- Fixed a bug with initiatePossibleDefenders.

This commit is contained in:
Sloth
2012-05-16 13:36:22 +00:00
parent 4b205fa385
commit 84d9c9b108

View File

@@ -97,6 +97,8 @@ public class Combat {
this.attackingPlayer = null; this.attackingPlayer = null;
this.defendingPlayer = null; this.defendingPlayer = null;
this.currentDefender = 0;
this.nextDefender = 0;
this.initiatePossibleDefenders(Singletons.getModel().getGameState().getPhaseHandler().getPlayerTurn().getOpponent()); this.initiatePossibleDefenders(Singletons.getModel().getGameState().getPhaseHandler().getPlayerTurn().getOpponent());
} }
@@ -111,8 +113,6 @@ public class Combat {
*/ */
public final void initiatePossibleDefenders(final Player defender) { public final void initiatePossibleDefenders(final Player defender) {
this.defenders.clear(); this.defenders.clear();
this.currentDefender = 0;
this.nextDefender = 0;
this.defenders.add(defender); this.defenders.add(defender);
CardList planeswalkers = defender.getCardsIn(ZoneType.Battlefield); CardList planeswalkers = defender.getCardsIn(ZoneType.Battlefield);
planeswalkers = planeswalkers.getType("Planeswalker"); planeswalkers = planeswalkers.getType("Planeswalker");