TileMapScene: use common maps (dungeons, cities, etc)

This commit is contained in:
Rob Schnautz
2023-06-22 13:55:15 -05:00
parent 545b8486db
commit 8877780b60
325 changed files with 5 additions and 20307 deletions

View File

@@ -106,7 +106,7 @@ public class TileMapScene extends HudScene {
AdventureQuestController.instance().mostRecentPOI = point;
rootPoint = point;
oldMap = point.getData().map;
map = new TemplateTmxMapLoader().load(Config.instance().getFilePath(point.getData().map));
map = new TemplateTmxMapLoader().load(Config.instance().getCommonFilePath(point.getData().map));
((MapStage) stage).setPointOfInterest(WorldSave.getCurrentSave().getPointOfInterestChanges(point.getID() + oldMap));
stage.getPlayerSprite().setPosition(0, 0);
WorldSave.getCurrentSave().getWorld().setSeed(point.getSeedOffset());