Resolve some merge conflicts and actually commit mobile game Auto-Yields menu item to SVN

This commit is contained in:
drdev
2014-09-15 20:58:41 +00:00
parent 0c896f4110
commit 89e8899aba

View File

@@ -5,27 +5,34 @@ import forge.LobbyPlayer;
import forge.assets.FSkinImage;
import forge.deck.Deck;
import forge.deck.FDeckViewer;
import forge.game.io.GameStateDeserializer;
import forge.game.io.GameStateSerializer;
import forge.game.Game;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.menu.FDropDownMenu;
import forge.menu.FMenuItem;
import forge.properties.ForgeConstants;
import forge.screens.match.FControl;
import forge.screens.settings.SettingsScreen;
import forge.toolbox.FEvent;
import forge.toolbox.FOptionPane;
import forge.toolbox.FEvent.FEventHandler;
import forge.view.IGameView;
public class VGameMenu extends FDropDownMenu {
private final IGameView gameView;
public VGameMenu(IGameView gameView0) {
gameView = gameView0;
}
@Override
protected void buildMenu() {
final Game game = FControl.getGame();
addItem(new FMenuItem("Concede", FSkinImage.CONCEDE, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.concede();
}
}));
addItem(new FMenuItem("Save Game", FSkinImage.SAVE, new FEventHandler() {
/*addItem(new FMenuItem("Save Game", FSkinImage.SAVE, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
GameStateSerializer.saveGameState(FControl.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
@@ -37,7 +44,7 @@ public class VGameMenu extends FDropDownMenu {
public void handleEvent(FEvent e) {
GameStateDeserializer.loadGameState(FControl.getGame(), ForgeConstants.USER_GAMES_DIR + "GameSave.txt");
}
}));
}));*/
addItem(new FMenuItem("Deck List", FSkinImage.DECKLIST, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
@@ -48,6 +55,31 @@ public class VGameMenu extends FDropDownMenu {
}
}
}));
addItem(new FMenuItem("Auto-Yields", FSkinImage.WARNING, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
final Player localPlayer = FControl.getCurrentPlayer();
if (localPlayer == null) { return; }
final boolean autoYieldsDisabled = game.getDisableAutoYields();
VAutoYields autoYields = new VAutoYields(game, localPlayer) {
@Override
public void setVisible(boolean b0) {
super.setVisible(b0);
if (!b0) {
if (autoYieldsDisabled && !game.getDisableAutoYields()) {
//if re-enabling auto-yields, auto-yield to current ability on stack if applicable
SpellAbility ability = game.getStack().peekAbility();
if (ability != null && ability.isAbility() && localPlayer.getController().shouldAutoYield(ability.toUnsuppressedString())) {
gameView.passPriority();
}
}
}
}
};
autoYields.show();
}
}));
addItem(new FMenuItem("Settings", FSkinImage.SETTINGS, new FEventHandler() {
@Override
public void handleEvent(FEvent e) {