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TileMapScene: use common maps (dungeons, cities, etc)
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@@ -106,7 +106,7 @@ public class TileMapScene extends HudScene {
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AdventureQuestController.instance().mostRecentPOI = point;
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rootPoint = point;
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oldMap = point.getData().map;
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map = new TemplateTmxMapLoader().load(Config.instance().getFilePath(point.getData().map));
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map = new TemplateTmxMapLoader().load(Config.instance().getCommonFilePath(point.getData().map));
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((MapStage) stage).setPointOfInterest(WorldSave.getCurrentSave().getPointOfInterestChanges(point.getID() + oldMap));
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stage.getPlayerSprite().setPosition(0, 0);
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WorldSave.getCurrentSave().getWorld().setSeed(point.getSeedOffset());
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