|
||||
"height": 243
|
||||
},
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Ability1",
|
||||
"style": "item_frame",
|
||||
"width": 20,
|
||||
"height": 20,
|
||||
"x": 17,
|
||||
"y": 124
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Ability2",
|
||||
"style": "item_frame",
|
||||
"width": 20,
|
||||
"height": 20,
|
||||
"x": 107,
|
||||
"y": 124
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Neck",
|
||||
@@ -25,7 +43,7 @@
|
||||
"height": 20,
|
||||
"x": 62,
|
||||
"y": 144
|
||||
} ,
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Body",
|
||||
@@ -34,7 +52,7 @@
|
||||
"height": 20,
|
||||
"x": 62,
|
||||
"y": 189
|
||||
} ,
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Boots",
|
||||
@@ -43,7 +61,7 @@
|
||||
"height": 20,
|
||||
"x": 62,
|
||||
"y": 324
|
||||
} ,
|
||||
},
|
||||
{
|
||||
"type": "ImageButton",
|
||||
"name": "Equipment_Left",
|
||||
@@ -84,12 +102,11 @@
|
||||
"y": 16,
|
||||
"width": 246,
|
||||
"height": 90
|
||||
} ,
|
||||
},
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "delete",
|
||||
"text": "tr(lblDispose)",
|
||||
"binding": "Status",
|
||||
"width": 60,
|
||||
"height": 30,
|
||||
"x": 8,
|
||||
@@ -99,7 +116,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "equip",
|
||||
"text": "tr(lblEquip)",
|
||||
"binding": "Equip",
|
||||
"width": 60,
|
||||
"height": 30,
|
||||
"x": 75,
|
||||
@@ -109,7 +125,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "use",
|
||||
"text": "tr(lblUse)",
|
||||
"binding": "Use",
|
||||
"width": 60,
|
||||
"height": 30,
|
||||
"x": 140,
|
||||
@@ -119,7 +134,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "return",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 60,
|
||||
"height": 30,
|
||||
"x": 205,
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "detail",
|
||||
"text": "Detail",
|
||||
"binding": "Equip",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 140,
|
||||
@@ -38,7 +37,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "done",
|
||||
"text": "tr(lblLeave)",
|
||||
"binding": "Back",
|
||||
"width": 128,
|
||||
"height": 32,
|
||||
"x": 140,
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "done",
|
||||
"text": "[%80]tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 48,
|
||||
"height": 20,
|
||||
"x": 5,
|
||||
|
||||
@@ -187,7 +187,6 @@
|
||||
"name": "back",
|
||||
"text": "tr(lblBack)",
|
||||
"selectable": true,
|
||||
"binding": "Back",
|
||||
"width": 64,
|
||||
"height": 28,
|
||||
"x": 32,
|
||||
@@ -198,7 +197,6 @@
|
||||
"name": "start",
|
||||
"text": "tr(lblStart)",
|
||||
"selectable": true,
|
||||
"binding": "Status",
|
||||
"width": 64,
|
||||
"height": 28,
|
||||
"x": 165,
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "return",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 130,
|
||||
"height": 30,
|
||||
"x": 135,
|
||||
@@ -76,7 +75,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "status",
|
||||
"text": "Status",
|
||||
"binding": "Status",
|
||||
"width": 130,
|
||||
"height": 30,
|
||||
"x": 5,
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "return",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 120,
|
||||
"height": 32,
|
||||
"x": 10,
|
||||
@@ -54,7 +53,6 @@
|
||||
{
|
||||
"type": "TextButton",
|
||||
"name": "save",
|
||||
"binding": "Use",
|
||||
"width": 120,
|
||||
"height": 32,
|
||||
"x": 140,
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "return",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 250,
|
||||
"height": 32,
|
||||
"x": 10,
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "btnBuyShardsCost",
|
||||
"text": "btnBuyShardsCost",
|
||||
"binding": "Status",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
