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8 DSK cards (Marvin, Murderous Mimic and audience) (#6117)
* 8 DSK cards (Marvin, Murderous Mimic and audience) * Update optimistic_scavenger.txt * Update rootwise_survivor.txt * Update rootwise_survivor.txt
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forge-gui/res/cardsfolder/upcoming/enduring_courage.txt
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forge-gui/res/cardsfolder/upcoming/enduring_courage.txt
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Name:Enduring Courage
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ManaCost:2 R R
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Types:Enchantment Creature Dog Glimmer
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
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SVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | NumAtt$ +2 | KW$ Haste
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
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Oracle:Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.\nWhen Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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forge-gui/res/cardsfolder/upcoming/found_footage.txt
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forge-gui/res/cardsfolder/upcoming/found_footage.txt
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Name:Found Footage
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ManaCost:1
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Types:Artifact Clue
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S:Mode$ Continuous | Affected$ Creature.faceDown+OppCtrl | AffectedZone$ Battlefield | MayLookAt$ You | Description$ You may look at face-down creatures your opponents control any time.
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A:AB$ Surveil | Cost$ 2 Sac<1/CARDNAME> | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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SVar:DBDraw:DB$ Draw
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Oracle:You may look at face-down creatures your opponents control any time.\n{2}, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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forge-gui/res/cardsfolder/upcoming/friendly_teddy.txt
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forge-gui/res/cardsfolder/upcoming/friendly_teddy.txt
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Name:Friendly Teddy
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ManaCost:2
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Types:Artifact Creature Bear Toy
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, each player draws a card.
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SVar:TrigDraw:DB$ Draw | Defined$ Player
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Oracle:When Friendly Teddy enters, each player draws a card.
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forge-gui/res/cardsfolder/upcoming/gremlin_tamer.txt
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forge-gui/res/cardsfolder/upcoming/gremlin_tamer.txt
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Name:Gremlin Tamer
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ManaCost:W U
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Types:Creature Human Scout
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigToken | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_gremlin | TokenOwner$ You
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DeckHas:Ability$Token
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DeckNeeds:Type$Enchantment
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Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
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Name:Marvin, Murderous Mimic
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ManaCost:2
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Types:Legendary Artifact Creature Toy
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PT:4/6
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S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Creature.YouCtrl+!sharesNameWith Self | Description$ CARDNAME has all activated abilities of creatures you control that don't have the same name as this creature.
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Oracle:Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.
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forge-gui/res/cardsfolder/upcoming/optimistic_scavenger.txt
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forge-gui/res/cardsfolder/upcoming/optimistic_scavenger.txt
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Name:Optimistic Scavenger
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ManaCost:W
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Types:Creature Human Scout
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1
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DeckHas:Ability$Counters
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DeckNeeds:Type$Enchantment
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Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
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forge-gui/res/cardsfolder/upcoming/rootwise_survivor.txt
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forge-gui/res/cardsfolder/upcoming/rootwise_survivor.txt
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Name:Rootwise Survivor
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Types:Creature Human Survivor
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ManaCost:3 G G
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PT:3/4
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K:Haste
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T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Duration$ Permanent | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | Keywords$ Haste | Defined$ Targeted | Duration$ UntilYourNextTurn
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Oracle:Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
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forge-gui/res/cardsfolder/upcoming/withering_torment.txt
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forge-gui/res/cardsfolder/upcoming/withering_torment.txt
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Name:Withering Torment
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ManaCost:2 B
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Types:Instant
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A:SP$ Destroy | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or enchantment. You lose 2 life.
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SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2
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Oracle:Destroy target creature or enchantment. You lose 2 life.
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