8 DSK cards (Marvin, Murderous Mimic and audience) (#6117)

* 8 DSK cards (Marvin, Murderous Mimic and audience)

* Update optimistic_scavenger.txt

* Update rootwise_survivor.txt

* Update rootwise_survivor.txt
This commit is contained in:
Fulgur14
2024-09-10 16:11:11 +02:00
committed by GitHub
parent 246a49e642
commit 8aa398f7eb
8 changed files with 66 additions and 0 deletions

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Name:Enduring Courage
ManaCost:2 R R
Types:Enchantment Creature Dog Glimmer
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | NumAtt$ +2 | KW$ Haste
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
Oracle:Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.\nWhen Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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Name:Found Footage
ManaCost:1
Types:Artifact Clue
S:Mode$ Continuous | Affected$ Creature.faceDown+OppCtrl | AffectedZone$ Battlefield | MayLookAt$ You | Description$ You may look at face-down creatures your opponents control any time.
A:AB$ Surveil | Cost$ 2 Sac<1/CARDNAME> | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
SVar:DBDraw:DB$ Draw
Oracle:You may look at face-down creatures your opponents control any time.\n{2}, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Name:Friendly Teddy
ManaCost:2
Types:Artifact Creature Bear Toy
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, each player draws a card.
SVar:TrigDraw:DB$ Draw | Defined$ Player
Oracle:When Friendly Teddy enters, each player draws a card.

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Name:Gremlin Tamer
ManaCost:W U
Types:Creature Human Scout
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigToken | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_gremlin | TokenOwner$ You
DeckHas:Ability$Token
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

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Name:Marvin, Murderous Mimic
ManaCost:2
Types:Legendary Artifact Creature Toy
PT:4/6
S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Creature.YouCtrl+!sharesNameWith Self | Description$ CARDNAME has all activated abilities of creatures you control that don't have the same name as this creature.
Oracle:Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.

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Name:Optimistic Scavenger
ManaCost:W
Types:Creature Human Scout
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Counters
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

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Name:Rootwise Survivor
Types:Creature Human Survivor
ManaCost:3 G G
PT:3/4
K:Haste
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Duration$ Permanent | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Keywords$ Haste | Defined$ Targeted | Duration$ UntilYourNextTurn
Oracle:Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

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Name:Withering Torment
ManaCost:2 B
Types:Instant
A:SP$ Destroy | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or enchantment. You lose 2 life.
SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2
Oracle:Destroy target creature or enchantment. You lose 2 life.