- Forced a checkStateEffects() after Bribery resolution.

This commit is contained in:
jendave
2011-08-06 05:58:37 +00:00
parent d6ef959a9b
commit 83e56398b7

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@@ -3040,6 +3040,8 @@ public class CardFactory_Sorceries {
String player = card.getController();
if(player.equals(Constant.Player.Human)) humanResolve();
else computerResolve();
AllZone.GameAction.checkStateEffects();
}
public void humanResolve() {