From 84d9c9b108419f428a99a9c8c256375a4111b624 Mon Sep 17 00:00:00 2001 From: Sloth Date: Wed, 16 May 2012 13:36:22 +0000 Subject: [PATCH] - Fixed a bug with initiatePossibleDefenders. --- src/main/java/forge/game/phase/Combat.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/forge/game/phase/Combat.java b/src/main/java/forge/game/phase/Combat.java index 61068cf2f29..587d7ad4eeb 100644 --- a/src/main/java/forge/game/phase/Combat.java +++ b/src/main/java/forge/game/phase/Combat.java @@ -97,6 +97,8 @@ public class Combat { this.attackingPlayer = null; this.defendingPlayer = null; + this.currentDefender = 0; + this.nextDefender = 0; this.initiatePossibleDefenders(Singletons.getModel().getGameState().getPhaseHandler().getPlayerTurn().getOpponent()); } @@ -111,8 +113,6 @@ public class Combat { */ public final void initiatePossibleDefenders(final Player defender) { this.defenders.clear(); - this.currentDefender = 0; - this.nextDefender = 0; this.defenders.add(defender); CardList planeswalkers = defender.getCardsIn(ZoneType.Battlefield); planeswalkers = planeswalkers.getType("Planeswalker");