@@ -41,7 +40,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "btnSellShardsQuantity",
|
||||
"text": "btnSellShardsQuantity",
|
||||
"binding": "Equip",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
@@ -60,7 +58,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "done",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 100,
|
||||
"height": 30,
|
||||
"x": 165,
|
||||
|
||||
@@ -64,7 +64,6 @@
|
||||
"selectable": true,
|
||||
"name": "done",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"x": 180,
|
||||
"y": 150,
|
||||
"width": 90,
|
||||
@@ -151,7 +150,6 @@
|
||||
"type": "TextButton",
|
||||
"selectable": true,
|
||||
"name": "pullUsingGold",
|
||||
"binding": "Status",
|
||||
"text": "tr(lblDraw) [+gold]",
|
||||
"x": 180,
|
||||
"y": 25,
|
||||
@@ -171,7 +169,6 @@
|
||||
"type": "TextButton",
|
||||
"selectable": true,
|
||||
"name": "pullUsingShards",
|
||||
"binding": "Equip",
|
||||
"text": "tr(lblDraw) [+shards]",
|
||||
"x": 180,
|
||||
"y": 75,
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
"name": "Resume",
|
||||
"text": "tr(lblResume)",
|
||||
"selectable": true,
|
||||
"binding": "Back",
|
||||
"width": 238,
|
||||
"height": 48,
|
||||
"x": 16,
|
||||
|
||||
@@ -112,7 +112,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "return",
|
||||
"text": "tr(lblBack)",
|
||||
"binding": "Back",
|
||||
"width": 115,
|
||||
"height": 30,
|
||||
"x": 155,
|
||||
@@ -122,7 +121,6 @@
|
||||
"type": "TextButton",
|
||||
"name": "quests",
|
||||
"text": "Quests",
|
||||
"binding": "Status",
|
||||
"width": 115,
|
||||
"height": 30,
|
||||
"x": 35,
|
||||
|
||||
@@ -869,7 +869,8 @@
|
||||
},
|
||||
{
|
||||
"name": "Colorless rune",
|
||||
"usableOnWorldMap":true,
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability2",
|
||||
"description": "Teleports you to the center",
|
||||
"commandOnUse": "teleport to poi Spawn",
|
||||
"iconName": "ColorlessRune",
|
||||
@@ -880,6 +881,7 @@
|
||||
{
|
||||
"name": "White rune",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability2",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -893,6 +895,7 @@
|
||||
{
|
||||
"name": "Black rune",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability2",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -906,6 +909,7 @@
|
||||
{
|
||||
"name": "Blue rune",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability2",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -919,6 +923,7 @@
|
||||
{
|
||||
"name": "Red rune",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability2",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -932,6 +937,7 @@
|
||||
{
|
||||
"name": "Green rune",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability2",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -944,6 +950,7 @@
|
||||
},
|
||||
{
|
||||
"name": "White Staff",
|
||||
"equipmentSlot": "Ability1",
|
||||
"usableOnWorldMap":true,
|
||||
"usableInPoi":true,
|
||||
"effect": {
|
||||
@@ -958,6 +965,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Black Staff",
|
||||
"equipmentSlot": "Ability1",
|
||||
"usableOnWorldMap":true,
|
||||
"usableInPoi":false,
|
||||
"effect": {
|
||||
@@ -973,6 +981,7 @@
|
||||
{
|
||||
"name": "Blue Staff",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability1",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -986,6 +995,7 @@
|
||||
{
|
||||
"name": "Red Staff",
|
||||
"usableOnWorldMap":true,
|
||||
"equipmentSlot": "Ability1",
|
||||
"effect": {
|
||||
"name": ""
|
||||
},
|
||||
@@ -998,6 +1008,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Green Staff",
|
||||
"equipmentSlot": "Ability1",
|
||||
"usableOnWorldMap":true,
|
||||
"usableInPoi":true,
|
||||
"effect": {
|
||||
|
||||
Reference in New Issue
Block a user